Google News Initiative launches to boost better journalism
Google will partner with news publications to help surface the most accurate information possible, especially during breaking news situations.
Google Chief Business Officer Philipp Schindler said in a blog post that the company is committing $300 million dollars over the next three years to meet its stated goals.
Along with the initiative, Google announced Subscribe with Google, a tool that streamlines the sign up and subscription process for premium news sources. Launch partners include The New York Times, The Washington Post, The Telegraph, the Financial Times among several other international publications.
See the full story here: https://www.cnet.com/news/google-news-initiative-launches-to-boost-better-journalism/
Disney’s Latest Research Project Can Turn Scripts Into Virtual Reality
Disney Research has been working on a way to turn natural language scripts into virtual reality (VR) pre-visualizations. While currently focusing on VR story creation, the tool could ultimately be used for traditional filmmaking as well, said Disney Research digital platforms group lead Sasha Schriber during a talk at the Virtual Reality Developers Conference (VRDC) in San Francisco Monday.
“It goes from script to storyboard to animation in real-time,” said Schriber.
Project Cardinal’s software can ingest scripts and turn them into simple animations, which can then be manually manipulated by filmmakers. Creatives can also integrate voice recordings on the spot, and then preview scenes directly in VR while wearing a headset, giving a vantage point that’s similar to being on scene with the actors of a movie.
See the full story here: http://variety.com/2018/digital/news/disney-research-cardinal-previz-vr-1202730650/
Virtual reality helping older ‘explorers’ connect and share memories
When Zofia Joshi comes into a room these days, she's on six legs.
Four of those are attached to a walking frame she's increasingly relied on since the onset of Parkinson's disease nine years ago.
However, another version of Ms Joshi — her avatar — walks upright on just two.
There's no frame needed, just like she moved when she was younger.
"I'm here to learn about avatars and how to make them, and for once have the jump on the young people in my life!" she laughs.
Ms Joshi, 75, is a 'technology explorer'. For the last year she and a group of friends have been working with Steven Baker from Melbourne University to create a virtual world for older people, where they can interact as digital avatars of themselves.
Inside the Highway of Life, avatars can carry digitised versions of objects from their childhoods.
In Melbourne, retired teacher Tony Jones brought a photo from his time as a high school student.
Those of us outside the virtual world watch the monitors, as the older people use their controllers to haltingly express one of four emotions — sad, angry, happy and surprised.
The avatars nod, gesticulate, laugh and speak in perfect sync with their owners.
He believes that by 2020, virtual reality technology could be connecting people in aged care facilities to friends, family and each other as a way of strengthening relationships and guarding against depression.
See the full story here: http://www.abc.net.au/news/2018-03-18/ground-breaking-virtual-reality-connects-older-australians/9556090
Augmented reality is shaping the future of finance
Augmented reality is uniquely suited to finance tech’s needs. More, it’s come along at the right time to be baked into the industry’s source code. It’s already finding applications including data analysis, client meetings, consumer services and banking.
Consumers will step into it without noticing the transition if it uses the smartphone as a platform. Meanwhile, business finance tech users will leverage low-cost interfaces and cloud computing power to grasp and comprehend the data provided by big data and AI.
See the full story here: https://venturebeat.com/2018/03/16/augmented-reality-is-shaping-the-future-of-finance/
Tobii and Qualcomm bring eye tracking to VR/AR headsets
Qualcomm has announced that it plans to integrate Tobii’s eye-tracking technology directly into its Snapdragon 845 VR headsets. The two companies will create a full reference design and development kit for the Snapdragon 845 Mobile VR Platform.
The eye-tracking hardware follows where a user is looking and uses that information to enhance the experience.
See the full story here: https://www.virtualreality-news.net/news/2018/mar/16/tobii-and-qualcomm-bring-eye-tracking-vrar-headsets/
A Mix of ‘Sensuality and Espionage’: Inside Perry Farrell’s $90M Kind Heaven Project
Farrell is one several creative forces behind Kind Heaven, a new immersive entertainment property set to open in 2019 that transports visitors to Southeast Asia without having to leave the Las Vegas Strip. The $90 million project developed in conjunction with Caesars Entertainment and Immersive Artistry’s Cary Granatcombines film and holographic special effects to recreate streetscapes and holy temples in Thailand, Vietnam, Nepal and Hong Kong. Granat was founder and former CEO of Walden Media, which produced the Chronicles of Narnia film seriesand is former president and COO of Miramax/Dimension Films.
“You start the experience by boarding a train near Caesars that takes you to Bangkok at one in the morning,” Granat explains. “You’re walking through actual night markets, buying food, getting all the scents and smells. And then you go through a forest and experience the beauty of Katmandu in Nepal. It’s really the best of South East Asia combined with incredible music from 130 artists.”
...you’re basically walking through a 90-minute show routed in mythology and original content. When you’re within the complex, you’re free to roam around and discover hidden alleyways, visit nightclubs and eat from Hong Kong-style street food vendors. There will be improvisational actors, musicians, acrobats and comedians, combining elements of sensuality and espionage into an experience that will be a first of its kind.
We’ll outfit visitors with a variety of RFID devices to create a cashless environment to shop and eat without taking out your wallet. And we’ll accept cryptocurrencies and all different kinds of payments. So you can walk into a jewelry boutique or noodle house and your wristband will keep track of purchases.
There’s two different experiences -- one for families in the day and one for adults only at night. So during the day you can learn more about the traditions and cultures of Southeast Asia, then in the evening it becomes an adults-only experience with street walkers, nightclubs and sake bombs. Anyone who has traveled to Hong Kong knows it’s a much different city when the sun goes down.
See the full story here: https://www.billboard.com/articles/business/8247386/perry-farrell-las-vegas-kind-heaven-project-southeast-asia
Magic Leap to Offer “Deep Dive” on AR Game Design at GDC
At GDC 2018 next week in San Francisco, Magic Leap will present an hour long sponsored session titled The World is Your Playground: Deep Dive on Developing for Spatial Computing. The session pulls together the company’s chief content officer, Rio Caraeff, interaction director, Aleissia Laidacker, director of interaction lab, Brian Schwab, and creative director, Jeremy Vanhoozer, for a look at the creative possibilities of AR and spatial computing:
Join four well-known developers, now at Magic Leap, as they discuss how storytelling, art, interactions and more can be brought to life using spatial computing. Attendees will be introduced to the concept of spatial computing, where tech is able to detect and respond to the environment, creating a seamless blend of the real and the digital, offering new potential for game experiences. They will learn best practices from the developers and designers building the platform and defining the medium. And they will be encouraged to bring their existing knowledge and experience to take on the opportunities and challenges presented by the development of games on this next computing platform.
Google’s Experiment With Light Fields Show Potential of VR
The seven-minute guided tour is an impressive display of a few places where Google tested out their light field-recording camera rig. You can check out the varnished teak and mahogany interiors at the Gamble House in Pasadena, the fragments of glossy ceramic and shiny mirrors adorning the Mosaic Tile House in Venice, and the sun-filled stained glass window at St. Stephen’s Church in Granada Hills. Best of all, the Smithsonian Institute’s Air and Space Museum and 3D Digitization Office gave Google access to NASA’s Space Shuttle Discovery, providing an astronaut’s view inside the orbiter’s flight deck which has never been open to the public.
Video here: http://store.steampowered.com/app/771310/Welcome_to_Light_Fields/
The web can be weaponised – and we can’t count on big tech to stop it
Tim Berners-Lee
Close the digital divide
Make the web work for people
The web that many connected to years ago is not what new users will find today. What was once a rich selection of blogs and websites has been compressed under the powerful weight of a few dominant platforms. This concentration of power creates a new set of gatekeepers, allowing a handful of platforms to control which ideas and opinions are seen and shared.
These dominant platforms are able to lock in their position by creating barriers for competitors. They acquire startup challengers, buy up new innovations and hire the industry’s top talent. Add to this the competitive advantage that their user data gives them and we can expect the next 20 years to be far less innovative than the last.
What’s more, the fact that power is concentrated among so few companies has made it possible to weaponise the web at scale. In recent years, we’ve seen conspiracy theories trend on social media platforms, fake Twitter and Facebook accounts stoke social tensions, external actors interfere in elections, and criminals steal troves of personal data.
We’ve looked to the platforms themselves for answers. Companies are aware of the problems and are making efforts to fix them – with each change they make affecting millions of people. The responsibility – and sometimes burden – of making these decisions falls on companies that have been built to maximise profit more than to maximise social good. A legal or regulatory framework that accounts for social objectives may help ease those tensions.
Bring more voices to the debate on the web’s future
Two myths currently limit our collective imagination: the myth that advertising is the only possible business model for online companies, and the myth that it’s too late to change the way platforms operate. On both points, we need to be a little more creative.
See the full piece with video here: https://www.theguardian.com/commentisfree/2018/mar/12/tim-berners-lee-web-weapon-regulation-open-letter
Google Maps Helps Develop Real-World Gaming Experiences
Google is enabling game developers to create “Pokémon Go”-like experiences in which game elements are embedded into real-world maps using the new Google Maps API and the Unity game engine. Over 200 games are already in development. Next Games is developing a game based on the popular TV series “The Walking Dead,” and NBCUniversal and Ludia will release a “Jurassic World Alive” location-based game for mobile. Because Google Maps updates in real time, developers can create gaming experiences with a sharp eye on reality.
According to VentureBeat, the new Google Maps application programming interface (API) will make it “much simpler to create games based on real-world locations — yet animated in reimagined ways such as a medieval fantasy or bubble gum candy land or a zombie-infested apocalyptic city.”
Developers have the ability to transform buildings, roads and parks into game objects, adding any number of features to make them unique to the gaming world they’re creating.
“With Google Maps data integrated into Unity, we were able to focus our time and energy on building detailed virtual experiences for our users to find virtual dinosaurs in the real world,” said Alexandre Thabet, CEO of Ludia.
Google plans to demo the new Google Maps API combined with Unity tech at next week’s Game Developers Conference in San Francisco.
See the full story here: http://www.etcentric.org/google-maps-helps-develop-real-world-gaming-experiences/
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