philip lelyveld The world of entertainment technology

6Mar/19Off

Using Augmented Reality to Teach Kids about Currency

money-adventure-20-note_w1200The U.S. Currency Education Program used research, prototyping, and user-feedback to develop a mobile app to teach young students about money.

In 2016, the Federal Reserve Board’s U.S. Currency Education Program (CEP) began its search for an innovative way to teach young students about Federal Reserve notes. When researching how elementary-aged students learn new topics in the classroom, we noticed a strong trend in effective mobile-based instruction. We then identified which mobile technologies teachers use in American classrooms.

Money Adventure facilitates a playful learning environment, similar to Currency Academy, the CEP’s web-based classroom content. Students can explore the features of a virtual $20 note or embark on an augmented reality quest using the detailed artwork on the back of banknotes.

See the full story here: https://digital.gov/2019/03/05/using-augmented-reality-teach-kids-about-currency/

5Mar/19Off

Virtual reality adds to tourism through touch, smell and real people’s experiences

As Sir David Attenborough has noted:

The one thing that really frustrates you in a museum is when you see something really fascinating, you don’t want to be separated from it by glass. You want to be able to look at it and see the back of it and turn it around and so on.

The London Natural History Museum’s app Hold the World gives users a chance to move and manipulate virtual objects that are fragile, expensive or remote.

See the full story here: http://theconversation.com/virtual-reality-adds-to-tourism-through-touch-smell-and-real-peoples-experiences-101528

5Mar/19Off

Groundbreaking Augmented Reality Fashion Show Streamed To Global Audience

Leading this charge is London College of Fashion’s Innovation Agency, FIA, who partnered with augmented reality pioneers HoloMe to present selected collections of London College of Fashion MA graduates.  Viewers in multiple locations around the world were able to watch the show via smartphones, in real-time, the day before the launch of London Fashion Week.

The pioneering element of this collaboration was that users around the globe were able to view the AR runway experience live, as the show was actually taking place - superimposed onto their immediate surroundings. This was achieved by filming the models passing in front of a “green screen” backdrop prior to stepping out on the runway.

See the full story here: https://www.forbes.com/sites/brookerobertsislam/2019/03/05/groundbreaking-augmented-reality-fashion-show-streamed-to-global-audience/#6525bf9f45b6

4Mar/19Off

W3C approves WebAuthn as the web standard for password-free logins

The World Wide Web Consortium (W3C) today declared that the Web Authentication API (WebAuthn) is now an official web standard. First announced by the W3C and the FIDO Alliance in November 2015, WebAuthn is now an open standard for password-free logins on the web. It is supported by W3C contributors, including Airbnb, Alibaba, Apple, Google, IBM, Intel, Microsoft, Mozilla, PayPal, SoftBank, Tencent, and Yubico.

The specification lets users log into online accounts using biometrics, mobile devices, and/or FIDO security keys. WebAuthn is supported by Android and Windows 10. On the browser side, Google Chrome, Mozilla Firefox, and Microsoft Edge all added support last year. Apple has supported WebAuthn in preview versions of Safari since December.

Killing the password

“Now is the time for web services and businesses to adopt WebAuthn to move beyond vulnerable passwords and help web users improve the security of their online experiences,” W3C CEO Jeff Jaffe said in a statement.

See the full story here: https://venturebeat.com/2019/03/04/w3c-approves-webauthn-as-the-web-standard-for-password-free-logins/

4Mar/19Off

Oculus Quest ‘Significantly Faster’ Than Oculus Go, 6DoF Tracking ‘Doesn’t Affect’ Performance

QuestCoolingInternalsR-1200x654Quest is significantly faster than Oculus Go from both a CPU and GPU perspective. Part of this is just the raw performance of the chipset itself, but a lot of it has to do with the effort we’ve put into the design of the headset and the core rendering architecture. Tracking isn’t in contention with and doesn’t affect the performance of your application.

Oculus Quest is essentially a VR games console. Like Go it is standalone with all the compute onboard, but unlike Go it has room scale tracking and Touch controllers.

Whereas Go features a Snapdragon 821 chipset, Quest uses the newer and faster Snapdragon 835. It’s around 30% more powerful, or can achieve the same performance with around 40% less energy.

...

Thermal throttling is arguably the core flaw of smartphone VR. It can limit graphically intense experiences to a matter of minutes. To overcome this, Go used a heatpipe and the entire front is metal, allowing it to act as a heatsink.

This cooling system allowed Facebook to overclock the Snapdragon 821, and to sustain that performance for hours. The result was that Oculus Go performs “significantly better” than a Galaxy S7 using the same chip.

Quest goes even further with cooling by adding an active cooling fan.

tracking is not done on the CPU, but rather on the Hexagon DSP- digital signal processor.

See the full story here: http://www.virtualrealitypulse.com/edition/daily-htc-oculus-2019-03-02?open-article-id=9909401&article-title=oculus-quest--significantly-faster--than-oculus-go--6dof-tracking--doesn-t-affect--performance&blog-domain=uploadvr.com&blog-title=uploadvr

4Mar/19Off

Japanese startup aims to stem rural exodus with technology

https---s3-ap-northeast-1.amazonaws.com-psh-ex-ftnikkei-3937bb4-images-3-3-8-1-16601833-1-eng-GB-Screenshot 2018-11-06 13.51.06_2048x1152As Japan's population continues to concentrate in greater Tokyo, one startup thinks it has parts of a solution for all the hometowns being abandoned by young people, telepresence.

The technology to fuse together two rooms in two locations anywhere in the world already exists, but it often fails to go beyond underwhelming conference systems. What Tonari, which means neighbor in Japanese, wants to do is bring down costs for commercial versions of wall-size portals, create a profitable business and use some of the proceeds to fund a nonprofit that will help Japan deal with the hollowing out of its rural communities.

Tonari's developers say their product, which goes by the same name, will make users feel like the rooms they are in have been fused into one. Installations will allow for entire walls to disappear, with high video and audio quality enhancing the illusion that two places have become a single space. The Tonari system will also allow for shared digital whiteboards, notification systems and collaboration tools.

Perhaps Tonari can make life in greater Tokyo itself a little easier, too. Over half of the metropolitan area's inhabitants commute more than two hours a day. The spread of telepresence suites could give them back those hours.

The startup is banking on the fact that large screens, 4K ultrahigh-definition projectors, cameras and other pieces of hardware are becoming cheaper and more available. Tonari is also benefiting from large investments in artificial intelligence and deep learning, which will help the company's system recognize people and faces and objects.

The company got on its feet in April, 2017. By the end of the same year, the team behind it was awarded a grant from the Nippon Foundation, a private NPO with a social mission. The grant, a result of winning the Social Innovator Excellence Award, pays Tonari 50 million yen ($450,000) per year for three consecutive years.

See the full story here: https://asia.nikkei.com/Business/Startups/Japanese-startup-aims-to-stem-rural-exodus-with-technology

4Mar/19Off

Virtual reality needs spherical displays, say researchers

yXhERtHayd79ACKVqfhRe3-970-80“It integrates high precision multi-projector calibration, perceptual viewpoint calibration, high fidelity motion tracking and active flicker glasses to create a high frame rate, high resolution spherical display capable of presenting a multi-person mixed reality experience.” Put simply, each player gets their own perspective-corrected 3D experience.

How does Crystal work?

Crystal uses four carefully calibrated high-speed Optoma GT750ST mini short-throw projectors to create the images, which fill a plexiglass sphere coated with translucent projection paint. It uses advanced calibration and graphics rendering techniques to produce a complete, distortion-free 3D image even when viewed from multiple angles.

That calibration is done using an OptiTrack optical tracking headset, so don't think of this as a hardware-killing invention. "We track a person's head so that the image on there looks correct from their perspective as they move around," says Sidney Fels, an electrical and computer engineering professor at UBC. "Using that, the person sees a beautiful 3D scene as they move around."

The researchers tested it over four day with multiple people cooperating in a ‘find the fish’ game, a 3D ping-pong game, and a cooperative apple-grabbing game. The players reported strong, believable 3D and motion parallax effects.

At CES 2019 in January, Belgian company Mimesys demoed a 5G-enabled holographic remote collaboration system with Intel using Magic Leap's mixed reality headsets (and also some awesome holographic business cards). It feels like you're in the room with someone, at least in a rudimentary way, because it overlays their image on to your surroundings.

Crystal is a similarly ambitious kind of mixed reality, and its makers have big plans....

They are now working on a four-person version, which would open up a lot more use-cases such as  multiplayer VR gaming, virtual surgery and VR-aided learning.

See the full story here: https://www.techradar.com/news/virtual-reality-needs-spherical-displays-say-researchers

 

4Mar/19Off

A comprehensive list of UX clichés

p-1-90313720-a-comprehensive-and-honest-list-of-ux-cliches-2“You are not your user”
A reminder that you are not designing the product for people like yourself. Often used as a way to encourage more user research in a project.

“If Henry Ford had asked people what they wanted, they would have told him faster horses”
Used as a counterargument to the previous statement, when you start to realize you won’t have time or money to do enough user research.

See many more here: https://www.fastcompany.com/90313720/a-comprehensive-list-of-ux-cliches

4Mar/19Off

Augmented Reality To Change the Future of Packaging Using IoT

The augmented reality packaging market has been witnessing high growth over the last few years, owing to high demand from end-user industries based in the U.S., Germany, France, China, and Japan. However, factors such as low awareness among consumers and restricted size of storage devices may hamper the market in the near future.

Based on technology, the augmented reality packaging market has been segmented into head-mounted displays, applications (apps), and others. The market is dominated by the apps segment, as apps give handy experience to customers and are relatively less expensive. However, the head-mounted displays segment is projected to expand at a high rate during the forecast period, owing to changing lifestyle and increase in consumer spending on digital technology.

See the full story here: https://industrydailyobserver.com/augmented-reality-to-change-the-future-of-packaging-using-iot/31961/

2Mar/19Off

Agricultural industry turns to virtual reality to boost big business and attract new blood

A potential big gain for the industry is using immersive technology to attract new blood.

"When it comes to kids, what I'm trying to do is inspire them to take up ag as a career path," he said.

Students climb onboard the bus and don their VR headsets to discover how beef is produced from paddock to plate.

Even the less savoury parts of the supply chain are included, with a virtual tour of an abattoir.

"I didn't know they hung the cows down and get all the blood out of them.

"I just thought they just killed them, then drained them, then put them on the plate and cooked them."

The immersive beef experience was funded by Meat and Livestock Australia (MLA), the red meat industry's marketing and research body.

See the full story with videos here:  https://www.abc.net.au/news/2019-03-02/vr-farming-takes-off-in-agribusiness/10851278