Northeastern Bomber Targeted Virtual Reality Club on Campus: Report
Police found a note denouncing virtual reality and Meta CEO Mark Zuckerberg, according to multiple reports. ...
CNN also reported overnight on the note left at the scene of the bombing, citing “several” law enforcement sources. CNN described the note as “rambling,” though Boston Police and Northeastern University did not respond to emailed questions overnight about the note. ...
See the full story here: https://gizmodo.com/facebook-meta-northeastern-bomb-virtual-reality-zuck-1849533437

Halle Bailey Turns White In Little Mermaid Remake Video Altered By AI
Whoever decided to let A.I. create entertainment knew that it would cause massive issues. ...someone decided to allow artificial intelligenceto transform Halle Bailey into a white woman for The Little Mermaid live-action remake. ... The film has been surrounded with controversy, as people oddly take issue with Ariel not being white in this new live-action remake. Fans on Twitter have been coming to the defense of Bailey. ...
See the full story here: https://www.giantfreakinrobot.com/ent/halle-bailey-little-mermaid-ai-remake.html

WATCH: Disney Plus spills movies into your lounge with AR feature
Streaming service Disney Plus, to celebrate Disney Plus Day has introduced an AR experience worth remembering.
The new feature is available to Disney Plus subscribers, and will allow users to experience certain coded films in a different way.
In its most interesting reveal, Disney Plus launched Remembering, an AR-powered short film starring Brie Larson. ...
The Remembering app is 202MB in size and requires iOS 15.0 or higher, with a device with A12 Bionic chip or later. ...
See the full story here: https://memeburn.com/2022/09/watch-disney-plus-spills-movies-into-your-lounge-with-ar-feature/
Also here: https://screenrant.com/disney-remembering-short-film-ar-app-use-how/

Snap, Ipsos: Consumers Begin Turning to AR for Practical Purposes, Like Shopping
... As for brands, 83% that used AR effects, filters or lenses believe it helped improve awareness of their brand, while 87% said AR helped them boost brand engagement and appeal to younger audiences, and 86% feel that the technology helps them acquire new customers and drive performance metrics.
Augmentality Shift was based on a survey of nearly 25,000 people between the ages of 13 and 44 who own and use smartphones, as well as roughly 1,000 senior decision makers from agencies or brands that have used or are open to using AR, and it was conducted in 11 markets: Australia, Canada, France, Germany, India, the Netherlands, Norway, Saudi Arabia, Sweden, the United Arab Emirates, the U.K. and the U.S. ...
See the full story here; https://www.adweek.com/media/snap-ipsos-consumers-begin-turning-to-ar-for-shopping-utility/

Artificial intelligence is here in our entertainment. What does that mean for the future of the arts?
... What surprised even more people than just Allen was that he had created his work––a rendering of three lushly robed figures staring through a gleaming portal into another world––with the artificial intelligence tool Midjourney. For Allen, the win was an unexpected triumph, but for others it was the fuse that sparked a heated debate over AI's potential uses––and misuses––in the arts. ...
"It can't produce anything that it hasn't already been trained on, so it's impossible for it to create legitimately new things," Curry says. ...
"Everybody talks about, 'the algorithm did this' or 'the algorithm did that.' From my experience, it doesn't feel like the algorithm is doing much of anything. You have to push it into whatever it is that you actually want it to do." ...
Like any other piece of technology, the way AI is used changes when it gets into the hands of artists—not the other way around. Loughridge compares it to Auto-Tune, a pitch correction processor that was once controversial but has become a music industry standard. ...
In order to bridge what they see as a gap in technological literacy when it comes to AI, Gradecki and Curry worked together to develop a creative computing minor at Northeastern. The aim is to provide students with a critical and creative understanding of how artificial intelligence can be used. ...
See the full story here: https://techxplore.com/news/2022-09-artificial-intelligence-future-arts.html

78% of US Adults Value Immersive Socialization According to KPMG Survey
... 59% of U.S. adults surveyed in the report said they are expecting the metaverse to significantly impact their lives in the next 12 months. 48% of those surveyed stated that they expect the metaverse will significantly impact their lives in the next five years. .../
The KPMG survey involved 1,000 adults in the U.S. who are aged between 18 and 65. ...
The KPMG survey shows most U.S. adults are interested in virtual experiences. Apart from socialization, other top applications that users expressed an interest in include telemedicine (72%), virtual shopping apps (67%), virtual work (65%), and starting a business (51%). ...
The KPMG survey showed that millennials (69%) showed the greatest interest in the metaverse, followed by Gen Z (61%), and Gen X (44%). ...
See the full story here: https://virtualrealitytimes.com/2022/09/11/78-of-us-adults-value-immersive-socialization-according-to-kpmg-survey/
THE CHALLENGE: ETHICS OF VR AND AR IN MEDIA
... De la Peña was bullish about blockchain, but from the perspective of identity protection: “As a journalist, how do we know that a story is accurate, that it’s not a fake character, and yet protect individuals who might be revealing information that’s very dangerous. If you’ve got communities around blockchain that provide a way to protect identity, but they still have a way to track provenance of information. So I think blockchain is extraordinarily powerful.” ...
See the full story here: https://www.ibc.org/features/the-challenge-ethics-of-vr-and-ar-in-media/9112.article

The Portland Art Museum rents out virtual reality experiences
... The Portland Art Museum’s Center for an Untold Tomorrow (PAM CUT for short) now rents out virtual reality headsets, preloaded with 10 curated immersive VR pieces from around the world, for you to try out for a few days at home. The VR to Go program is a partnership with the Pfi Centre in Montreal, and PAM CUT is the program’s only venue in the United States. With it, the center hopes to increase access to this growing and evolving art form, and eventually to open doors to new creative work in virtual reality and 3D filmmaking here in the Northwest. ...
See the full story here: https://www.opb.org/article/2022/09/10/portland-art-museum-exhibits-center-for-an-untold-tomorrow-virtual-reality-experiences/

Millions of kids today make and play games on Roblox. They’re also helping build the virtual worlds of tomorrow.
... Co-founded by David Baszucki, ’85, and the late Erik Cassel in 2004, Roblox has two attributes that make it stand out from its peers: Each of the millions of games in its catalog was created by the site’s users themselves using the company’s proprietary software, Roblox Studio. And almost half of the roughly 54 million people who log on to the platform daily are under the age of 13. In 2020, the company estimated that 75 percent of children aged 9 to 12 in the United States had created a Roblox account. ...
See the full story here: https://stanfordmag.org/contents/life-the-metaverse-and-everything
Animation: The Most Popular Websites by Web Traffic (1993-2022)

See the full story with time-lapse video here: https://www.visualcapitalist.com/cp/most-popular-websites-by-web-traffic/?fbclid=IwAR0Z02hSCZvuOzo8lEHVbR5SsUbwD6vXLM3Ux-EbsNuTYJW534Cez9Ot4oU
Pages
- About Philip Lelyveld
- Mark and Addie Lelyveld Biographies
- Presentations and articles
- Trustworthy AI – A Market-Driven approach
- Tufts Alumni Bio