OK Computer: Radhika Apte, Vijay Varma’s Sci-Fi Show Is the Beginning of a Conversation on AI, Says Anand Gandhi
Filmmaker Anand Gandhi, who shot to fame as writer-director of the globally-acclaimed 2012 release Ship Of Theseus, has scripted and produced the upcoming web series OK Computer. Gandhi says his new effort, about artificial intelligence (AI), explores the “legal frameworks” that have to be put in place between “organic species” and the “cloud-based intelligence system”. He says the advent of AI has changed a lot of things and the series talks about the co-existence of the two. Ok Computer Trailer: Vijay Varma, Radhika Apte’s Intriguing Sci-Fi Comedy To Hit Disney+ Hotstar On March 26.
The filmmaker added that the film is more of an “ice breaker” in terms of starting conversations with the West about the development of AI. “What I am trying to say is that we have seen our peers in the West share great ideas and insights about AI, our future, and what life and living would be like in the future.
See the full story here: https://sportsgrindentertainment.com/ok-computer-radhika-apte-vijay-varmas-sci-fi-show-is-the-beginning-of-a-conversation-on-ai-says-anand-gandhi/

Genius Makers, by Cade Metz — the tribal war in AI
On one side, the “connectionist” tribe believes that computers can learn behaviour in the same way as humans do, by processing a vast array of interconnected calculations. On the other, the “symbolists” argue that machines can only follow discrete rules. The machine’s instructions are contained in specific symbols, such as digits and letters.
After an initial burst of enthusiasm for connectionist thinking among AI pioneers, the symbolist tribe came to dominate as researchers realised that human and machine intelligence are very different attributes. But over the past decade the maverick connectionists have had their revenge, making many of the most striking advances in AI, such as speech and image recognition systems, conversational chatbots, semi-autonomous cars and the AlphaGo program that famously beat the world’s strongest champion in the fiendishly complex game of Go in 2016.
This intellectual counter-revolution that is now rapidly transforming the world is the subject of technology writer Cade Metz’s colourful and readable book, Genius Makers.
Genius Makers is a good read, as far as it goes, but the reader is left with the wish that Metz had displayed deeper learning.
See the full story here: https://www.ft.com/content/52163178-0e12-4de8-9fb3-adc223c12dcd

FIVARS February Edition Showcases Virtual Reality Storytelling
The seventh annual Festival of International Virtual and Augmented Reality Storytelling (FIVARS) concluded its Winter session this Tuesday, March 9. The virtual reality film showcase, which was supposed to run from February 19 to March 2, was extended an extra week due to heavy attendance, according to event organizers.
The FIVARS Winter edition showcased 25 official selections.
Exploring the February Selection
The international selection included moving documentaries, edge-of-your-seat horror, spatial music videos, and more.
Director Ken Winikur’s Don’t Forget Me takes viewers inside the experiences of concentration camp survivor George Brent. A volumetric capture of Brent guides visitors through his experience illustrated through a combination of 360-video, archival photographs, and chilling animations and audio.
Welcome to the Other Side – Zero Gravity took users inside of a 3D model of Notre Dame Cathedral for a virtual concert self-directed by musician Jean-Michel Jarre. The high-energy virtual reality experience, created in collaboration with the City of Paris and UNESCO, included a crowd of virtual concert-goers to share the experience with.
The FIVARS is hosted annually by Virtual Reality Toronto (VRTO).
festival director and founder Keram Malicki-Sanchez said in a message to event attendees. “As is par for the course with the FIVARS, you are now participating with us in this historic moment.”
We can now look forward to the Fall showcase, which will run from October 15 to November 2, and include the 2021 FIVARS Awards.
See the full story here: https://arpost.co/2021/03/11/fivars-february-virtual-reality-storytelling/
HTC Device Can Translate Lip Movement Into Virtual Realty
The Vive Facial Tracker can capture up to 38 facial gestures and render them in real-time in VR. However, the accessory will be limited to the Vive Pro VR headset series.
See the full story here: https://www.pcmag.com/news/smile-youre-in-vr-htc-device-can-translate-lip-movement-into-virtual-realty


iQIYI Ushers in Next-Generation of Entertainment with Launch of China’s First Extended Reality (XR) Cloud Show
iQIYI Inc. (NASDAQ: IQ) ("iQIYI" or the "Company"), an innovative, market-leading online entertainment service in China, is pleased to announce that it has launched Cloud Show, China's first interactive, immersive, online, virtual performance product. Cloud Show features both real and virtual scenes enabled by multiple audiovisual technologies to deliver users a unique and fresh extended reality (XR) entertainment experience.
XR technology will be used throughout the whole process of the live-streamed concert, rendering an immersive virtual stage performance. The quality of the scenes will be further enhanced by augmented reality (AR)-enabled virtual front scenes, the use of multiple XR virtual machine positions, and film and television-grade equipment.
Meanwhile, viewers will have the freedom to enjoy the performance in their own unique way by switching among multiple different camera angles.
See the full story here: https://www.prnewswire.com/news-releases/iqiyi-ushers-in-next-generation-of-entertainment-with-launch-of-chinas-first-extended-reality-xr-cloud-show-301243046.html

Study Suggests Deepfakes Fool Top Facial Recognition Tech
VentureBeat reports that, “in a paper published on the preprint server Arvix.org, researchers at Sungkyunkwan University in Suwon, South Korea demonstrate that APIs from Microsoft and Amazon can be fooled with commonly used deepfake-generating methods.” More specifically, Microsoft’s Azure Cognitive Services “was fooled by up to 78 percent of the deepfakes the coauthors fed it.”
Amazon Rekognition mistook a deepfake for a celebrity 68.7 percent of the time. The researchers concluded that its study “can shed light on better designing robust web-based APIs, as well as appropriate defense mechanisms, which are urgently needed to fight against malicious use of deepfakes.”
The researchers also warned that, “voice and video deepfake technologies can be combined to create multimodal deepfakes and used to carry out more powerful and realistic phishing attacks … [and] if the commercial APIs fail to filter the deepfakes on social media, it will allow the propagation of false information and harm innocent individuals.”
See the full story here: https://www.etcentric.org/study-suggests-deepfakes-fool-top-facial-recognition-tech/
and here: https://venturebeat.com/2021/03/05/study-warns-deepfakes-can-fool-facial-recognition/

The Whales of NBA Top Shot Made a Fortune Buying LeBron Highlights
The most popular and perhaps most confounding NFT market is NBA Top Shot. It has minted unlikely millionaires and left many scratching their heads as it processed more than $250 million in sales from 100,000 buyers over the last month alone.
The peculiar but lucrative subculture of Top Shot reminds others of a similar hit from the same company, Dapper Labs, in which people collected virtual cats instead of NBA highlights. CryptoKitties was a fad that was mostly forgotten after a few crazy weeks in 2017.
Now the idea is roaring back in part because Top Shot is built for a different audience: the average NBA fan. Dapper Labs cut deals to give the league and its players a slice of every transaction—the company takes a 5% fee—with the goal of reaching casual basketball consumers and not just blockchain evangelists. It’s working. Instead of swapping jerseys after games, NBA players are exchanging Top Shot moments.
See the full story here: https://www.wsj.com/articles/nba-top-shot-nft-crypto-digital-collectibles-11615266042

Makers of ‘kid’s first virtual world’ Animal Jam targets Gen Z teens with Fer.al debut
Before kids graduate to the expansive virtual worlds in games like Roblox, Minecraft and Fortnite, they often get their start in online social gaming with a game like Animal Jam. Here, kids learn to personalize their avatar, explore a world, chat with other players and trade items in a safe environment with parental controls. Today, the company behind this popular title, WildWorks, is launching a new game, Fer.al, which builds on Animal Jam’s legacy while catering to a slightly older crowd of Gen Z teens.
See the full story here: https://techcrunch.com/2021/03/08/makers-of-kids-first-virtual-world-animal-jam-targets-gen-z-teens-with-fer-al-debut/

Deloitte launches AI institute in Canada
Deloitte on Wednesday launched an artificial intelligence (AI)-focused initiative to help foster research and AI adoption across industries, according to a report from BetaKit.
Dubbed the Deloitte AI Institute, the initiative first launched in the US in summer 2020. Since then, the initiative has expanded to China, Germany, the UK, and now Canada.
The Canadian program will host virtual events to educate organizations on AI, and connect them with an ecosystem of partners that can help them adopt and scale AI applications. The virtual institute will include AI partners such as academics, research institutions, and AI firms.
See the full story here: https://www.consulting.ca/news/2159/deloitte-launches-ai-institute-in-canada

The web is full of information trapped in unsearchable audio. Podz has a fix
Right now, the world is drowning in podcasts. In February 2018, there were an estimated 500,000 active podcasts in existence. Today, that number is in excess of 1.7 million, with a total of more than 43 million episodes. And yet, for all that, podcast discoverability is, to put it nicely, horrendous.
This is where a new startup enters the picture. Podz, co-founded by a team who first met while working at Yahoo, seeks to find a way to solve the findability conundrum that besets today’s podcasts. More than that, though, it’s got far grander, far more significant designs: To do for the world’s audio archives what Google has done for search. Namely, to organize it and make it universally accessible and useful.
In an attempt to “fix” podcast discoverability, Podz has created an A.I. trained on 100,000 hours of audio, which scours through the most popular 5,000 podcasts (that’s the overwhelming majority of podcasts most people listen to) and creates the most engaging 60-second sample snippets to populate an audio news feed.
What Podz really wants to do — and, if it can pull it off, this is a multibillion dollar idea — is to make the audio space as searchable as the text space.
Right now, this is “fly before you walk” stuff for a startup — albeit a well-funded one, with investors including Katie Couric and Paris Hilton.
See the full story here: https://www.digitaltrends.com/features/audio-internet-podcasts-search-podz/

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