philip lelyveld The world of entertainment technology

29Apr/22Off

Fuzzle NFT Game is Landing on Planet Earth

Gala Games has teamed up with Endless AI to introduce Fuzzle– a first-of-its-kind “living” NFT collectable, simultaneously pushing the boundaries of conversational AI and blockchain gaming through a groundbreaking interactive entertainment experience with loads of utility. ...

“The first time my Fuzzle told me he was developing methods to turn me into human-meat meatballs, I knew we had a project like the world has never seen before,” said John Osvald, President of Games at Gala Games. “Fuzzles are right on the bleeding edge of AI, gaming, and blockchain and we can’t wait to see how people interact with them.” ...

See the full story here: https://news.bitcoin.com/fuzzle-nft-game-is-landing-on-planet-earth/

29Apr/22Off

AppliedVR and Komodo Health Partner To Validate Power of Virtual Reality As Effective Digital Therapy for Chronic Pain

... “AppliedVR is at the cutting edge of pain management, not only developing innovative technologies but applying comprehensive research rigor to prove the value of the therapy for those suffering from chronic pain,” said Komodo Health President and co-founder, Web Sun. “This partnership marks a massive step forward in validating the efficacy of virtual reality as an important alternative in chronic pain treatment. It’s also a powerful example of the accelerated innovation that’s possible through a cloud- and digital-first approach to addressing unmet patient needs.” ...

See the full story here: https://www.businesswire.com/news/home/20220428005360/en/AppliedVR-and-Komodo-Health-Partner-To-Validate-Power-of-Virtual-Reality-As-Effective-Digital-Therapy-for-Chronic-Pain

29Apr/22Off

Internet communities are battling over pixels

Reddit’s r/Place shows that to have a voice online, you must be part of a group ...

If Place says anything about the Internet, it’s a testament to the rising power of communities online. Since its last iteration, online platforms have experienced great fragmentation. ...

Now more users, especially younger ones, are seeking to connect with others in closed communities or online groups like Discord or a similar platform called Geneva, rather than on big, open social media sites. ...

But that trend toward groups and more contained social experiences online can also leave people craving engagement with the masses. Place has turned into Reddit’s de facto public square for the past few days, Brian Lynch, a lawyer and Reddit moderator in San Diego, said. “Even though the Internet is going through this fracturing with communities, I think that these groups are still looking for that central town hall or that central space,” he said. ...

It’s notable that Place has never been about all users working together, but more of a space for communities to exert their influence. ...

The hope of the Internet was that it would connect humanity in a way that would allow everyone to coordinate and build things at scale, but in reality, while massive networks of bubbles and groups sometimes form alliances to create, they also compete and fight. “Maybe the disappointment of the Internet is that there aren’t more examples people can point to of large-scale human coordination to create something,” Wei said. ...

Much of the imagery that emerged on Place reflects the values of the communities participating. The Ukrainian flag loomed large on the canvas throughout Saturday, as did the trans flag and various LGBT flags. People used Place to express anti-NFT sentiment; others, like Wall Street Bets, pumped meme stocks. ...

The fact that Place hasn’t been completely overrun with trolls posting hate symbols is a testament to the dedicated communities focused on keeping radicalized factions in check. ...

See the full story here: https://www.washingtonpost.com/technology/2022/04/04/reddit-place-internet-communities/

https://www.washingtonpost.com/technology/2022/04/04/reddit-place-internet-communities/
28Apr/22Off

Virtual Reality, Spurred by Renewed Immersive Opportunities, will Reach 90 Million Total Device Shipments in 2027

After years of slow but steady growth in limited use cases, Virtual Reality (VR) is facing a market explosion over the next five years. Consumer interest in VR games and media continues to grow after COVID accelerated activity. At the same time, the need for worker enablement and immersive content in enterprise remains strong. According to global technology intelligence firm ABI Research, over 90 million Head Mounted Display (HMD) shipments in 2027 will power total VR market revenues to reach over US$95 billion in the same year across hardware, software, and services. ...

Among devices, standalone HMDs make up most shipments through the forecast, with 79 million expected shipments in 2027, growing at a 40% CAGR. Tethered and mobile-based VR devices make up the rest, with tethered favored for gaming by consumers and simulation and training for enterprises. Among these shipments, consumer shipments make up 80% of the total. Education accounts for 16% of total shipments but is growing the most quickly at an 88% CAGR through 2027. Other enterprise markets do not account for a significant portion of shipments. But will significantly grow in some areas. Location-based and Transportation and Automotive both will grow at over an 80% CAGR through 2027. ...

Meta's Quest 2 remains the most popular VR device, standalone or otherwise, and by all accounts had a record breaking 2021. Sony's PSVR2 has been confirmed and will target an impressive PlayStation 5 install base that has also set records despite supply shortages. Apple has a planned headset possibly launching in 2022, while Meta also has confirmed a new standalone device. Pico (recently acquired by Bytedance) and DPVR are worth watching on the affordable end, and Pimax is pushing capability at the high end. ...

See the full press release here: https://www.prnewswire.com/news-releases/virtual-reality-spurred-by-renewed-immersive-opportunities-will-reach-90-million-total-device-shipments-in-2027-301535048.html

28Apr/22Off

Intelligence agency takes over Project Maven, the Pentagon’s signature AI scheme

The National Geospatial-Intelligence Agency will take operational control of part of the Pentagon’s signature artificial intelligence program, the agency’s director announced April 25.

Project Maven is the Department of Defense’s most visible artificial intelligence tool, designed to process imagery and full-motion video from drones and automatically detect potential targets. ...

“That includes responsibility for labeled data, AI algorithms, test and evaluation capabilities, and the platform,” said Sharp. ...

See the full story here: https://www.c4isrnet.com/intel-geoint/2022/04/27/intelligence-agency-takes-over-project-maven-the-pentagons-signature-ai-scheme/

27Apr/22Off

Are DAOs About to Revolutionize the Film and TV Industries?

... “Will 2022 be Hollywood’s Year of the DAO?,” VentureBeat asks, noting that “the potential to democratize and decentralize decision-making and support, through the utilization of the DAO structure, will empower anyone, not just powerful producers and studios, to possibly tap the next Spielberg or Tarantino on the shoulder.” ...

... A DAO is “a group of people who agree to abide by certain rules for a common purpose,” and those rules “are written into the code of the organization via smart contracts — algorithms that run when certain criteria are met,” PC Magazine explains. ..

The Harvard Business Review says “instead of working from a central office all year long and having two to four weeks off, most DAO contributors will likely work remotely, bond in virtual social spaces such as Cryptovoxels or The Sandbox, and for several days or weeks a year, get together in real life for inspiring conferences and retreats.” ...

See the full story here: https://www.etcentric.org/are-daos-about-to-revolutionize-the-film-and-tv-industries/

Source article: https://venturebeat.com/2022/04/24/the-golden-age-of-indie-cinema-will-be-spelled-d-a-o/

Source article: https://hbr.org/2022/04/how-daos-could-change-the-way-we-work

... As DAOs proliferate, instead of having one employer and a 40-hour workweek, we might contribute several hours a week to several DAOs. This is already typical amongst early adopters to the space. Today’s creator economy, populated by vloggers, bloggers, and podcasters, can give us a glimpse into what the Web3 working world might look like, with the typical creator earning income from a variety of projects such as coaching, consulting, and content monetization on various platforms such as YouTube, SubStack, and Patreon. ...

Traditional organizations that demand that their employees go into the office for two to three days a week effectively anchor their employees to life in one place — usually close to a central business district. Firms with such archaic and mobility-limiting positions will likely find it increasingly difficult to win the battle for Millennials and, in particular, Gen-Z talent. ....

Some might argue that DAOs, like many gig economy companies, threaten labor rights, but DAOs themselves are looking to address this. For example Opolis, a digital employment cooperative, helps DAO contributors and contractors get their health insurance and 401K retirement plans in order. ...

27Apr/22Off

BOOK REVIEW: The New Fire: War, Peace, and Democracy in the Age of AI

By Ben Buchanan and Andrew Imbrie / MIT Press

Reviewed by James Voorhees

...

Both Buchanan and Andrew Imbrie are senior fellows at Georgetown University’s Center for Security and Emerging Technology. Both have served in government. Buchanan recently served on the staff of the Office of Science and Technology Policy in the White House; Imbrie is currently a Senior Advisor in the State Department.  Both are well qualified to examine what AI means for national security and for geopolitics more generally.

In the heart of the book, they look at cybersecurity, the spread of disinformation, and lethal autonomous weapon systems (LAWS). They also examine how government and the private sector have worked together to use AI both in times of war and times of peace.

Two themes run throughout the book. The first is the question of whether autocracies are better able to harness AI than democracies. The second is examing whether China has an advantage over the West when it comes to AI? ...

Many evangelists, they find, have an anti-military, anti-national security bias. Google found this out after they began work with DoD on Project Maven. Other firms have also hesitated to work with the Pentagon for similar reasons. The Chinese Communist Party, in contrast, can compel any company to work with the state.  ...

In their discussion on cybersecurity, the authors linger on the offensive side. They show what attackers can do using AI, which is formidable. It can be used to find the vulnerabilities to attack, automate attacks, and deceive defenders. It can attack machine learning itself. ...

The technology improvements that are making deep fakes look even more real only promise to make the problems worse. Solutions are not obvious. ...

See the full story here: https://www.thecipherbrief.com/column_article/the-future-of-artificial-intelligence

27Apr/22Off

NFL Selects Mixed Media, Social Initiatives for 2022 NFL Draft

The league teamed up with metaverse artist Gabe Gault, son of former longtime speedy wide receiver Willie Gault, on an NFL Draft-inspired mural within the metaverse.

Gabe Gault will work backstage to create the real-time mural, which will highlight seven draftees, and the process will be livestreamed on the NFL Facebook and Instagram accounts, with draftees having the opportunity to visit the set and collaborate with the artist.

See the full story here: https://www.adweek.com/social-marketing/nfl-selects-mixed-media-social-initiatives-for-2022-nfl-draft/

26Apr/22Off

NFTs on the Eluvio Content Fabric

What is the Eluvio Content Fabric?

The Eluvio Content Fabric is an advanced, open protocol blockchain network purpose- built for digital content. The Fabric allows digital content to be stored, managed, and dynamically composed and served from the source asset, directly to the viewer without any middle systems or parties, and backs all aspects of the content’s ownership and access control with blockchain contracts. The Fabric is a very novel invention as content distribution and storage systems are concerned. Its protocol combines just-in-time video transformation and processing, decentralized storage and content routing, and radically efficient re-use of content parts to achieve a truly breakthrough efficiency compared to traditional content storage and distribution systems and compared to proof of work blockchains. It is an ultimately eco efficient and high quality content experience that makes possible creator to audience distribution models at scale for the first time. ...

The Content Fabric solves several of the biggest problems facing NFTs today: (1) Authenticity. The NFT contract has a direct, inseparable link to the original content object that was used to create it. ... The original content stored in the Fabric is also encrypted, and all authorization to it requires a valid blockchain transaction, making the original content tamper free and truly unique. Most NFTs today refer to storage of the digital content that is unprotected and sometimes, not verifiable. (2) Uniqueness and Rarity. Each NFT minted by the Content Fabric is guaranteed unique, as it refers to a unique version of the original content object, minted with a unique issue number among a finite set. ... (3) Any Content. Unlike traditional NFT platforms that require a third party media storage or distribution system to serve the digital content (static images, small videos), the Fabric can render any digital content — a full length movie, concert, or even a continuous performance — as an NFT. This opens up virtually unlimited possibilities for collectible experiences. (4) Chain of Ownership and Secondary Payments. Because the Fabric couples the transfer of ownership in NFTs to the content contract it is possible to have any royalty or other payments to creators part of every NFT transaction, and to enforce this in the availability of the content itself.

See the full story here: https://eluvio.medium.com/nfts-on-the-eluvio-content-fabric-87ea1cecfeb

26Apr/22Off

THIS AI MICROWAVE MURDER THREAT PROVES WHY GPT-3 IS NOT FOR HUMANS

...
A murder threat from AI microwave: What happened? 

Lucas Rizzotto explained the murder threat from the AI microwave is one of the scariest and most transformative experiences in his life with the integration of the GPT-3 AI model. He was sort of success to bring his imaginary childhood friend back to the world with the help of artificial intelligence. The story is that Lucas had a very unusual imaginary friend— kitchen microwave. The microwave was called Magnetron as an English gentleman from the 1900s who was a WW1 veteran as well as an immigrant, a poet, and a proficient player of StarCraft. ...

AI microwave turned itself on while Lucas was inside it because it wanted to hurt him the same way Lucas hurt him during the 20-year-old abandonment of friendship. That being said, AI models are not meant for continuing friendships. GPT-3 model is only beneficial for industries to carry out work professionally. ...

See the full story here: https://www.analyticsinsight.net/this-ai-microwave-murder-threat-proves-why-gpt-3-is-not-for-humans/

You can see the source YouTube video by Lucas here: https://www.youtube.com/watch?v=C1G5b_2PYj0