Virtual Reality Awards in Venice
Short film "Arden's Wake" by American Eugene YK Chung won the Best Virtual Reality Award at the 74th Venice Film Festival Saturday evening.
"Arden's Wake" is a 16-minute-long animation feature telling the story of a little girl who lives with her father on the water.
"This is a new art form, and it is an incredible honor that the world's oldest film festival has embraced for the first time this art form in official competition," he said.
A Best VR Experience Award (for interactive content) went to "La camera insabbiata" by artists Laurie Anderson and Hsin-Chien Huang, a VR installation that allows viewers to lose themselves in a fully interactive, and immersive animation journey.
A Best VR Story Award (for linear content) went to "Bloodless" by South Korean filmmaker Gina Kim. Based on a true story, the 12-minute-long VR film tells of the last moments of life of a sex worker, who was brutally killed by an American soldier in a U.S. army camp-town in South Korea in the early 1990s.
See the full story here: http://news.xinhuanet.com/english/2017-09/10/c_136597393.htm
The Challenges of Producing A High-End VR Series
One of the most important elements we wanted to integrate into the series was the ability for viewers to move through the story. At UNLTD, we believe the era of “fixed” or stationary VR experiences is over – where the viewer is pretty much stuck in one place and the action moves past us.
However, when you add movement to a live 360 image, the complexity of the post-production process rises exponentially (like really, really exponentially). This happens both in terms of both stitching the images together and then creating visual FX.
To further enhance the viewer’s ability to move through the story, we decided to “double-shoot” everything, using our own Sputnik Motion-VRcam for all the live action shots, as well as an array of volumetric cameras capturing depth and RGB information on the actors and close-range set. We then scanned the entire location architecture for 3D mapping. Combining all these different assets, we’ve built fully interactive environments where we can match and then switch back and forth seamlessly between the live action-action and volumetric environments.
Although volumetric camera technology is really in its infancy, we’re convinced that all camera capture technology will be volumetric within the next few years.
We believe that true blockbuster “must see” style experiences will drive the mainstream adoption of VR. If we’re to succeed, VR production studios need to push the creative and budget limits and release content at the highest level, competing with anything that film, television or games have to offer.
See the full story here: https://uploadvr.com/challenges-producing-high-end-vr-series/
A BRAVE BOMB-DISPOSAL ROBOT YOU CONTROL IN VIRTUAL REALITY
...a robot called Taurus from SRI International has already begun its takeover of one of the most dangerous jobs on Earth: bomb disposal.
But now SRI has taken its already brilliant bot and made it ... brillianter, by outfitting Taurus with virtual reality. Before, Taurus’ operators watched a 3-D monitor to see the world through the robot’s eyes, then manipulated controls that translated their movements into the movement of the robot’s hands and graspers. Now by strapping on a VR headset, the user can use Oculus Touch controllers as manipulators.
See the full story here:
VR company Upload settles sexual harassment lawsuit
San Francisco-based virtual reality startup UploadVR, which is now going by Upload, settled a sexual harassment and wrongful termination lawsuit yesterday with its former employee. Anonymous sources told TechCrunch that the lawsuit ended, which Upload later confirmed in a statement. No further details about the settlement were provided.
Upload responded to a request for comment by linking back to a letter from their COO, Anne Ward, in which she says, “Above all else I want to make it clear that Upload is a place where everyone is welcome. Everyone. We will not tolerate discrimination on the basis of age, race, color, religion, gender, gender expression, disability or sexual orientation.”
See the full story here: https://www.theverge.com/2017/9/7/16269282/virtual-reality-uploadvr-hostile-wrongful-termination-unfair-pay
Tenor lets developers put GIFs into augmented reality apps and games
Tenor is announcing a software development kit (SDK) for Unity and Apple’s ARKit developers, enabling them to integrate animated GIFs into augmented reality apps and games.
By making GIFs easier to search for and share, Tenor helps people personally express themselves better, said Erick Hachenburg, the cofounder of Tenor, in a conversation last week with VentureBeat.
Tenor was founded in 2014 by a team of serial entrepreneurs (David McIntosh, CEO; Hachenburg; and Frank Nawabi) who spent the prior seven years building companies in online video. Tenor was founded on the premise that mobile would create an opportunity for a new format of video built for the core purpose of mobile: communication. The company has 40 people in three offices, and it is based in San Francisco.
See the full story here: https://venturebeat.com/2017/09/07/tenor-lets-developers-put-gifs-into-augmented-reality-apps-and-games/
Google and Song Exploder deconstruct songs in virtual reality
Inside Music is the latest project to come out of Google’s Creative Labs. It’s a kind of next-level equalizer in virtual reality that uses WebVR and comes from a partnership with the music-analyzing podcast Song Exploder.
Viewed either on the web or in a VR headset, Inside Music breaks a song down into its individual components, like drums, vocals, and guitar. Each component is represented by a sphere that you click to disable that part of the song, so you can hear what each part brings to the mix. The initial experiment lets you select songs from a collection of artists including Phoenix, Natalia Lafourcade, and Clipping.
See the full story here; https://venturebeat.com/2017/09/06/google-and-song-exploder-deconstruct-songs-in-virtual-reality/
Berkeley ALS – 3D Models and Virtual Reality
Ever wondered what’s under the ALS dome and inside the accelerator tunnels powering our synchrotron light source? Now you can explore the ALS from your computer or don a VR headset (even something as simple as a Google Cardboard) and find out!
These scans, created by ALS summer intern Sam Schickler and the Lab’s Accelerator Survey and Alignment Group, used Matterport’s equipment and processing software.
To view the scans from your computer or tablet in 2D, just click on them below and use your mouse or touchpad to navigate. To access the VR experience with a Cardboard, download the Matterport VR app on your phone. Then, in your phone’s browser, navigate to this page and open one of the scans below. Click on the goggle image in the lower right-hand corner of the scan, and follow the instructions to view the space in VR.
Click on the walking man to wander down the corridor of the Advanced Light Source ring. Click on info bubbles. See the full interactive site here: https://als.lbl.gov/about/3d-models-virtual-reality/
App uses augmented reality to help diamond buyers

Once that safety goal was reached, Diamond Hedge was launched. That was in early 2015, but news about the existence of the price comparison site for mobile, tablet and desktop broke just recently.
Its founder and CEO is Mehul Sompura, son of the New York-based owner of Maruti Jewelers. His idea is to allow people to “try on different engagement rings from anywhere in the world using augmented reality, and then compare that diamond from the leading diamond companies to make sure they are getting the best price for that diamond.”
Besides the augmented reality feature where users can find up to 1.3 million different stones, change their shapes and sizes according to their liking, and choose among a variety of 15 retailers to purchase them, the site and app host a blog where they can learn how to select a gem based on cut, clarity, colour, carat, price and other specifications.
See the full story here: http://www.mining.com/app-uses-augmented-reality-help-diamond-buyers/
10 Virtual Reality Innovators to Watch Powered by Dell
See the full story here: http://variety.com/gallery/vr-innovators-to-watch/#!11/armand-weeresinghe/
Ian Cheng’s videogames blend art and artificial intelligence in his first solo show at MoMA PS1.
Mr. Cheng, whose first museum solo show, “Ian Cheng: Emissaries,” is on view at New York’s MoMA PS1 through Sept. 24, has spent the past three years developing software that simulates animated games—with backdrops that include an ancient village nestled against a rumbling volcano, a teeming wildflower field and a spare, sandy atoll. The key distinction is that he has populated his scenes with foliage and figures who twitch and fight and feed each other in real time with no predetermined outcomes, an endless unspooling of artificial intelligence in beta mode.
At one point during the volcano simulation, Mr. Cheng said that he watched a group of villagers gang up on an outlier, kill him, drag his body into the center of town and urinate on him. “There was no algorithm for that,” he said. “It was horrifying, but it felt like a revelation since they had not been told to do anything like that.” In another simulation, he watched a pack of dogs encircle a man and repeatedly lick him, a man’s-best-friend response that was also unscripted.
See the full story here: http://www.cetusnews.com/life/Ian-Cheng’s-Videogames-Take-On-a-Life-of-Their-Own.rJegvaLnKb.html
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