philip lelyveld The world of entertainment technology

9Jul/18Off

Facebook Aiming For Virtual Reality Dominance

oculus-go-in-a-hand_largeFacebook's big VR move

The first step beyond tethered VR headsets is the Oculus Go (pictured above), which is the first stand-alone (no PC or console required) VR headset to hit the U.S. market at a mass-market price point of $200. Oculus Go isn't considered a high-end device because it can't track a user's movement through space like a Vive or Rift can, but it's still a big step forward for the VR industry. What it's perfect for is watching 360 videos and playing simple VR games.

This month, Facebook has shown how it will display the power of Oculus Go by bringing World Cup games to the platform. Users can watch from the stands or near the goalpost, a perspective that would be impossible without being in VR. The company is also adding MLB, NBA, music, and other content to apps like Oculus Venues and Oculus TV.

We don't know what Oculus Go's sales numbers look like yet, but with an accessible entry point and no outside device required, it could be the best-selling VR headset soon.

Just the beginning for Facebook in VR

Oculus's next step is a high-end stand-alone headset it dubbed Santa Cruz, which is expected to be available within the next year. This headset won't require a computer or gaming console, but will allow users to move through a virtual space, like Vive or Rift. It could be a game-changer in VR's adoption in the mass market.

See the full story here: https://www.fool.com/investing/2018/07/08/facebook-aiming-for-virtual-reality-dominance.aspx

9Jul/18Off

Melbourne’s virtual reality cinema is now screening

image-2Want a side of VR with your cinema experience? Collingwood’s 12-seat virtual reality cinema is officially open.

Different from your regular cinema going experience, the Virtual Reality Cinema will give you VR goggles and headphones and plant you in an intimate shop front venue. Here you will see four to six short VR films in a single sitting of around 20 to 30 minutes.

The cinema will be heralding Australian and international virtual reality filmmakers' works, with the current line-up exploring art, music, social justice and more. See the full list of shorts here.

You’ll find the Virtual Reality Cinema at 178 Johnston Street in Collingwood, between Hoddle and Gold streets.

See the full story here: https://www.timeout.com/melbourne/news/melbournes-virtual-reality-cinema-is-now-screening-070918

9Jul/18Off

‘Ingress’ Anime Series to Air on Netflix in October

screen_shot_2018-07-09_at_11The launch of the series on Netflix will be timed to the release of the Ingress Prime update for the game that was the forerunner to Pokemon Go. Fuji invested in Niantic before the Google spinout launched Pokemon Go in 2016.

See the full story here: https://www.hollywoodreporter.com/news/ingress-anime-series-air-netflix-october-1125576

9Jul/18Off

Visit The Great Northern Forest With New AR Experience From Greenpeace

Boreal forest in Sweden.

Boreal forest in Sweden.

Thanks to the immersive technology of VR and AR, Greenpeace are able to take viewers on a magical trip to a place where beauty can be found all around. With towering trees and deep green mossy floors, the Great Northern Forest is a vast area that showcases the importance of looking after the planet and preserving its the natural beauty found all across it. All of this can be enjoyed in immersive AR complete with the stunning Northern Lights shinning bright above users to add to the magical feeling of this unique experience.

Stretching across the globe the Great Northern Forest covers Canada, Scandinavia and Russia. It holds almost a quarter of the world’s trees and stores more carbon than all the tropical rainforests combined. The forest is also the ancestral home of Indigenous people like the Sami in Scandinavia and the Cree in Canada. With a complex and biodiverse ecosystem full of owls, eagles, wolves, and bears, the Great Northern Forest is a landmark reminder of nature.

To experience the Great Northern Forest for yourself in AR download the Arilyn app available on iOS and Android and then scanning the above image to open the experience. You can see a trailer for the experience below as well and for more on Greenpeace in the future, keep reading VRFocus.

See the full story here: https://www.vrfocus.com/2018/07/visit-the-great-northern-forest-with-new-ar-experience-from-greenpeace/

9Jul/18Off

Vuzix Completes FCC And EU CE Certification Processes For Their Blade Smart Glasses

Vuzix-Blade-3000“Volume manufacturing of the Vuzix Blade Smart Glasses from our West Henrietta, NY facility has commenced.” said Paul Travers, President and Chief Executive Officer at Vuzix: “With FCC and EU certifications processes now complete we can commence broad shipping of our Vuzix Blade Smart Glasses to the application and enterprise Vuzix Blade Edge developer communities located within the USA, Canada and Europe,”

See the full story here: https://www.vrfocus.com/2018/07/vuzix-completes-fcc-and-eu-ce-certification-processes-for-their-blade-smart-glasses/

8Jul/18Off

Google’s Just a Line app lets you draw in augmented reality

JustALine_dpaA new app released by Google is all about having fun with augmented reality (AR): Just a Line allows you to make simple drawings in the air with your smartphone.

The app simply opens your camera and you can start doodling white lines in your surroundings, like drawing a halo over your friend's head or hoops in the air that you can jump through.
Anyone else using the app can also see the same, hovering lines as you, but the app also lets you can record your AR drawings and share them as videos to other people.

Just a Line is available for free on both iOS and Android devices, meaning both Apple and Android users can view the same drawings in real time.
See the full story here: https://www.thestar.com.my/tech/tech-news/2018/07/08/googles-just-a-line-app-lets-you-draw-in-augmented-reality/

8Jul/18Off

ESU professor working on study to see if people can learn to juggle using virtual reality

5b3f84001d792.image"He was saying that this is the best thing in the world to learn to juggle..."However, you can adjust the physics."

Butler has a doctorate in human motor learning and studies how people learn movement, so this was right up his alley.

Butler and his colleagues, after looking around the academic world and finding that no one else was doing a study like this, started their study with about 12 senior citizens as subjects.

So far, early results seem favorable, he said.

Some of the participants, Butler said, have issues such as Parkinson's, and told him they felt the exercise could benefit their conditions.

"Whether or not that's true, I certainly am not in a position to say at this point in time. But it's an interesting idea," he said.

See the full story here: http://www.emporiagazette.com/area_news/article_42350782-4ebd-5dd7-afc2-f926a51f6226.html

8Jul/18Off

Britain Trials Virtual Reality Time Travel to Combat Dementia

E87F09A9-AB4E-4E4E-B72B-1AEAAC5A1F40_cx0_cy3_cw0_w1023_r1_sVirtual reality (VR) headsets allow people with dementia to watch films that take them to popular seaside resorts, a 1940s candy store or a 1950s street party, to recall thoughts and emotions and help them re-engage with relatives and caregivers.

"If people remember more of their past, remember more of themselves, it just helps with overall mental wellbeing," Arfa Rehman, co-founder of Virtue, which created the software, told the Thomson Reuters Foundation.

Britain's National Health Service (NHS) is testing the new form of reminiscence therapy - where films are played on a smartphone in an inexpensive virtual reality headset - in several hospitals and care homes across the country, she said.

Researchers have found that reminiscence therapy improves cognitive functions and reduces depressive symptoms in people with dementia and that it is more effective with those in care homes than those living independently.

See the full story here: https://www.voanews.com/a/britain-trials-virtual-reality-time-travel-to-combat-dementia/4465297.html

5Jul/18Off

25 Years of Tech: The Growth of Smart Homes and Virtual Reality

Kline: I have four Echos in basically a three-bedroom house. We have Google Home at our little summer home, our vacation home. And I probably own, I don't know, something else along those lines. Basically, I have to be honest, I use Alexa as a weather device, as, primarily, a music player or a podcast device. I haven't hooked it up to my lights. I haven't hooked it up because, frankly, my light switches are right when I walk in the door. It's just as easy to hit the light switch as it is to say, "Alexa, turn my lights on."

Lewis: Yeah. So, that's the struggle. I think, if you're looking at gadget-y type stuff for the future, a great thing to keep in mind is, if this stuff is very expensive for people to adopt, adoption's going to be slow. I think that's one of the struggles that we see with VR right now. That's a space that a lot of people are super interested in, they think it's a really compelling growth story. Well, really full VR rigs are expensive to have in your house. If that cost is being passed along to the end consumer, adoption's going to be pretty slow. If you see devices that are connected home devices and they're on the cheaper side, know that it's probably more likely that that's going to get adopted quicker.

Kline: One thing we haven't touched on is wireless and internet delivery. We're at the dawn of 5G. When we have 5G networks -- which, if the Sprint - T-Mobile merger goes through, they might be the first -- you're going to have the ability to deliver more of a broadband internet experience through phone connectivity. As that spreads around the world, it's going to be very disruptive, pricing is going to come down, and the ability for everyone to take advantage of all of this content, all of these services, it just changes. That's really the investment opportunity, how is internet going to be delivered going forward.

See the full story here: https://www.fool.com/investing/2018/07/03/25-years-of-tech-the-growth-of-smart-homes-and-vir.aspx

5Jul/18Off

WATCH: You can now pick your seat on Emirates using virtual reality

In order to make things easier (and a little more fun), Emirates has introduced a new virtual reality (VR) service that allows passengers to pick the precise seat that they want on a plane by navigating through a 3D-model of the aircraft.

You’ll need a VR headset like Google Cardboard to fully appreciate the experience which allows you to explore not just the cabins, but also the Onboard Lounge and Shower Spa as well.

See the full story here: http://whatson.ae/dubai/2018/07/watch-you-can-now-pick-your-seat-on-emirates-using-virtual-reality/