philip lelyveld The world of entertainment technology

31Mar/19Off

Ever dream of controlling robot swarms? This new virtual reality headset could help

VR and gesture tracking are already popular tools for controlling robots, but the new approach—combining them so that users can directly interact with large numbers of robots—is uniquely intuitive, the researchers say. The new system allowed untrained operators to corral 50 free-roaming virtual robots into three different areas in about 5 minutes, they report this week on the preprint server arXiv. In surveys afterward, users were broadly positive about the system.

Real world applications still face many challenges, including capturing enough data to create realistic simulations and transmitting them quickly enough to prevent the simulation from lagging. But the researchers say forthcoming 5G mobile communication technology could be the missing ingredient.

See the full story here: https://www.sciencemag.org/news/2019/03/ever-dream-controlling-robot-swarms-new-virtual-reality-headset-could-help

See the original paper here: https://arxiv.org/abs/1903.10064

31Mar/19Off

Rovio CEO — Taking Angry Birds to movies, augmented reality, and beyond

KeyVisual_final1_HeroArt_1000x750GamesBeat: How big of an investment is that? Is AR a big thing on your radar?

Levoranta: It’s one of the things we’re exploring as part of our future of gaming strategy pillar. We’re looking at AR and MR. We want to be ready when it seems like the time is right.

GamesBeat: At this point you can spread things across a number of platforms. You don’t have to pick a particular AR platform.

Pelletier-Normand: You need to start somewhere. For us, when we started working on the game, we wanted to focus on one platform, on ARKit, so we could focus more on the content. But now that it’s out we’re investigating what we can do with Google as well.

GamesBeat: I know Magic Leap isn’t selling these things in very large numbers. But is there some value that comes back to you as far as learning how to make this kind of game?

Pelletier-Normand: Yes. As Kati pointed out, we have a whole pillar of our strategy around exploring the future of gaming. When you do this, when you’re part of the people who are shaping the market, not just following after a while, you need to take some risks. You need to be able to explore those different platforms with some investment. As you pointed out yourself, the investment we did with the Magic Leap means we have something we can deploy on different AR and VR platforms.

See the full story here; https://venturebeat.com/2019/03/30/rovio-ceo-taking-angry-birds-to-movies-augmented-reality-and-beyond/

31Mar/19Off

‘Trover Saves The Universe’ And ‘Five Nights Freddy’s’ Are Scary Funny on PlayStation VR

Arguably more frightening than Five Nights at Freddy’s though is the idea of Justin Roiland’s id unleashed. Rick and Morty gives us frequent glimpses into the animator/voice actor’s bonkers takes on comedy science-fiction. But Trover Saves The Universe, from Roiland’s VR dev team Squanch Games, is pure Roiland shot straight into our eyeballs.

The set-up is like something from Channel 101 or a Rick and Morty Interdimensional Cable episode, a kind of drunk and lazy improv sketch only half committed to. Because the player is stuck in a chair holding a normal DualShock 4, they play as an alien stuck in a chair called a “Chairorpian.” Most of the action is handled indirectly by Trover, a rebel who actually walks around wielding a sword looking for new babies to stick into his eye sockets.

Really the appeal is just hearing Roiland riff in a universe that isn’t Rick and Morty but might as well be, albeit just with the insane profanity and gross alien stuff without added human emotional depth. The art style is basically the same, just translated to 3D like the actual Rick and Morty VR game. It’s very funny and in your face, literally.

See the full story here: https://www.geek.com/games/trover-saves-the-universe-and-five-nights-freddys-are-scary-funny-on-playstation-vr-1780652/

31Mar/19Off

Valve Headset

The Bellevue, Washington, game maker quietly posted an image to its website Friday showing what appears to be a new VR headset called the Valve Index. The site is light on details, other than to give a slight profile shot of the device, and the promise of more information in May. "Upgrade your experience," the image says.

See the full story here: https://www.cnet.com/news/valve-index-virtual-reality-headset-to-take-on-oculus-sony/

31Mar/19Off

Five Emotionally Draining VR Films

screenshot_2018_04_0_bS7Hn-e1523850991135-1140x642Arden's Wake: Tide's Fall

Crow: The Legend

Cycles

Dear Angelica

Gloomy Eyes

The newest film on our list, Gloomy Eyes is an adorable reimaging of the classic ‘ugly duckling’ tale. Narrated by Colin Farrel, Atlas V’s three-part adventure follows Gloomy, a tiny half-human, half-zombie hybrid struggling to find a place in a world fractured by an ongoing war between zombies and the humans who hunt them. Eventually Gloomy falls in love with an equally adorable human girl; the only issue is her uncle, who just so happens to be the most celebrated zombie hunter in history.

See the full story here: http://www.virtualrealitypulse.com/edition/daily-leap-motion-oculus-2019-03-30?open-article-id=10133793&article-title=five-emotionally-draining-vr-films&blog-domain=vrscout.com&blog-title=vrscout

31Mar/19Off

YouTube’s child viewers may struggle to recognise adverts in videos from ‘virtual play dates’

file-20190322-36244-20xvwcYouTube’s highest earning star in 2018 was a seven-year-old boy named Ryan. That’s right – a child out-earned the likes of the infamous Logan Paul, video game vlogger PewDiePie, and even make-up mogul Jeffree Star. Between June 2017 and June 2018, Ryan is estimated to have earned an impressive US$22m from the platform.

Guided by his parents, Ryan presents his own YouTube channel, Ryan ToysReview, where he unboxes and plays with the latest toys. Since joining YouTube in 2015, Ryan has amassed more than 18.5m subscribers, the majority of whom are, unsurprisingly, children. Discussing the appeal, Ryan’s mother explained that viewers feel like they’re “on a play date with him and going on fun, pretend play adventures”.

Talking to children about their favourite vloggers, and explaining that they promote toy products via their YouTube channel in order to earn money, will also sensitise them to the vlogger’s role as a marketer, making them more aware and critical of their embedded marketing messages. In the long term, however, YouTube must work with regulators to establish consistent disclosure mechanisms that can be easily identified and understood by their growing child user base.

See the full story here: https://theconversation.com/youtubes-child-viewers-may-struggle-to-recognise-adverts-in-videos-from-virtual-play-dates-113969

31Mar/19Off

Inmates in Finland are training AI as part of prison labor

acastro_180319_1777_facebook_data_0003.0“Prison labor” is usually associated with physical work, but inmates at two prisons in Finland are doing a new type of labor: classifying data to train artificial intelligence algorithms for a startup. Though the startup in question, Vainu, sees the partnership as a kind of prison reform that teaches valuable skills, other experts say it plays into the exploitative economics of prisoners being required to work for very low wages.

Vainu is building a comprehensive database of companies around the world that helps businesses find contractors to work with, says co-founder Tuomas Rasila. For this to work, people need to read through hundreds of thousands of business articles scraped from the internet and label whether, for example, an article is about Apple the tech company or a fruit company that has “apple” in the name. (This labeled data is then used to train an algorithm that manages the database.)

That’s no problem for articles in English: Vainu simply set up an Amazon Mechanical Turk account to have people do these small tasks. But Mechanical Turk is “not really that useful when you want to do something [with the] Finnish language,” Rasila says, and the company had only one trainee tagging lots of data in the Finnish language.

See the full story here: https://www.theverge.com/2019/3/28/18285572/prison-labor-finland-artificial-intelligence-data-tagging-vainu?_hsenc=p2ANqtz-_Trp7pXgU9mbqaGrPkdAfYAMar36Fx9lu_0h6h1ISgvD5orfY6bg7K9Rn-RQlQOfICHC4g7e9pUOGW6UEhtgkhSNm26A&_hsmi=71264758

29Mar/19Off

Advanced AR app brings Mauritshuis museum Rembrandt painting to life

rembrandt-reality-appUsers can observe Dr Tulp and his fellow physicians, as well as the subject of their examination, the corpse of Aris Kindt.

Rather than simply overlaying information on a screen, actors were hired to recreate the scene.

In a nice touch, users go through a virtual archway to begin the experience.

See the full story here https://blooloop.com/news/augmented-reality-app-rembrandt-painting-mauritshuis-ar/

29Mar/19Off

EON Reality and Toyota Academy Announce Partnership to Utilize Augmented and Virtual Reality Solutions

toyota-PR-announcement3EON Reality Inc., the world leader in Augmented and Virtual Reality-based knowledge transfer for industry and education, and Toyota Material Handling, the world leader of material-handling solutions, today announce the establishment of the partnership to bring Augmented and Virtual Reality (AVR) technology for both training purposes and to support Toyota’s Customer Lean Transformation.

The pairing will combine EON Reality’s flagship AVR Platform with the Toyota Production System, a methodology developed by Toyota to maximize efficiency in production. The first collaboration is dedicated to 5S training, but the companies’ shared vision of Industry 4.0 will allow high-end AVR solutions to be used for training, sales, and maintenance purposes.

At this month’s EON Experience Fest 2019 in Bologna, Italy, EON Reality and Toyota Material Handling Italia will demonstrate the first beta product and better outline the partnership’s ultimate goals. Early AVR training modules will focus on forklift operators and drivers before moving into areas such as Toyota’s automated warehouses. The two companies will then work together in joint workshops to decide how to best accelerate the use of AVR technology in Toyota’s portion of the industrial sector.

See the full story here: https://www.eonreality.com/press-releases/eon-reality-toyota-academy-avr/

29Mar/19Off

The Ancient World through virtual reality

this-1850-century-recreation-of-the-puertadelsol-640x359For example, if the user was walking through the Colosseum or the ruins of the forum in Rome, they would be able to visualize it exactly as it would have looked 2,000 years ago. The technology allows visitors to walk among the ruins, exploring different areas, while seeing the recreated city right in front of them.

Many tour operators across the world offer various forms of enhanced virtual reality experiences, bringing the ancient past to life for a new generation of visitors. This new technology is transforming the way in which we think about, and access, the ancient world.

See the full story here: https://www.thevintagenews.com/2019/03/28/virtual-reality/