Virtuix Raises $19MM for ‘Omni One’ Virtual Reality Treadmill
Virtuix has shipped nearly 4,000 Omni Pro systems to more than 500 commercial entertainment venues around the world. Omniverse, Virtuix's proprietary content platform offering 24 VR games and built-in esports competitions, has hosted over two million plays to date. Virtuix, a private company, has raised more than $35 million from individual and institutional investors. Virtuix is launching Omni One, a consumer version of the Omni for the home market, in late 2021.
See the full story here: https://www.inforney.com/texas/virtuix-raises-19mm-for-omni-one-virtual-reality-treadmill/article_92b24823-6d94-53c1-9d5b-b8655031e036.html

The Fascinating History And Evolution Of Extended Reality (XR) – Covering AR, VR and MR
The 1800s
In 1838, scientist Sir Charles Wheatstone outlined the concept of “stereopsis” or “binocular vision” – where the brain combines two images (one from each eye) to make a single 3D image. This led to the development of the first stereoscopes, devices that took a pair of images and turned them into a 3D image with the illusion of depth. Stereoscopic displays are used in today’s VR systems to bring a sense of depth to digital images – thereby enhancing the feeling of immersion.
See the full story here: https://www.linkedin.com/pulse/fascinating-history-evolution-extended-reality-xr-covering-marr/
Apple won 57 Patents today covering Face ID, Augmented Reality, Apple Watch and more
The U.S. Patent and Trademark Office officially published a series of 57 newly granted patents for Apple Inc. today. In this particular report we briefly cover the vision system assembly that allows Face ID to remain perfectly aligned so that the biometric feature provides an accurate image of the user's face each time.
Apple was also granted a major AR related patent for displaying objects in 3D context...
See the full story here: https://www.patentlyapple.com/patently-apple/2021/05/apple-won-57-patents-today-covering-face-id-augmented-reality-apple-watch-and-more.html
The real smell of virtual reality
What's happening: OVR has worked with a pair of Australian artists to create a climate change-themed VR experience called "Shifting Homes" that will premiere at the Venice Biennale this weekend.
- "Shifting Homes" puts the user on the Pacific island of Samoa, which is threatened by rising sea levels and storms worsened by climate change.
- I tried it out at the Newlab in Brooklyn, a technology center for startups that includes OVR as a member. As the mayor of the Samoan village Poutasi narrated the story of his island, I could watch the gentle seas and smell the sandy beaches.
- Later, as storms raged, I could smell the ozone from a lightning strike and the stench of smoke as a fire consumed the village, before rising seas submerged me beneath virtual water.
See the full story here: https://www.axios.com/virtual-reality-smell-ovr-technology-2bda4861-77d4-4f7e-a755-3d439e5cf85f.html
Law firm Reed Smith publishes its guide to the metaverse
“There can be no doubt that from a business perspective, the metaverse is now a critically important consideration and influence. People exist there and there is money to be had,” is how law firm Reed Smith introduces its latest report. It’s exploring the burgeoning games, virtual and augmented reality industries, and the legal issues that they raise.
Music gets its own section. “Mostly, the traditional legal and licensing rules applicable to online exploitation apply equally in the metaverse,” writes Reed Smith’s Gregor Pryor. “However, the proliferation of music, performance, and exploitation within new, closed, or even open online environments adds yet another potential layer of complexity to an already complex chain of rights in the music licensing process.” He goes on to outline why there are plenty of opportunities in this, rather than just legal headaches. You can download the report for free here.
Download the pdf and see the full story here: https://musically.com/2021/05/20/law-firm-reed-smith-publishes-its-guide-to-the-metaverse/

Virtual reality study sheds light on what happens when your brain can’t tell which way is up or down
Visual reorientation illusion (VRI) is a phenomenon in which one’s perception of body positioning (e.g. standing vs. lying down) or motion (e.g., moving vs. static) disagrees with reality. It can be induced by tricking the brain with false sensory data: rotating a room 360º about a horizontal axis, for example, or tilting a room 90º with familiar objects (e.g. a lamp) whose orientation disagrees with gravity.
Beyond the purely scientific interest in understanding how differing and contrary signals are interpreted by the brain, being able to reliably produce (or combat) sensory illusions has practical applications in transportation and the future of immersive gaming and virtual experiences. In the present study, published in PLoS ONE, scientists from York University in Canada took a closer look at how the brain weighs contradictory sensory signals.
The series of three studies, involving a total of 72 participants, used supine (lying on one’s back) and supine-like (head tilted back), prone (lying face-down) and prone-like (head tilted forward), and standing positions to manipulate sensations of gravity, while a VR helmet provided corollary or contradictory visual stimuli, in the form of either a hallway (strong up-down signals) or starfield (ambiguous up-down signals).
See the full story here: https://www.psypost.org/2021/05/virtual-reality-study-sheds-light-on-what-happens-when-your-brain-cant-tell-which-way-is-up-or-down-60874

Your Disney World selfies just got so much cooler
Disney Parks and Snap (the parent company of Snapchat) announced a new partnership that will allow people to take selfies with virtual Disney characters and decorations.
- The new partnership allows guests to use the My Disney Experience app to take photos that include augmented reality technology.
- Disney Parks said in a blog post: “Mickey and Minnie will be right beside you in Snapchat with their playful expressions and gestures. They can even give you a hug!”
See the full story here: https://www.deseret.com/entertainment/2021/5/24/22447323/disney-world-selfies-snap
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California is finally confronting its history of slavery. Here’s how.
The newest monument to Black history in Los Angeles is small enough to fit in your pocket. Rather than a physical structure, the monument is projected onto the landscape through the viewer’s phone using augmented reality (A.R.) technology. Created by artist Ada Pinkston, the work celebrates the life of Biddy Mason, a formerly enslaved woman who helped build modern Los Angeles through her philanthropy and entrepreneurship.
The Biddy Mason A.R. installation is one of several new initiatives to transform California’s commemorative landscape. Often called the “city of the future,” Los Angeles is now investing heavily in its past. Those efforts — cooperative ventures between a responsive local government and community leaders — offer a blueprint for other cities and states to follow as they, too, confront their troubled histories.
Beginning with the Gold Rush, hundreds of White Southerners raced westward. Many traveled with enslaved people who were forced on the journey. Although California outlawed human bondage in 1850, state courts upheld Southerners’ slaveholding. According to historian Stacey Smith, 1,500 African Americans — as well as an untold number of Native Americans — labored in bondage in California before the Civil War.
Los Angeles has created a blueprint for positive change. A responsive local government, united with expertise and support from multiple community-based activists, has begun to reimagine the memorial landscape. Whereas other efforts have been stymied by heavy-handed policies and legal challenges, the initiatives in Southern California remain locally-focused and achievable.
See the full story here: https://www.washingtonpost.com/outlook/2021/05/24/california-is-finally-confronting-its-history-slavery-heres-how/

Best Immersive Art Experience (2021)
The top 10 winners in the category Best Immersive Art Experience are as follows:
- AREA15 - Las Vegas
- Wonderspaces Arizona - Scottsdale, Arizona
- Seismique - Houston
- Prismajic - Denver
- WNDR Museum - Chicago
- House of Eternal Return - Santa Fe, New Mexico
- Otherworld - Columbus, Ohio
- ARTECHOUSE - Washington, DC
- Factory Obscura - Oklahoma City
- City Museum - St. Louis
See the full story here: https://www.10best.com/awards/travel/best-immersive-art-experience
This new cryptocurrency has people buzzing — its market value is at $35 billion in just 3 days
[PhilNote: Why didn't they release their security audits that have been completed 3 days ago when they launched?!?!?!? Let's assume they aren't 'editing' them. This does not yet pass the hype test.]
Internet Computer, a cryptocurrency that just launched on Monday now has a market value of about $35.8 billion, according to CoinMarketCap, trading at around $289.
On Monday, the market value skyrocketed to over $90 billion (at a price of around $731), but within minutes the price fell, hitting as low as $18 billion (priced at about $146).
The cryptocurrency’s founders, the Dfinity Foundation, intend for Internet Computer to become, in effect, a decentralized version of the internet.
The Internet Computer blockchain uses smart contracts — just as the Ethereum blockchain does — which can power a number of applications and platforms.
"...Gates include, but are not limited to, the DFINITY Foundation releasing all related source code that is not yet in the public domain, the release of vast quantities of technical and design information pertaining to ICP (Internet Computer Protocol) including full descriptions of the Chain Key cryptography and protocol math that makes the Internet Computer network possible; security audits and stress tests being successfully passed...
See the full story here: https://www.cnbc.com/2021/05/12/new-cryptocurrency-internet-computer-hit-billions-in-value-after-debut.html?fbclid=IwAR3b2Yi6oJFAde8bdGoFL3NmVnVemzWFJz32o6GIMhnoGhrVuOPuTgHm-FQ

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