FCC to auction off wireless spectrum that could interfere with vital weather data, rejecting requests from U.S. House and science agencies
The Federal Communications Commission intends to move ahead with a plan to auction off wireless radio frequencies that scientists say could harm critical satellite data used in weather forecasting.
The FCC said the auction, scheduled Thursday, will proceed despite protests from the National Oceanic and Atmospheric Administration and NASA, as well as two committees in the U.S. House.
For months, the FCC, supporting the interests of advancing 5G wireless technology, has sparred with NOAA and NASA, which have fought to protect the wireless radio frequencies or “spectrum” along and adjacent to frequencies weather data is passed.
“There is great concern that the FCC’s noise threshold will allow interference with weather and climate assets,” the letter said.
Microsoft Opens an AI Business School For Non-Tech Execs
VentureBeat reports that the courses “will include tools for things like evaluating a business’ AI maturity level to understand what’s required to successfully implement AI.” Azizirad pointed out that there’s much written about how AI will transform jobs, but much less so about how it will impact “enterprises and organizations.”
“AI Business School was born with this goal of helping business leaders drive AI transformation in their [companies], but also to redefine their role as leaders,” she said. Microsoft just completed a survey among business leaders considering implementation of AI; they “ranked motivating and inspiring employees as their first investment priority while growing their use of AI.”
The school’s strategy module was built in partnership with INSEAD, “a graduate business school with campuses in Europe, Asia and the Middle East.” With regard to culture and responsibility, the school focuses on data, since “companies that successfully embrace AI need to openly share data across departments and business functions.”
Finally, “building trust also comes from developing and deploying AI systems in a responsible manner, an area that Microsoft’s market research has found resonates with business leaders.” The school “showcases Microsoft’s own work in this area.”
See the full story here: http://www.etcentric.org/microsoft-opens-an-ai-business-school-for-non-tech-execs/
SXSW Interactive Announces 2019 Innovation Awards Winners
Breakout Trend of the Event
- Confronting an Era of Digital Distrust
See the full story here: https://www.prnewswire.com/news-releases/sxsw-interactive-announces-2019-innovation-awards-winners-300810509.html
Netflix VP Says Viewers Can Expect More Interactive Series
Following the global success of its choose-your-own-adventure style “Black Mirror: Bandersnatch,” Netflix plans to produce more such interactive content. During his keynote at the FICCI-Frames conference in Mumbai, VP of content Todd Yellin explained that new interactive approaches could include, for example, a romantic comedy in which viewers determine whether characters get together. Yellin told the crowd that “Bandersnatch” is “a huge hit” in India and “around the world, and we realized, wow, interactive storytelling is something we want to bet more on.”
See the full story here; http://www.etcentric.org/netflix-vp-says-viewers-can-expect-more-interactive-series/
Inside the Facebook virtual reality lab building 3D video chat
To create an avatar that looks, moves and sounds like you, 180 cameras and 500 lights capture your face from different angles, making all sorts of silly faces, reports CBS News' DeMarco Morgan, who got an exclusive look at the social media giant's new project.
"The reason is because we want to be able to understand exactly how you look from every different viewpoint," said Yaser Sheikh, who directs the Facebook reality lab in Pittsburgh creating these avatars. "Because in virtual reality, we might move and look at you from different perspectives, and it has to look as real as you do."
"It is impossible not to ask the question, is there a dark side to this?" said Peter Rubin, a senior correspondent at Wired who covers virtual and augmented reality. "It collects a lot of data about us and increasingly about the way that we look and the way behave and the way we react to things it feels much more invasive than just having our web serving monitored."
Facebook says security is a top priority. Asked if there are any concerns about hackers, Sheikh replied, "of course."
"It's something which I consider to be the existential threat to this kind of technology. If we're not mindful of this, and develop safeguards in the system itself … It really threatens the viability of this entire medium of communication," Sheikh said.
See the full story here: https://www.cbsnews.com/news/facebook-vr-video-chat-social-media-platform-is-creating-lifelike-replicas-of-real-people/
NexTech Launches Augmented Reality Dispensary Experience for the Legal Cannabis Market
Toronto, ON – March 12, 2019 – PRESS RELEASE – NexTech AR Solutions has announced the launch of ts innovative augmented reality (AR) platform for the legal cannabis industry, AR Dispensary.
NexTech’s AR Dispensary utilizes immersive AR technology and rich 3D 360-degree photography to provide an eCommerce experience like no other in the legal cannabis industry. The white-label web-based AR solution, integrated into a dispensary’s website seamlessly through just a snippet of code, enables consumers to preview products like flowers, gear, pre-rolls and more from home or on-the-go. The platform can also support features for online ordering/pickup, and online ordering/delivery (where permitted), creating a complete digital dispensary experience.
See the full story here: https://www.cannabisdispensarymag.com/article/nextech-launches-augmented-reality-dispensary-experience/
Nissan uses 5G to put an augmented reality co-driver in your passenger seat
Nissan unveiled its Invisible-to-Visible technology at CES 2019 in January. The system combines data from the car's sensors with mapping and other information stored in the cloud, and presents it all in AR.
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You will be able to see this presented as a 3D map inside the car, but for the personal touch, you'll also have the option of interacting with a virtual co-driver, who'll sit beside you on your journey.
Nissan has also elaborated on the idea of a 'Metaverse', which it has now defined as "a virtual world where people can interact through avatars", providing company and assistance on long journeys. Think Ready Player One, but with less fighting and more virtual back-seat driving.
See the full story here: https://www.techradar.com/au/news/nissan-uses-5g-to-put-an-augmented-reality-co-driver-in-your-passenger-seat
Microsoft Has Been Quietly Working on the Future of Consumer AR
But there seemed to have been another reason why Microsoft had invited Sweeney on stage. “In the years to come, Epic will support Hololens in all of our endeavors,” Sweeney promised, all but confirming that Microsoft had planned a gamer-ready Hololens device for the near future. Microsoft executives have since repeatedly said that the journey to consumer AR will take years, not decades, further underlining the company’s commitment to the space.
Hololens 2 is an all-in-one AR headset, capable of overlaying holograms over your view of the real world. It’s significantly more comfortable than the original — three times as comfortable, if we can believe Microsoft’s oddly specific math. And it features more than double the field of view of the original Hololens.
Microsoft’s Hololens 2 also comes with integrated eye-tracking technology, which introduces a range of new interaction models.
But the biggest update may be advanced hand tracking, which makes it possible to touch and interact with Holograms in a whole new way.
With its new hardware, Microsoft has significantly expanded the capability of such gestures, and is now tracking 25 joints in each hand. The resulting experience feels a lot more natural, allowing users to press buttons, grab Holograms, and even have AR hummingbirds land on the palm of their hands.
The company also used its event last month to unveil what it calls Spatial Anchors, its take on the AR cloud. As part of Microsoft’s Azure cloud computing infrastructure, Spatial Anchors allow developers to build persistent, shareable AR experiences that are tied to specific locations.
This could be used, for instance, to build multi-player AR games for mobile devices. And ultimately, the same technology will also able to power Microsoft’s own AR experiences, including those running on future versions of the Hololens.
The final leg of the stool for Microsoft’s AR efforts are the company’s Mixed Reality Capture Studios, which can be used to capture high-quality 3D holograms. Microsoft runs its own capture studio in San Francisco, and its technology powers two studios operated by partners in Los Angeles and London.
But taken together, all of these efforts hint at a future in which Microsoft wants to be able to do everything: Build mass-market AR devices with proven interaction models, power them with the necessary infrastructure for planet-scale AR experiences, and have enough content available to make them enticing for consumers.
See the full story here: https://variety.com/2019/digital/news/microsoft-hololens-consumer-ar-glasses-1203161646/
HBO Crowns Snapchat as King of Its ‘Game of Thrones’ Augmented Reality Promotion at SXSW
The hype for HBO's Game of Thrones reached proportions as epic as the series itself this week with the latest release of the final season's official trailer, but it's a Snapchat promotion that will truly make fans at SXSW bend the knee.
Using what Snapchat calls AR Marker Tech Lenses, HBO has installed a multi-room immersive experience at the festival called "Bleed for the Throne." While interacting with the experience, attendees find four AR experiences that are unlocked by images dispersed throughout the space.
See the full story here: https://mobile-ar.reality.news/news/hbo-crowns-snapchat-as-king-its-game-thrones-augmented-reality-promotion-sxsw-0194601/
Virtual Reality-based Physical Rehab May Aid Kids with CP, Study Suggests
Physical exercises based on virtual reality may be an effective way to improve the motor performance of children and adolescents with cerebral palsy, a pilot study suggests.
The study, “Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task — a pilot study,” was published in Neuropsychiatric Disease and Treatment.
There is growing interest in the use of virtual reality environments to enhance task practice in rehabilitation. Computer-assisted technology has proven to be viable and accessible, particularly to improve motor function in children with cerebral palsy.
The study enrolled 20 participants, ages 6–19, 10 of whom had been diagnosed with cerebral palsy (the other 10 were typically developing individuals). Participants were asked to follow a protocol of physical exercises based on interaction with a computer.
Researchers observed that cerebral palsy patients significantly improved their responsiveness in the last two rounds of the coincident timing task after practicing with the MoveHero exercise. “This is an interesting result that leads to the possible use of virtual tasks for the rehabilitation of individuals with cerebral palsy,” researchers said.
See the full story here: https://cerebralpalsynewstoday.com/2019/03/11/virtual-reality-based-exercises-may-benefit-cp-children-adolescents/
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