philip lelyveld The world of entertainment technology

2Sep/19Off

What if Darwin wore VR glasses?

Using VR in agriculture

For one example of innovation, researchers at Oxford have applied genetics data to virtual reality, to visualise how genes and strings of DNA sit within the chromosomes. Their resulting 3-D presentation clearly showed how genes sit in relation to each other and how they interact with each other. And the purpose? Visualising such interactions helps us better understand how DNA works and develops.

As Stephen Taylor, Head of the Computational Biology Research Group at the MRC Weatherall Institute of Molecular Medicine, University of Oxford, stated: 'Being able to visualise such data is important because the human brain is very good at pattern recognition – we tend to think visually.’

See the full story here: https://www.techradar.com/news/what-if-darwin-wore-vr-glasses

2Sep/19Off

EPIC and VRARA Partner to Develop Virtual and Augmented Reality Industry

VR/AR Association (VRARA) has over 50 chapters around the world and a community of over 4,200 companies, developers, agencies, universities etc interested in the fields of AR/VR technologies. This complements very well the interests of most of the 500 members of the European Photonics Industry

Consortium (EPIC), that encompass the entire value chain from photonics fields such as lighting, photovoltaic, photonics integrated circuits, optical components, lasers, sensors, imaging, displays, optic fiber and all other photonics related technologies.

See the full story here: https://www.novuslight.com/epic-and-vrara-partner-to-develop-virtual-and-augmented-reality-industry_N9591.html

1Sep/19Off

How VR films are putting Taiwan on the map

10616423752077400871In the past three years, the organization has already produced 12 VR projects by local filmmakers. It also operates the Kaohsiung VR Film Lab, the only VR theater in Taiwan.

Ting adds, “The development of any new technology must be matched by creativity. Taiwan already has an advantage in terms of manufacturing hardware for VR content. Our creators were also willing to embrace and explore this new technology. I think that’s why Taiwan’s VR films have developed so quickly and it’s why it has achieved an advantage in VR production.”

See the full story here: https://variety.com/2019/digital/news/taiwan-cutting-edge-virtual-reality-1203315648/

1Sep/19Off

Bugatti Design Director Achim Anscheidt Discusses Virtual Reality Design of $9 Million Centodieci

https---blogs-images.forbes.com-markewing-files-2019-08-10_cd_campogalliano-1200x900“It doesn’t take me one and a half years anymore. It takes half a year with Virtual Reality, VR goggles. This was the only way to answer the needs of our CEO Stephan Winklemann, to turn the brand where he wanted to go. Same with Centodieci, with Divo. Same with La Voiture Noire,” says Achim.

“Eighteen years ago Derek Jenkins, who was one of my idols and heroes, said that we would be walking around VR cars and they’d be so realistic that we would speak of them in VR. And now we are there. I am so happy that I was forced to adopt that process. Maybe possible because I have such a small area to overlook that I could take the whole team and put them on that stool."

See the full story here: https://www.forbes.com/sites/markewing/2019/08/31/bugatti-design-director-achim-anscheidt-discusses-virtual-reality-design-of-9-million-centodieci/#7044e0407bff

1Sep/19Off

If reality is a data structure, can the simulation theory hold up?

  • Professor of cognitive science Donald Hoffman presents his theory that the world we perceive is a virtual reality. Hoffman has tested this theory by running successful computer simulations that suggest there is no objective reality.
  • When it comes to Nick Bostrom's simulation theory, Hoffman agrees with parts and disagrees with others. Hoffman argues that, while space time and physical objects do not correspond with objective reality, conscious experiences like the smell of garlic and the feel of velvet cannot be produced by the simulation.
  • "You can't start with unconscious ingredients and boot up consciousness," Hoffman says.
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  • See the full story here: https://bigthink.com/videos/virtual-reality
1Sep/19Off

Robot Coffee Tastes Great, But at What Cost? (About $5)

Gear-Briggo-CoffeeAutomatic coffee kiosks are cropping up across cities and airports. All day long, all night long, if you ask the robot to make you a coffee drink, it will. It has to. That is its function. The Coffee Haus can’t be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop until you have a cup of coffee. Intense? Sure, but the thing is, the coffee is pretty good. And it sure is efficient. Maybe the world of espresso will be better for a robotic invasion.

See the full story with video here: https://www.wired.com/story/coffee-haus-robot-coffee/

31Aug/19Off

Industry review boards are needed to protect VR user privacy

large_VtoMK1SMKt-5Zz-I_u9NBF2xMPGYk1xUXma-jHkIFmIThis is a hypothetical situation, but the science of using movements tracked in VR to predict dementia, and the technology to do so, are very real.

What Riley didn’t know was that the startup that created this game had decided to sell its users’ tracking data. Riley also didn’t know that a 20-minute VR game session recorded 2 million points of data about his body movement, and that an insurance company was one of the customers buying the game data. A month after playing the game, Riley was turned down for a new life-insurance policy. Given his excellent health, he couldn’t understand why. Several appeals later, the insurance company disclosed that Riley’s tracking data from the VR maze game revealed behavioral movement patterns often seen among people in the very early stages of dementia. Later, Riley’s sister, who had not played the VR maze game, was also rejected for life and long-term care insurance policies, as dementia tends to run in families.

Virtual and augmented reality (VR and AR) biometric tracking data - micro-movements of head, torso, hands, and eyes - can be medical data. It can diagnose or predict anxiety, depression, schizophrenia, addiction, ADHD, autism spectrum disorder and more about a person’s cognitive and physical function.

Anonymizing VR and AR tracking data is nearly impossible because individuals have unique patterns of movement.

See the full story here: https://www.weforum.org/agenda/2019/08/the-hidden-risk-of-virtual-reality-and-what-to-do-about-it/

29Aug/19Off

OpenAI has released the largest version yet of its fake-news-spewing AI

jfkfakenews2OpenAI has released its latest version of GPT-2—and published a report that explains why it's doing it in this way.

The news: In February OpenAI unveiled a language model so good at generating fake news that the organization decided it was too dangerous to release the full thing. Now six months later, it has released a version of the model, known as GPT-2, that’s half the size of the full one. Alongside it, the policy team has published a report that examines the impact of releasing it in this way.

Bit by bit: In May, a few months after GPT-2’s initial debut, OpenAI decided it would carry out the staggered release of incrementally larger versions of the model. In February, it published a version of the model that was merely 8% of the size of the full one. It then published another version that is roughly a quarter of the size of the full one.

So, was it worth it? The accompanying report says that the decision to do it this way helped OpenAI better anticipate the possible malicious uses of GPT-2.  But some experts argue that withholding the full model actually prevents effective countermeasures being developed.

See the full story here: https://www.technologyreview.com/s/614237/openai-released-its-fake-news-ai-gpt-2/?

29Aug/19Off

An Augmented Reality Tour Guides Visitors to the Museum’s Margins

webDeYoung_01_Copper_20181221_Still-copy-150x84The de Young Museum in San Francisco accurately describes Ana Prvački’s Detour, a new commission developed in collaboration with Google Arts & Culture, as an “alternative” tour. I’d add a few other adjectives: decentralized, wide-ranging, irreverent, semi-private, and technologically advanced. Available through September 29, Detour is a series of videos meant to be viewed on one’s smartphone at nine specific points in the museum, offering Prvački’s take on the museum’s architecture, gardens, and the views its tower affords. Her videos are activated by the magic of Google Lens, an app most commonly advertised as a way to identify species of flowers and dogs through a smartphone camera. Though Prvački’s tour, as an artwork, is a refreshing and adventurous addition to the museum’s contemporary exhibitions, the requirement to view it through one’s phone via an app often felt like rigmarole invented for the sake of collaborating with a major tech company rather than the future of expanded art viewing.

The app is free. The spaces you traverse in the course of visiting Detour’s stops are unticketed. There’s even Wi-Fi to let you download Google Lens without incurring data charges. But the de Young does not provide loaner devices for those without the correct technology who might wish to view Prvački’s work on-site. While Google Arts & Culture has a presentation of the project on its website, the charm of the tour is having a personal guide in your pocket. It wouldn’t make sense as a series of video stations scattered around the museum, either. Not all art is viewable by all people—barriers to entry include geography, admission fees, personal comfort, and social pressures. The de Young is very clear in its positioning of the collaboration with Google Arts & Culture, which includes both Detour and “lensable” items in the permanent collection, as an experiment. But when a museum embraces new technologies and offloads the burden of hosting those technologies onto the user, it limits access to an artwork not by ticket price, but by personal possession. And that’s a shame, because we could probably all use a bit more copper in our systems.

See the full story here: https://finance.yahoo.com/news/know-investing-virtual-reality-technology-111700513.html

29Aug/19Off

Entanglement sent over 50 km of optical fiber

entanglementFor the first time, a distance of 50 kilometers was covered using fiber optic cables. "This is two orders of magnitude further than was previously possible and is a practical distance to start building inter-city quantum networks," says Ben Lanyon.

Converted photon for transmission

Lanyon's team started the experiment with a calcium atom trapped in an . Using , the researchers write a onto the ion and simultaneously excite it to emit a in which is stored. As a result, the quantum states of the atom and the light particle are entangled. But the challenge is to transmit the photon over fiber optic cables. "The photon emitted by the calcium ion has a wavelength of 854 nanometers and is quickly absorbed by the optical fiber," says Ben Lanyon. His team therefore initially sends the light particle through a nonlinear crystal illuminated by a strong laser. Thereby the photon wavelength is converted to the optimal value for long-distance travel: the current telecommunications standard wavelength of 1550 nanometers. The researchers from Innsbruck then send this photon through a 50-kilometer-long optical fiber line. Their measurements show that atom and light particle are still entangled even after the wavelength conversion and this long journey.

See the full story here: https://phys.org/news/2019-08-entanglement-km-optical-fiber.html