philip lelyveld The world of entertainment technology

2Apr/15Off

Start-up Improbable is Adding Greater Realism to Virtual Worlds

worldadriftx519Large-scale online games are usually built using several “shards”—identical instances of the world that no more than about 10,000 people inhabit at any one time before the computational complexity of maintaining the world becomes too great. Once a world is “full up,” new players are sent to a different shard. Improbable’s technology is different, says Narula. Theoretically, an unlimited number of players will be able to occupy the same world and, perhaps most important for the designers hoping to offer those players interesting ways to interact with one another, “everyone will see the same things happening on screen at the same precise moment,” he says.

The technology, which already works with popular game- and virtual world-building tools such as Unity and Unreal, will offer smaller studios and even one-man game makers access to features that typically are only available to vast teams with highly specialized engineers. Improbable plans to sell access to its platform to game developers.

See the full story here; http://www.technologyreview.com/news/536321/adding-greater-realism-to-virtual-worlds/?utm_campaign=newsletters&utm_source=newsletter-daily-all&utm_medium=email&utm_content=20150402

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