philip lelyveld The world of entertainment technology

30May/17Off

Samsung’s New VR Display Has Nearly 3.5x More Pixels Than Rift & Vive

A new display from Samsung targeting use in VR headsets packs a whopping 2,024 x 2,200 pixels into a 3.5″ form-factor, delivering an impressive 858 PPI, nearly twice the 460 PPI of the Rift and the Vive. The display is also capable of a 90Hz refresh rate and 100 nits brightness. From a raw pixel-count standpoint, Samsung’s new VR display has 3.4 times the number of pixels in those headsets.

See the full post here: http://www.virtualrealitypulse.com/edition/daily-oculus-htc-2017-05-29?open-article-id=6645103&article-title=samsung-s-new-vr-display-has-nearly-3-5x-more-pixels-than-rift---vive&blog-domain=roadtovr.com&blog-title=road-to-vr

30May/17Off

LUMO Labs Bringing Wireless Full-Body Tracking And Dreamscape Games To VR

...there are various accelerator programs, incubators and developer centers full of amazing teams committed to supporting virtual reality developers and their wild ambitions. One group in particular, LUMO Labs, is supporting the development of two specific projects with the potential to leave a lasting impression within the virtual reality industry for years to come.

VRee created a platform for real-time wireless full body natural motion and behaviour in VR. The VRee technology contains proprietary algorithms which optimize (third party) mocap suits and other VR peripherals to provide immersive full body virtual reality experiences without using line of sight technologies.

Another venture currently under the nurturing wings of Andy and LUMO Labs, Pillow’s Willow has developed an intriguing virtual reality game following a simple, yet important ideology: Not every VR game has to be a violent, wave-based shooter full of maniac robots or cliche zombies.

Pillow’s Willow is dedicated to bringing nonviolent, dreamscape adventures to VR users, breaking a long streak of VR shooter and horror games by providing an experience enjoyable for all ages.

See the full story here: https://vrscout.com/news/lumo-labs-wireless-full-body-tracking-dreamscape-games-vr/#

29May/17Off

Why Soul Machines Made an AI Baby

baby-x-2Potential applications of its tech are numerous, but Soul Machines decided to create an AI baby because babies are natural “learning machines” and as a way to explore the field of social learning, because the company wants to train AI the same way humans raise children.

“It’s like really looking at the basics of how parents teach children,” Sagar said. “How does that interaction loop work? Because if we can create that with a computer, we’ve actually created a very natural way for people to teach computers.”

So should a Soul Machines avatar be in a store window or kiosk, it might look you in the eye. Look away and it could respond with body language meant to convey disappointment or sadness as a way to get your attention. A shop owner could also choose a more humorous or intellectual appeal, or portray a personality associated with their brand.

With biometrics, Soul Machines can remember faces and use AI to determine the best response based on previous interactions.

See the full story here: https://uploadvr.com/soul-machines-made-ai-baby/ 

Watch the video about Ndia, a VR avatar assistant for the handicapped, here: https://www.youtube.com/watch?v=3jMQuTXTj6c

26May/17Off

Disneyland map valuable, but not the original

Thanks to Steve Diggins for bringing this to my attention.  Here's an excerpt from the story correcting the record, which is here: http://www.themeparkinsider.com/flume/201705/5568/

"This is simply a large-format photostat or brownline of Herb Ryman's original drawing.... Dozens of these were made to pitch the Park to investors and participants."

What I haven't been able to find is if any other reproductions of Ryman's original were made for other pitches leading up to the start of construction at Disneyland. Additional copies in circulation, obviously, would affect the value of piece.

Clearly, this is an impressive piece of Disney memorabilia, but as a Disney fan and someone who covers theme parks for a living, it's maddening to see bad information get such wide coverage.

26May/17Off

Augmented reality helping you find your way around Gatwick

Augmented reality helping you find your way around GatwickGatwick’s two terminals have been installed with around 2000 beacons to provide an indoor navigation system that is claimed to be more reliable than GPS for passengers needing help navigating the airport.

The lack of satellite signals makes road-based navigation systems – such as Google or Apple maps – unreliable indoors. Gatwick says its beacon based positioning system enables reliable ‘blue dot’ on indoor maps, and in time could be used within a range of mobile airport, airline or third party apps.

No personal data will be collected by Gatwick although generic information on ‘people densities’ in different beacon zones may help to improve airport operations including queue measurement, streamlining passenger flows and reducing congestion.

Airlines could go further and - with the consent of their passengers - may send reminders on their airline app to late running passengers, for example, or find out where they are and make an informed decision on whether to wait or offload their luggage so the aircraft can take off on time.

See the full story here: http://www.eurekamagazine.co.uk/design-engineering-news/augmented-reality-helping-you-find-your-way-around-gatwick/155693/

26May/17Off

5/25/17 THE OVERSEAS DIARIES: BOMBING IN MANCHESTER

memorial1 cops2 cops1Hi everyone -

Yep, I’m here. At yet another horrible, senseless, tragic attack… this one aimed at 14 year old girls. It’s just so sick. And as a soon-to-be-parent… far too easy to imagine being in the middle of this story.

I was in bed Monday night when the phone rang, around 11:30pm.

“Something’s happened in Manchester at a concert,” my boss said. “Can you pack a bag and get into the office?”

Now, I had recently made a stink about how as a pregnant woman I should still be allowed to keep doing my job and working and travelling, etc, until such time as I feel too physically uncomfortable to do so (typical feminist stuff… hehe), so I wasn’t on terribly firm ground to whine about the fact it was midnight and I was pregnant and tired. Instead, I rolled out of bed, threw some clothes in a bag, kissed Ollie goodnight, and headed to the bureau.

As these things always go, at first we had no idea if it was a big deal. There were lots of tweets from concert-goers saying a balloon had popped or a speaker had blown… so I was frankly expecting to be turned around once I got to the office.

But no… within the hour it was pretty clear we were looking at heavy casualties and that this was no accident. So I bundled into a car with Mark Phillips, cameraman Anthony Wood, and a driver, and we headed up to Manchester. We listened to the radio the whole way up, so the four hour trip was a wakeful one, and at 5am we rolled into town and navigated through closed roads to get to our hotel. I told the guys to get 2 hours of sleep and prepare to leave at 7am to start shooting and broadcasting. So the two guys got 2 hours of sleep.

But as soon as I nodded off, about 20 minutes after hitting the pillow and calming down my fizzy brain, my boss called to tell me about some great interview on the BBC. Then 30 minutes after that he called about locations for our live shot. So I gave up, took a shower, begged at the front desk for a pre-dawn coffee, and started the day.

We had set up our live shot close to the arena, behind a police barricade. Nearby was the Premiere Inn, where people escaping the concert hall had turned up for the night. In the chaos of the attack, families had been split up, and no one was sure who had been hospitalized/killed or simply was missing. And with the train station affected, transportation out of Manchester had been at a standstill, so groups of teenaged girls who had come in from out of town were stranded.

As the sun rose, people wandered out of the lobby in a daze, still wearing their concert t-shirts and previous night’s makeup, facetiming their family members, or in the case of one woman I saw, collapsing on the sidewalk in hysterical tears.

We began our morning of live reports on no sleep, standing in the sun with a case of water, a few cups of coffee and a stack of granola bars. At midday a car pulled up with some police officers - and they opened the trunk and started pulling out carafes of coffee, boxed sandwiches, potato chips, Cadbury snacks, and more cases of water. Apparently Mancunians had been turning up in droves to feed the cops, and the police had more than they could handle, so they were passing on the love. I have to say, in my 14 years at CBS, that’s never happened. The people in this town have been some of the nicest, most generous and tolerant, that I’ve ever come across. It has been the one truly bright spot in a very dark week.

In any event, Day One was a long one. I had woken up at 8am on Monday morning and didn’t get into bed until 1am Wednesday morning (Nugget was not happy.). And our anchor had flown in from New York, so it was a hectic, non-stop work day.

Yesterday we spent some time digging around in the neighborhood of the terrorist, and bounced around as police raided different buildings around the city, looking for anyone connected to him. (The bomb he used was fairly complicated… so it’s expected he at least had some help.) Information in stories like these comes at you from all sides, and not all of it is true, and there are too many journalists here, so we all end up running around in circles and pointing our cameras at each other. Chaos.

But today, after a solid 6 hours of sleep (and feeling very much human again), Mark and I covered the moment of silence at the makeshift memorial growing in one of the town squares. At 11am, the church clock chimed, and there was total silence as people prayed… shut their eyes… cried… stared at the mound of flowers, candles, and balloons that has grown over the past couple days. After about a minute, applause rippled through the square, with shouts of “We love you Manchester!!”. Then everyone started singing the ‘90’s Oasis song, “Don’t Look Back in Anger.” Next to me was a young man in a motorized wheelchair, singing and crying. Nurses at the clinic in the square stood in the windows on the third floor, watching and hugging each other. If you were in that square and you weren’t moved to tears, your heart is made of concrete.

We’re currently at our hotel, working, waiting for something else to rush off and cover. But a big part of tonight’s story is the blowback from intelligence leaks coming from the US. After all these terror attacks, there’s now quite a sophisticated network of intelligence-sharing among allies… the UK/US alliance being one of the strongest. But this week, the UK shared information with their US counterparts, who turned around and leaked it to the press. So the US press - including us - reported the name of the attacker before UK officials made it public; and the New York Times was given classified photos of the bits of the bomb used in the attack… also not public. It’s a delicate balance between reporting news and compromising an investigation, and the UK is coming down hard on the latter side of the argument. But in the absence of information, there is often panic and misinformation (who did this?! Are there other people out there waiting to do it again? What happened to my family member? etc) so you can make an equal argument for the former.

In any case, these are complicated times we live in, journalistically.

Thanks for checking in with me, and for watching our (sleepless) work… with any luck, I’ll get home over the weekend. And as Ollie pointed out to me on the phone, as I was preparing him for the fact that I may be stuck here for a while… this could be my last big assignment before maternity leave - when the Overseas Diaries will go on hiatus. 😉

Miss you all… hug your loved ones. I’m patting nugget now.

Xxxx

E

Attached: cops at the arena, giving us lunch and candy; scenes from the memorial

26May/17Off

Text-to-Speech System Quickly Mimics Hundreds of Accents

Baidu_Research_Deep_VoiceChinese search giant Baidu has introduced Deep Voice 2, the second iteration of its compelling text-to-speech system. The company introduced Deep Voice just three months ago, with the ability to produce speech “in near real time” that was “nearly indistinguishable from an actual human voice,” according to The Verge. While the first system was limited to learning one voice at a time, “and required many hours of audio or more from which to build a sample,” the updated version “can learn the nuances of a person’s voice with just half an hour of audio, and a single system can learn to imitate hundreds of different speakers.”

See the full story here; http://www.etcentric.org/text-to-speech-system-quickly-mimics-hundreds-of-accents/

26May/17Off

Get Ready for the Next Big Privacy Backlash Against Facebook – mining emotion

ResearchReviewFacebookBut earlier this month, The Australian uncovered something that felt like a breach in the social contract: a leaked confidential document prepared by Facebook that revealed the company had offered advertisers the opportunity to target 6.4 million younger users, some only 14 years old, during moments of psychological vulnerability, such as when they felt “worthless,” “insecure,” “stressed,” “defeated,” “anxious,” and like a “failure.”

See the full, long story here: https://www.wired.com/2017/05/welcome-next-phase-facebook-backlash/

26May/17Off

The Oculus Rift’s best VR game comes to the HTC Vive

superhot_vrThe entire game is a bit like a series of puzzles where you’re dropped in a room with a couple of weapons around you and a bunch of geometric assassins headed to kill you. Time only progresses as you physically move your body, so you have to decide the efficiency and order of your actions in order to take out the baddies before they take you out.

Things are simple enough when they’re holding bats or knives, but when three of them are shooting shotguns at you and you have to navigate some complex “bullet-time” maneuvers, it won’t be long before you’re performing some advanced yoga moves to avoid getting hit.

The title, which was partially funded by Oculus, is actually a port from a PC game, which feels bizarre, given how perfect the mechanics are for VR.

SUPERHOT VR and Robo Recall have been a couple of the most platform-defining games made, and they’ve launched as Oculus exclusives. This has led to some Vive owners downloading a piece of software called “Revive,” which allows them to purchase games on the Oculus store and play them on their HTC headsets.

With today’s update, the game at last comes natively to the Vive, allowing Steam users a simpler and legit route to get playing. The game is generally $24.99, but is $5 cheaper this week.

See the full story here: https://techcrunch.com/2017/05/25/the-oculus-rifts-best-vr-game-comes-to-the-htc-vive/?utm_medium=TCnewsletter

25May/17Off

Augmented reality future, but not yet

1495508431091Holonize was currently purely for entertainment Rooke said.

But with technology like Simultaneous Localisation and Mapping (SLAM), being tested by Google, it could soon become as common as pen and paper in offices and universities.

SLAM technology is a process where a device or robot can map its surroundings to create an environment where computer generated images or holograms can appear.

Rooke said:

"New Zealand is right on the cusp just waiting on information processing and battery power, then augmented reality will become as familiar as smartphones."

Once SLAM is installed into smartphones to become mainstream, it will be a revolution, Rooke said.

"It's exciting. The real race is on as to who's going to be first."

But the drawback for a launch pad created using SLAM, is that the augmented reality will only be viewable on devices from the specific perspective captured by the camera.

He said cameras built into eye glasses could resolve this, such as Microsoft's HoloLens, an augmented reality headset that overlays 3D objects in the real-world environment using SLAM technology.

HoloLens currently uses a radar system to map the 3D coordinates and spatial coordinates of everything in a room.

"If you could produce something like that running on your phone or tablet, then you could place an object in 3D space. As you walk around that object, it would maintain its location position and that's the holy grail," he said.

See the full story here: http://www.stuff.co.nz/business/industries/92605522/augmented-reality-future-but-not-yet