philip lelyveld The world of entertainment technology

13May/17Off

Scott Trowbridge – the future of storytelling

ScottTrowbridgeSee the full story with 5 minute video here: https://futureofstorytelling.org/speaker/scott-trowbridge

13May/17Off

In-car entertainment startup takes a backseat ride to success

Copy of L to R CEO Rob Flessner VP Sales Michael Dillon CTO Eugene Kurdzesau Photo Courtesy VugoVugo, an advertising platform launched in 2015 to geotarget consumers via a tablet installed in the back of a ridehailing car, has grand plans. As the vehicle fleet goes autonomous, Vugo expects to dominate its competition by doing what it already does: calibrating content to passengers. The Minnesota-based startup, piloted in ridehail-dense Los Angeles, may leave the big car manufacturers to grapple over driver-oriented features rather than the entertaining of passengers.

Although there is nothing to stop a passenger from watching content from their own phone or tablet, Vugo has an algorithm that generates ads based on chosen content and location. With the ability to target a demographic baked in to message delivery, the benefits to advertisers are obvious. For content providers, they get sold on using Vugo with audience data, so even the entertainment content that could one day run ad-free goes to a researched audience.

See the full story here: http://www.crains.com/article/news/car-entertainment-startup-takes-backseat-ride-success

13May/17Off

Scientists Still Studying Pokémon Go, Months After We All Moved On

Iowa State education researcher Emily Howell wrote about how Pokémon Go could help literacy in elementary schools in this week’s issue of The Reading Teacher. A paper published in the April issue of Media Psychology from University of Wisconsin researcher James Bonus and colleagues looks at how the game makes people happier and friendlier. A team of University of Washington presented a paper this week at an Association for Computing Machinery conference on how parents viewed the experience of playing the game with their kids.

While previous studies on augmented reality could only consider hardcore gamers, Pokémon Go was the genre’s first big crossover into the mainstream. “This afforded us with a unique opportunity to study the effects of augmented reality gameplay while including a lot of more casual gamers who we would usually miss.”

Both Bonus and the University of Washington team came up with their research ideas within the first week of the game’s release, while Howell wrote her paper in September after spending the summer playing the game with her children. All three papers underwent peer review from other scientists, a process of feedback and revision that creates a months-long gap before publication.

The fact remains that, however briefly, Pokémon Go was a culture-defining craze, at least for a minute, and that makes it interesting.

See the full story here: http://www.vocativ.com/428314/scientists-research-pokemon-vacant-augmented-reality/

13May/17Off

AR has the potential to provide a workplace dynamic that is unlike anything we’ve ever seen, and the results could be a net gain for everybody.

20151120194304-video-phone-mobile-photo-smartphone-recording-camera-pictureAR will help transition displaced workers.

Thanks to recent developments in AR, jobs that once required years of training and practice can now be completed without prior knowledge or experience, and workers can do these jobs equipped with as little as their smartphone.

One worker can have many jobs.

This just-in-time knowledge will allow workers in the new economy to jump between different fields, working with clients and customers in a wide variety of industries. What’s more, someone can learn practical skills on the job while being paid to perform them. This means the investments made in time or money to learn new skills can be reduced to near zero -- giving those workers career track potential as they move up to remote support or other roles. In a similar manner, AR can even be used as a powerful tool for training workforces more efficiently -- providing opportunities for certifications and diversifying a job portfolio like never before.

Local services will go global.

A plumber in Florida, for example, could be guiding a client directly in Colorado or working with a partnered field agent in Saskatoon.

Knowledge is no longer a limiting factor.

providing AR maintenance solutions that allow skilled work to be completed by a wide range of parties, even customers themselves.

See the full story here: https://www.entrepreneur.com/article/294074

12May/17Off

IMAX Boosts Plan for Pilot VR Centres to 10 Locations By Year End

IMAX-e1494615181719Previously, IMAX said it would next open a pilot location at the AMC Kips Bay multiplex theatres in New York City. The company had also said prior to May 11 that the New York Centre would be the second location and would be followed by additional locations in Shanghai, Tokyo and Manchester, U.K., as well as –—depending on what published report one looked at — either another location in Los Angeles or one in New York.

The additional pilot locations this year will include locations in Houston, Texas and Canada, Welton said May 11. An additional location in New York will be done at a Regal theatre, he said.

The Kips Bay theatre in New York was chosen because it’s a “high-traffic” multiplex that about 1 million moviegoers visit each year, Welton said. Construction started there May 10 and it will open Memorial Day weekend this month, with about 12 VR pods, he said. IMAX will be testing different configurations at the new pilot Centres, including at least one with less than 10 pods, he said.

See the full story here: http://www.mesalliance.org/2017/05/12/imax-boosts-plan-pilot-vr-centres-10-locations-year-end/

12May/17Off

Improbable developed simulation technology for video games that’s turned out to be just as useful in real-world scenarios.

immensex800Improbable uses the combined power of thousands of public servers to create real-time simulations of vast and detailed virtual worlds.

In the past 12 months, Improbable has scaled up its operation, increasing the number of public cloud infrastructure services that any one simulation can draw upon. This enables finely detailed simulations including, for example, the creation of a digital 1:1 replica of a real-world city, including all of its roads, buildings, and power and Web networks.

It has allowed Immense Simulations to create a full simulation of Manchester, a city in the north of England with more than 100,000 residents and a spaghetti tangle of roads.

“Improbable’s technology allows us to run city-scale scenario simulations with a level of detail not previously possible,” says Robin North, CEO of Immense Simulations. “We can represent individual travelers and vehicle operations and their interactions within a living city.”

The model of Manchester is based on licensed real-world data.

See the full story here: https://www.technologyreview.com/s/601663/highly-detailed-city-simulation-is-the-new-autonomous-taxi-dispatch/?utm_source=MIT+Technology+Review&utm_campaign=33455d1353-The_Download&utm_medium=email&utm_term=0_997ed6f472-33455d1353-153894145

12May/17Off

Jaunt And OmniVirt Are Partnering To Put More Ads Into VR

Jaunt has continued to develop new hardware for VR video, but now it seems ready to diversity its revenue potential through a new advertising strategy formed in conjunction with its partner, OmniVirt.

Founded by former Google employees, OmniVirt is a 360 advertisement platform. OmniVirt’s bread and butter is an immersive ad distribution platform and analytics system. The team has already built VR campaigns for companies such as Toyota, Samsung, and Universal Pictures.

According to a joint release from the two companies, Jaunt and OmniVirt will now begin to “extend the reach of campaigns that Jaunt has been providing to its brand clients by ensuring increased distribution and viewership across OmniVirt’s premium publisher network.”

Advertising in VR is still experimental and deals like this one indicate that we may be seeing a good deal more experiments very soon.

See the full story here: https://uploadvr.com/jaunt-omnivirt/

11May/17Off

Universal Plans Massive ‘Mummy’ Sarcophagus for Hollywood Event

The studio has revealed it will bring a 75-foot, seven-ton sarcophagus to the Hollywood and Highland gateway in Los Angeles on May 20 for The Mummy Day. According to the studio, this will be the largest single vertical structure that has ever been assembled at the gateway. The sarcophagus requires eight weeks to construct and more than 160 hours to install.

Fans who attend will be invited to try The Mummy VR Zero Gravity Stunt Experience — showcasing the much touted zero-g plane stunt from the film — and The Mummy Escape Game, an immersive game in which guests will be recruited as security guards who must solve interactive puzzles to save mankind.

see the full story here: http://www.hollywoodreporter.com/heat-vision/mummy-75-ft-sarcophagus-take-hollywood-celebration-1002701

11May/17Off

Disney’s projection tech turns actors’ faces into nightmare fuel

dimsMakeup Lamps tracks an actor's movements without using the facial markers common in motion capture, then it displays any color or texture the actor wants by adjusting the lighting. It can make someone appear older by creating "wrinkles" on their face, for example, or it can paint their face in creepy clown makeup, à la Heath Ledger in The Dark Knight. And all of it is done in real-time.

A similar technology was used earlier this year during Lady Gaga's performance at the Superbowl.

See the full story here: https://www.engadget.com/2017/04/24/disney-makeup-lamps/ 

11May/17Off

Chip maker Nvidia leads the race to power the machine-learning gold rush, but competition is coming from tech giants and startups.

Nvidia’s new competitors argue that they can make hardware faster and more efficient at running AI software by designing chips tuned for the purpose from scratch instead of adapting graphics chip technology.

For example, Intel promises to release a chip for deep learning later this year built on top of technology acquired with startup Nervana in 2016 (see “Intel Outside as Other Companies Prosper from Graphics Chips”).

Meanwhile, Google disclosed last summer that it was already using a chip customized for AI, developed in-house, called a Tensor Processing Unit, or TPU.

Several engineers that built Google’s chip have since left the company to form a startup with $10 million in funding called Groq that is building a specialized machine-learning chip. Other startups working on similar projects include Wave Computing, which says it is already letting customers test its hardware.

See the full story here: https://www.technologyreview.com/s/607818/battle-to-provide-chips-for-the-ai-boom-heats-up/?set=607847&utm_source=MIT+Technology+Review&utm_campaign=d6d373ba99-The_Download&utm_medium=email&utm_term=0_997ed6f472-d6d373ba99-153894145