philip lelyveld The world of entertainment technology

18Dec/20Off

VR LEAPS INTO THE DISRUPTIVE PHASE

In 2016, combined venture investments in VR, AR, and mixed reality (MR) exceeded $1.25 billion. In 2019, that number increased more than 3X to $4.1 billion.

And today, major players are bringing new, second-generation VR headsets to market that have the power to revolutionize the VR industry, as well as countless others.

Already, VR headset sales volumes are expected to reach 30 million per year by 2022. For example, Facebook’s new Oculus Quest 2 headset has outsold its predecessor by 5X in the initial weeks of the product launch. 

With the FAANG tech giants pouring billions into improving VR hardware, the VR space is massively heating up.

In this blog, we will dive into a brief history of VR, recent investment surges, and the future of this revolutionary technology.

See the full blog here: https://www.diamandis.com/blog/vr-disruptive-phase?utm_campaign=Tech%20Blog&utm_content=149495516&utm_medium=social&utm_source=facebook&hss_channel=fbp-508209262538427&fbclid=IwAR20k1KEQPxfmdRk3g5e8nsxbRwCkjRI_VCZO_7WxS27xg5rPZVWq8P3zG8

17Dec/20Off

The new normal for concerts could involve mixed-reality holograms

Live-streaming performances and music downloads brought in some revenue, but those experiences aren’t as captivating or money-generating as in-person concerts. That’s where innovative tech offerings like holograms and personalized digital concerts fit in, according to Denise White, CEO of BLANK XR and former director of direct-to-consumer technologies at the Walt Disney Company.

“From our point of view, the new normal is holographic,” White said. “What that will enable you to do is put on a headset and actually have a conversation with your favorite artists.”

Essentially, it’s mixing artificial intelligence with video and sound manipulation.

The company is in the process of recruiting performers who will share ownership of the holographic image. The service is primarily geared toward Gen Z and younger millennials who prioritize sensory experiences, White said.
BLANK XR will roll out its musician experience with a $9.99 per month membership. Users will also be able to subscribe to individual artists and can choose to donate money to support them, White said.

Koss, a former cybersecurity officer at Walt Disney, said the company has a policy against creating holograms of dead musicians. “I’m not bringing anyone back from the dead,” Koss said.

17Dec/20Off

Conferences After Covid Will Be Shorter—and Smarter

Last year’s event, which took place in New York, drew 1,000 attendees; this year, 6,000 people signed up. “Since we didn’t have the cost associated with setting up a whole venue, we had the opportunity to open it up to people; you don’t have to travel, you don’t have to pay for a hotel; that helped us grow quickly,” says Arueyingho, who’s based in Houston.

Brevity Is the Soul of Zoom

But there’s one thing organizers didn’t need AI to tell them: Zoom fatigue is real. “People don’t want to sit in front of their computer for more than 30 or 40 minutes; that’s why TED talks are so successful,” 

“The other day I shared a statistic with a client: They had 500 attendees and 398 unique chat posts,” says Edwards. That format enables anyone—not just panelists—to answer questions that arise in a chat, and it encourages participation among introverts who are disinclined to walk up to a microphone in a room full of people, she says.

The Party Problem

The Investigative Reporters & Editors conference in September included a trivia happy hour, a Dutch baby cooking demonstration, and a pet parade, complete with slides introducing each animal companion during an unsurprisingly chaotic live Zoom; the event drew more than 150 people, including one participant who said she’d woken up at 5 am so she could tune in from Kyrgyzstan.

See the full story here: https://www.wired.com/story/what-conferences-will-look-like-post-covid/

17Dec/20Off

Facebook reverses postelection algorithm changes that boosted news from authoritative sources.

Facebook confirmed that it has in the past few days rolled back a change that lifted news from authoritative outlets over hyperpartisan sources after November’s election, signaling a return to normalcy for the social network.

The change involved boosting the weight that Facebook’s news feed algorithm assigned to an internal publisher quality score known as “news ecosystem quality,” or N.E.Q. It was implemented several days after the election as part of Facebook’s emergency “break glass” plan to combat misinformation during the critical postelection period, while votes were still being counted.

The change resulted in an increase in Facebook traffic for mainstream news publishers including CNN, NPR and The New York Times, while partisan sites like Breitbart and Occupy Democrats saw their numbers fall. After the election, some Facebook employees asked at a company meeting whether the “nicer news feed” could stay, according to several people who attended.

But they were told that the “break glass” measures, including the N.E.Q. change, were never supposed to be permanent.

See the full story here: https://www.nytimes.com/2020/12/16/technology/facebook-reverses-postelection-algorithm-changes-that-boosted-news-from-authoritative-sources.html

17Dec/20Off

Childish Gambino mesmerizes fans with real-time animation

In 2016, singer/rapper Childish Gambino blew audiences away with his Pharos show, where projections of futuristic imagery and animation inside an enormous dome surrounded the audience and performers throughout the concert. To complete the technological experience, the concert spawned a 360-degree video and a VR companion app.

See the full story here: https://www.unrealengine.com/en-US/spotlights/childish-gambino-mesmerizes-fans-with-real-time-animation?fbclid=IwAR27OuahvuO2ELTtR5l63ErNZ0cvKrPLMs3XutVBIN5Stn6C20Lg-HMqRt0

16Dec/20Off

Spatial launches augmented reality workspaces app for mobile

Spatial Systems Inc., a holographic collaboration platform for augmented reality and virtual reality, today announced a native AR app for iOS and Android that runs on almost any current generation of mobile device.

During the COVID-19 pandemic, interest in Spatial’s platform has exploded as an alternative to tools such as Zoom, with usage up over 130 times from before 2019, and now more than a million meetings have been joined. With hundreds of hours spent in Spatial each day, this trend is accelerating, but remote access to AR/VR headsets remains a barrier to many consumers because of expense and availability.

However, billions of AR-enabled smartphones are on the market today, and Spatial makes use of advances in ARKit and ARCore on iOS and Android to take advantage of this to make AR and VR more accessible to everyday people.

In that time, Spatial launched on the Oculus Quest store and introduced an auditorium environment, a VR space that can seat more than 40 people at once for collaboration as if they were in a lecture hall.

Spatial is now live for iOS and Android.

See the full story here: https://siliconangle.com/2020/12/15/spatial-launches-augmented-reality-workspaces-app-mobile/

16Dec/20Off

[MIT Sloan] What Is a Minimum Viable AI Product?

For any organization pursuing AI, then, it’s important to understand what constitutes a successful MVP. It’s equally important to a venture capital firm that invests primarily in AI companies — like Glasswing Ventures, with which we are both involved — to understand AI MVPs and what it takes to improve them. 

...— early AI products have some unique requirements in terms of what qualifies them for MVP status.

Data and the MVP

Intelligence Beyond Data and an Algorithm

1. AI MVPs may require complex hybrid models.

2. AI MVP pilots need to show integration potential. 

3. AI MVPs must exhibit evidence of domain knowledge.

4. AI MVPs need to provide Day Zero value. 

A Minimum Viable Product Requires Minimum Viable Performance

See the full story here: https://sloanreview.mit.edu/article/what-is-a-minimum-viable-ai-product/

16Dec/20Off

Augmented reality visor makes cake taste moister, more delicious

Researchers have developed an augmented reality (AR) visor system that enables them to manipulate the light coming off food in such a way as to 'trick' people consuming the food into experiencing it as more or less moist, watery, or even delicious. The findings not only reveal how human taste is experienced in a multisensorial way—through a combination of visual perception, smell and even sound—but the technique could be used in hospitals to improve the palatability of food, or as a design development tool in the food industry.

The findings were published in Scientific Reports on September 30, 2020.

Underlying that visual experience is the way that light bounces off an object, or—to put it in more scientific terms—the distribution of luminance. 

The researchers developed an augmented reality (AR) system that allows them to manipulate the standard deviation of luminance distribution. 

The AR manipulation was most effective in moistness (of the cake) and wateriness (of the ketchup), while the effect of the system on perception of sweetness was relatively modest

See the full story here: https://medicalxpress.com/news/2020-12-augmented-reality-visor-cake-moister.html

16Dec/20Off

TESLA FULL SELF-DRIVING CODE CONTAINS SECRET “AUGMENTED REALITY VIEW”

While digging through the code of their Tesla’s Full Self-Driving feature, a noted Tesla hacker-owner who goes by the handle “green” found an augmented reality view of everything the vehicle is capable of seeing in vivid detail, Teslarati reports.

The Elon Musk-led company began rolling out its Full Self-Driving beta in October, allowing a select group of Tesla owners to test the feature.

Dead Code

In several videos posted to Twitter, the hacker showed off “the much coveted augmented reality view.” They also spotted “tons of dead code” including snippets that may hint at possible features to be released later down the road including “coast2coast” and “map selection.”

See the full story here: https://futurism.com/the-byte/tesla-full-self-driving-code-secret-augmented-reality-view

16Dec/20Off

ARTIFICIAL INTELLIGENCE IN MEDIA & ENTERTAINMENT INDUSTRY

See the full story here: https://www.bbntimes.com/society/artificial-intelligence-in-media-entertainment-industry