Though they’ve produced several real-time VR experiences, the studio’s bread and butter is high-fidelity pre-rendered CGI. But how to bring that level of quality to virtual reality? One approach may be pre-rendered 360 degree 3D CGI footage which the company calls ‘Super Cinema’.
One option to hop this hurdle is to pre-render 360 degree 3D frames, then project them onto a virtual sphere around the user, affording the headtracking interactivity that’s critical to VR while not requiring each viewer to own a supercomputer for real-time rendering of those complex scenes.
By my understanding, Super Cinema would also necessarily lack positional tracking (the ability to track a user’s head in 3D space). ... For instance, if you leaned around an open doorway, you’d expect to be able to see through it. With pre-rendered frames, this isn’t possible.
See the full story here: http://www.roadtovr.com/dreamworks-reveals-video-360-degree-virtual-reality-super-cinema-format/