philip lelyveld The world of entertainment technology

8Apr/21Off

Artificial Intelligence Specialist DGene Launches in Hollywood

DGene, a Silicon Valley and Shanghai-based developer of AI technology, has launched operations in Los Angeles. The company is creating software and services that leverage artificial intelligence and computer vision for entertainment content creation. DGene offers proprietary solutions for virtual production, visual effects, digital restoration, volumetric and holographic capture, and the creation of virtual actors and digital influencers.

Yang and Packer have assembled a team of computer scientists and engineers specializing in computer vision, computational photography, computer graphics, machine learning, and related technologies. The U.S. operation will also tap into the extensive development and R&D resources of DGene, China, which has produced groundbreaking AI solutions for companies such as Alibaba, Tencent, and China Mobile.

See the full story here: https://www.creativeplanetnetwork.com/the-wire/artificial-intelligence-specialist-dgene-launches-in-hollywood

8Apr/21Off

First Vietnamese digital human projects launched in HCM City

Gumee, a digital girl with a stylish appearance and personality representing Generation Z, was introduced by fashion company Gumac. She will be a fashionista and a new friend of Gumac’s young customers on social media.

The Digital Humans Day 2021 was also attended by Cai Luong (reformed opera) singer and People’s Artist Bach Tuyet and singer and composer Ngoc Son who have engaged in the development of their own digital versions in an attempt to preserve culture and arts using artificial intelligence.

Singer Bach Tuyet said the project offers a great experiment in combining the world’s advanced AI technology and the traditional arts – Cai Luong. It shows that, with digital humans, no area is left behind in the digital transformation process, she said. 

See the full story here: https://vietnamnet.vn/en/sci-tech-environment/first-vietnamese-digital-human-projects-launched-in-hcm-city-725830.html

7Apr/21Off

Facebook, Apple and Niantic Bet People Are Ready for Augmented-Reality Glasses

Facebook last month said it is working on AR glasses in tandem with sensor-packed wristbands that can detect finger movements, part of a broader push in researching the development of software and hardware to support the eyewear.

John Hanke last week posted a tweet touting progress on its planned AR glasses, which it is making in partnership with chip maker Qualcomm Inc.

Other companies are guarding their plans. Apple is working on an AR headset for consumers, which analysts expect to hit the market as soon as next year, and has plans for AR glasses to follow. Analysts also say SnapInc., SNAP +5.50% which already sells camera-equipped sunglasses it calls Spectacles, is developing consumer AR glasses, and thatAlphabet Inc.’s Google, which entered the space in 2013 with Google Glass before focusing on sales to business customers, is likely to try a consumer play again.

“A lot of the magic in AR is going to come from the device knowing your place in the world,” Mr. Hanke said.

Another challenge for companies making AR glasses is dealing with issues such as user privacy and security. Facebook is soliciting feedback from tech experts, regulators and consumers on this front, Mr. Bosworth said. For example, he said it will be important to consider how people might feel talking to or just walking past someone wearing AR glasses.

“These things are going to have always-on cameras, always-on microphones,” Mr. Bosworth said. “This really is a technology that demands a public conversation about what the capabilities are going to be, what’s acceptable and not.”

See the full story here: https://www.wsj.com/articles/facebook-apple-and-niantic-bet-people-are-ready-for-augmented-reality-glasses-11617713387

7Apr/21Off

Can VR concerts save a music industry brought to its knees by Covid-19?

Ever wanted to travel to an alien world on a virtual spaceship to see David Guetta’s avatar DJ-ing your own personal concert? Well, now you can, thanks to a new VR experience called Sensorium Galaxy, a multi-user social virtual realityplatform where users are transported to virtual alien ‘worlds’ to watch their favorite DJs in concert.

These worlds come with “supernatural features,” as Sasha Tityanko, Sensorium’s deputy CEO (Art & Marketing) explains. One such world, called Prism, is “a remote planet filled with black rock, lakes, and oceans,” where “everything transforms and evolves, under the influence of music that the artist plays while they’re giving a performance”.

There are obvious benefits to using virtual reality for live music performances, not least the ability to experience them in a way that would not be possible in real life. Virtual concerts are accessible from anywhere, at any time, so you don’t have to wait years for your favorite artists to tour in your country. 

Virtual reality is only now approaching mainstream adoption in a meaningful way. Right now, there are just four main players when it comes to mainstream VR headsets you can use at home, including Oculus, PlayStation, HTC, and Valve – and these headsets don’t exactly come cheap. 

See the full story here: https://www.techradar.com/news/can-vr-concerts-save-a-music-industry-brought-to-its-knees-by-covid-19

6Apr/21Off

IBM Debuts Advanced Encryption Service After Years of R&D

VentureBeat reports that FHE offers the ability to compute on data while it’s still encrypted, unlike classic forms of encryption that either protect data at rest or data in transit. IBM director of strategy and emerging technology Eric Maass stated that, “with FHE, the ability to actually keep the data encrypted and never exposing it during the computation process, this has been somewhat akin to a missing leg in a three-legged crypto stool.”

“IBM has been working on FHE for more than a decade, and we’re finally reaching an apex where we believe this is ready for clients to begin adopting in a more widespread manner,” Maass said, adding that the next challenge will be widespread adoption because there are “very few organizations here that have the skills and expertise to use FHE.”

See the full story here: https://www.etcentric.org/ibm-debuts-advanced-encryption-service-after-years-of-rd/

6Apr/21Off

Artists Jump Into NFTs, Seeing a Digital Bonanza

Top-tier artists like Damien Hirst and John Gerrard already are converting some of their works into NFTs. Now, Urs Fischer is diving in. The 47-year-old Swiss-born artist will offer his first NFT, “Chaos #1 Human,” on Fair Warning, an auction app, on April 11. The animated work depicts a 3D scan of a brown egg and a cigarette lighter slowly colliding and moving through each other. It is part of a new series exploring cultural artifacts through hundreds of NFT pairings of everyday objects that will be capped with one amalgamation of all 1,000 images.

...

If resale royalties become standard in the industry, he said, NFTs could be a windfall for artists. That is partly why he thinks artists now are pushing into NFTs faster than galleries or collectors. “I think it’ll come down to the artists to lead the galleries into this space,” he said.

Soaring prices haven’t persuaded everyone that this highly volatile market is a good bet. Overall, NFT sales dropped 20%, to $37.2 million, in the past 10 days, according to industry tracker Nonfungible.com, though it isn’t clear how much of the drop was NFT art compared with other tokenized offerings, such as sports clips or virtual cats. The art world, unlike crypto-collectibles, is seasonal, and tentpole auctions at the major houses planned for the next couple months will feature NFT art, which could affect the medium’s overall momentum.

Comedian and actor John Cleese poked fun at the new medium by auctioning his NFT doodle of the Brooklyn Bridge, ...

See the full story here; https://www.wsj.com/articles/artists-jump-into-nfts-seeing-a-digital-bonanza-11617634274

6Apr/21Off

10 VR Games That Have Gained Popularity

1. Star Wars: Squadrons (PC, PS VR)

Squadrons is a dogfight game where you can choose your side to protect: the light side or the dark side. Your selection will give your character a different path, with two separate storylines. (Daniel C.)

2. Beat Saber (Oculus Rift; Quest; PS VR; HTC Vive)

A music rhythm game where you cut the color blocks with your matching color saber to the beat. Play to the beat of your favorite songs while dodging obstacles! (Esli F.)

3. Trover Saves the Universe (Oculus Quest, PS VR)

It’s a single-player, story mode game with different outcomes, where you travel around the universe with Trover collecting power babies to defeat the final boss. This game is rated M for Mature, and it is made by the same creators of Rick and Morty. (Esli F.)

4. Moss (Oculus Rift; Quest; PS VR; HTC Vive)

You play as a “guide” for the little mouse Quill on her quest, you both work as a team to help her solve puzzles and defeat enemies to reach the end of the story. Although she does speak during cutscenes as the story progresses, she also communicates to the player via ASL (American Sign Language) during gameplay and can give hints along the way. (Elizabeth Y.)

5. SUPERHOT VR (Oculus Rift; PS VR; HTC Vive)

In this action game, everything is in slow motion but time will move when you move. You are in a room, outnumbered and outgunned. Your goal is to snatch weapons from fallen enemies and dodge their attacks, so you need to think about your next move before you move a lot. Be careful because this game makes you move and there are times where my friends move up close to the TV. (Esli F.)

6. Half-Life: Alyx (Steam VR, HTC Vive, Oculus Quest)

This game is set in between the events of the first Half-Life and Half-Life 2. You are a founder of the resistance in a city under the rule of invaders. (Daniel C.)

7. Five Nights at Freddy’s VR (PS VR; HTC Vive)

FNaF VR is a game where you’re a nightguard surviving a graveyard shift in a pizzeria with haunted animatronics. This game always lives up the hype making me want to play more of it! (Jesus G.)

8. VRChat[Oculus Rift; Quest; PS VR; HTC Vive]/Rec Room[PS VR, PC, Oculus Quest, iOS 12.0 and up, Xbox One and Xbox Series S/X

VRChat is a social game where people can make different worlds for others to hang out. You are able to create custom avatars through different modeling programs and go, or make anything you can dream of. This is an 18+ recommended game. Crude language and sexual content are fairly common  (Elizabeth Y.)

Rec Room is an online VR video game where you can play games, make friends, explore/create games, customize your room, and style your character. The game also lets you create your own games too. This game helped me connect and meet new people while I was in quarantine (Esli F.)

9. ASTRO BOT Rescue Mission (PS VR)

Can only be played on PS VR only because it’s exclusive to that console only. It’s a fun, kid-friendly game. It’s like playing Super Mario but in VR. You take control over the captain BOT and help him find his fellow bots and collect ship parts to rebuild the ship. There are boss battles and many levels to complete. (Esli F. )

10. Keep Talking and Nobody Explodes (Oculus Rift; Oculus Go; Gear VR; PS VR; HTC Vive)

It’s a two-player game where only one person sees a bomb and the other player sees the instruction manual. The game requires lots of teamwork and communication in order to defuse the bomb. How well do you work under pressure? Can you stay calm while to bomb in slowly counting down and intense music playing in the background? (Esli F. )

Stay tuned for Part 2! Let us know in the comments below which VR games you’ve played and which ones you can’t wait to try!

See the full story here: https://www.dorkaholics.com/how-virtual-reality-has-taken-over-the-world-part-1/

6Apr/21Off

A.I. Can’t Detect Our Emotions

A conversation with the professor who just turned down a $60,000 grant from Google

A few examples are revealing: The automotive industry sees value in algorithms determining when drivers are distracted and drowsy. Companies see value in algorithms analyzing how customer support agents talk and computationally coaching them to be better speakers. And researchers see value in children with autism using A.I.-infused glasses to interpret the facial reactions conveyed by people around them.

Not everyone, however, is smiling about emotion-sensing A.I. Indeed, strong criticism is pervasive and high-profile controversies are grabbing headlines. For example, there’s been considerable pushback against companies unfairly using emotion detection and analysis software during interviews to determine a candidate’s “employability score.” ...

I’m excited to talk about the promises and pitfalls of emotion-sensing A.I. with Luke Stark, assistant professor in the faculty of information and media studies at the University of Western Ontario.  ... has an exciting new book coming out with MIT Press, Ordering Emotion: Histories of Computing and Human Feelings From Cybernetics to AI. In addition to being a renowned scholar who studies ethical issues, Luke prioritizes ethical action. ...

Evan: If banning facial analysis creates a whack-a-mole problem where automation will scan and classify other bodily channels for emotional information at scale, what’s the best regulatory way forward?

Luke: Well, Jevan Hutson and I are trying to figure that out, not just for emotion recognition but for all forms of what we call “physiognomic A.I.” We’re working on a law review piece that identifies outcomes society should prohibit across all the different ways of making human bodies computationally tractable that are used to infer interior states or characteristics.

See the full story here: https://onezero.medium.com/a-i-cant-detect-our-emotions-3c1f6fce2539

5Apr/21Off

38 SEMIFINALIST TEAMS FROM 16 COUNTRIES WILL AIM TO CREATE AN AVATAR SYSTEM THAT CAN TRANSPORT HUMAN PRESENCE TO A REMOTE LOCATION INSTANTLY.

LOS ANGELES (April 5, 2021) -- XPRIZE, the world’s leader in designing and operating incentive competitions to solve humanity’s grand challenges, announced today that 38 teams from 16 countries are advancing to the semifinals round of the $10M ANA Avatar XPRIZE competition.

Sponsored by All Nippon Airways (ANA), Japan’s largest airline, the Avatar XPRIZE is a four-year global competition focused on the development of an avatar system that will deploy a human’s senses, actions, and presence to a remote location in real time, leading to a more connected world. These avatars must demonstrate the ability to execute tasks across a variety of real-world scenarios and convey a sense of presence for both the operator and the recipient in those interactions. 

“We are rapidly approaching an era where it will be possible for a doctor in New York to export their skillset virtually to respond to a natural disaster across the globe,” said Anousheh Ansari, CEO of XPRIZE. “The task at hand for these incredible semifinalist teams competing in the ANA Avatar XPRIZE is to break through physical limitations and expand the capacity of humankind itself through transformative robotic avatar technology.” 

See the full story here; https://www.xprize.org/prizes/avatar/articles/38-semifinalist-teams-from-16-countries-aim-to-create-an-avatar-system?fbclid=IwAR0y_rKMJguxSZwu5cQnRCIBcp3f_KT5scDCYRiTT945jWO-hl2tu8uvgq4

5Apr/21Off

The AR Roundup: March 2021

Tom has created another excellent monthly AR Roundup news highlights post here: https://www.linkedin.com/pulse/ar-roundup-march-2021-tom-emrich/?trk=eml-email_series_follow_newsletter_01-hero-1-title_link&midToken=AQG9gi1ZLqruRw&fromEmail=fromEmail&ut=14CNTu2f65oVI1