philip lelyveld The world of entertainment technology

30Oct/23Off

Sphere: The Future of Immersive Entertainment Wins Prestigious Judges Award for Creativity and Innovation

Sphere, a groundbreaking next-generation entertainment medium in Las Vegas, has been honored with the prestigious Judges Award for Creativity and Innovation at the HPA Awards for 2023. The award recognizes Sphere’s revolutionary technology and visionary design, which have redefined the entertainment experience and storytelling, taking audiences to new heights of immersion and engagement. ...

This year’s esteemed jury, co-chaired by Carolyn Giardina and Joachim Zell, comprised notable members Paul Debevec, Jay Holben, Joanne Kim, and Karen Raz. ...

See the full story here: https://hpaonline.com/sphere-the-future-of-immersive-entertainment-wins-prestigious-judges-award-for-creativity-and-innovation/

28Oct/23Off

What Is Retrieval-Augmented Generation (RAG)?

... The bad news is that the information used to generate the response is limited to the information used to train the AI, often a generalized LLM. The LLM’s data may be weeks, months, or years out of date and in a corporate AI chatbot may not include specific information about the organization’s products or services.  ...

That’s where retrieval-augmented generation (RAG) comes in. RAG provides a way to optimize the output of an LLM with targeted information without modifying the underlying model itself; that targeted information can be more up-to-date than the LLM as well as specific to a particular organization and industry. That means the generative AI system can provide more contextually appropriate answers to prompts as well as base those answers on extremely current data.

RAG first came to the attention of generative AI developers after the publication of “Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks,” a 2020 paper published by Patrick Lewis and a team at Facebook AI Research. The RAG concept has been embraced by many academic and industry researchers, who see it as a way to significantly improve the value of generative AI systems. ...

See the full story here: https://www.oracle.com/artificial-intelligence/generative-ai/retrieval-augmented-generation-rag/

27Oct/23Off

Joe Hunting, Director of ‘We Met in Virtual Reality,’ Launching Virtual Reality Production Company Painted Clouds

Joe Hunting, director of the HBO film “We Met In Virtual Reality,” is starting a production company called Painted Clouds, focusing exclusively on virtual reality filmmaking. The company aims to create original films and series using real time VR, including the popular platform VRChat. ...

Hunting’s “We Met In Virtual Reality,” which premiered at the Sundance Film Festival in 2022, is a documentary showcasing online connection through virtual reality, also filmed exclusively in VR. Taking place amidst the Covid-19 pandemic, the film illustrates the nature of virtual expression and interaction whilst people were physically isolated. Variety‘s Peter Debruge called Hunting’s documentary “a warmhearted, often humorous look at the sociology of such spaces.” ...

See the full story here: https://variety.com/2023/digital/news/joe-hunting-vr-painted-clouds-we-met-in-virtual-reality-1235769359/

27Oct/23Off

From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence From a Large-scale Field Study in Nursing Homes and Assisted Living Facilities

Abstract

There is growing interest in applications of virtual reality (VR) to improve the lives of older adults, but the limited research on older adults and VR largely treats older adults as a monolith, ignoring the substantial differences across 65 to 100+ year olds that may affect their experience of VR. There are also few existing studies examining the experiences and challenges facing those who facilitate VR for older adults (e.g., caregiving staff). We address these limitations through two studies. In Study 1, we explore variation within older adults’ experiences with VR via a field study of VR use among a large (N = 245) and age-diverse (M age = 83.6 years old, SD age = 7.9, range = 65 - 103 years old) sample of nursing home and assisted living facility residents across 10 US states. Age was negatively associated with the extent to which older adults enjoyed VR experiences. However, the negative relationship between age and older adults’ attitudes toward VR was significantly less negative than the relationship between age and their attitudes towards other technologies (cell phones and voice assistants). In Study 2, we surveyed caregiving staff (N = 39) who facilitated the VR experiences for older adult residents and found that the caregiving staff generally enjoyed the activity relative to other activities and felt it to be beneficial to their relationship with residents.

Read the full research paper here: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4570743

26Oct/23Off

What Did Ancient Egyptian Art Look Like in Its Glory Days? The Louvre and Snapchat’s New A.R. Program Offers a Glimpse

Snap, owner of the video messaging app Snapchat, has partnered with the Louvre on a free program called Egypt Augmented, which will give users an interactive deep dive into the museum’s renowned Egyptian treasures using augmented reality (A.R.).

The experience, designed by Snap’s own A.R. Studio, leverages the technology to bring iconic works like the Chamber of Ancestors and the Dendera Zodiac to life in dynamic ways. Viewers scan the QR codes posted near the chosen artworks, open up Snapchat’s camera, and see these ancient artworks in a new light. The technology will virtually restore faded paint, revealing “shapes, materials, colors, and decorations” of selected works that have faded to bare stone over the years, according to the press release.

See the full story here: https://news.artnet.com/art-world/louvre-museum-snapchat-egyptian-treasures-2382519

The Chamber of Ancestors as seen through Snapchat, thanks to an augmented reality program with the Louvre
26Oct/23Off

LinkedIn Tests Generative AI to Field Cybersecurity Questions From Employees and Suppliers

... Response times to employees’ questions on the chatbot were found to be about five seconds or less, which compares with around 15 minutes when a human helper responded, according to a spokeswoman for the company. Early tests show the chatbots are around 90% accurate. ...

“Security has to be a business differentiator, security has to be part of your strategic plan to grow your business,” he said. Belknap said he is looking into other ways generative AI could help his cybersecurity team defend the company against hackers, such as by detecting malware. ...

When the final version of the chatbot is released, LinkedIn plans to track how many of its interactions with employees require little to no human engagement, according to the spokeswoman for the company. ...

See the full story here: https://www.wsj.com/articles/linkedin-tests-generative-ai-to-field-cybersecurity-questions-from-employees-and-suppliers-d61d35a6

25Oct/23Off

OpenAI Developing ‘Provenance Classifier’ for GenAI Images

OpenAI is developing an AI tool that can identify images created by artificial intelligence — specifically those made in whole or part by its Dall-E 3 image generator. Calling it a “provenance classifier,” company CTO Mira Murati began publicly discussing the detection app last week but said not to expect it in general release anytime soon. This, despite Murati’s claim it is “almost 99 percent reliable.” That is still not good enough for OpenAI, which knows there is much at stake when the public perception of artists’ work can be impacted by a filter applied by AI, which is notoriously capricious. ...

TechCrunch writes that in addition to achieving something closer to 100 percent accuracy across the board, OpenAI is also concerned about “the philosophical question of what, exactly, constitutes an AI-generated image.”

Artwork wholly generated by DALL-E 3 is an obvious example, “but what about an image from DALL-E 3 that’s gone through several rounds of edits, has been combined with other images and then was run through a few post-processing filters?” muses TechCrunch. ...

The usefulness of an OpenAI AI image detector optimized for Dall-E 3 may be limited if it cannot spot pictures generated by competing technologies like Midjourney, Stable Diffusion, and Firefly, Digital Trends points out, adding that “anything that can highlight fake images could have a positive impact.” ...

See the full story here: https://www.etcentric.org/openai-developing-provenance-classifier-for-genai-images/

25Oct/23Off

Adult Entertainment Actors Say Their Defenses Against AI Are More Elusive

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Not all porn stars are resisting the technology. In August, adult performer Brandi Love partnered with AI developer Forever Voices to create a Telegram chatbot. Other actors using AI to create AI companions include Amouranth, Caryn Marjorie, Lena Moon, and Adriana Chechik.

Fake actors, however, are another matter entirely.

“We can't compete with AI images of girls as these figures are ‘perfect’ in the viewer's eyes,” Tate said. “They aren't real, but there is already a market for fans interacting with these AI models.” ...

See the full story here: https://decrypt.co/203159/porn-stars-fight-ai-deepfakes-with-less-support

25Oct/23Off

Second Capitol AI forum emphasizes need for funding

Senate Majority Leader Chuck Schumer's second AI forum todaycentered on a need for more government funding in AI research, according to Axios. The closed-door forum drew academics, CEOs of smaller AI firms, civil society groups, and venture capitalists, including Marc Andreessen from Andreessen Horowitz and John Doerr from Kleiner Perkins.

More:

  • As reported by Axios, participants stressed a need for increased government funding for AI research in the areas of data, modeling, and education.
  • Outside of the meeting, Schumer told reporters that a minimum of $32B is required for government initiatives, like a National AI Research Resource.
  • During the forum, Steve Case, co-founder of AOL and CEO of Revolution, called for fostering competition in AI to prevent Silicon Valley's monopoly.
  • MIT AI researcher Max Tegmark said there was reluctance to discuss regulating artificial general intelligence and "superintelligence" in forthcoming advanced AI models.

See the original story here: https://www.axios.com/pro/tech-policy/2023/10/24/second-capitol-ai-forum-emphasizes-need-for-funding

25Oct/23Off

The Infinite [Felix and Paul]

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With this exhibition, Infinity Experiences—a joint venture of PHI Studio and Felix & Paul Studios—is tackling a big issue in the 360 video space: how to distribute content and get your experiences in front of an audience. While the number of people who own VR headsets is increasing, the awareness of — and therefore, demand for — narrative and 360 content remains low. As a result, there has been little incentive for the major players to monetize 360 and narrative the way they have monetized games. This leaves innovative and accomplished creators in a sticky situation; they want to continue to pioneer, but struggle to find a business plan that allows them to build a library that will entice an audience and in turn incentivize monetization. ...

see the full story here: https://inthelookclub.medium.com/the-infinite-8c0e69771a83

https://inthelookclub.medium.com/the-infinite-8c0e69771a83