philip lelyveld The world of entertainment technology

17Nov/16Off

Intel and Disney – Drone light shows

The drones are called the Shooting Star and 300 are will take the sky above a Disney World lake later today to put on an aerial holiday show. Candy canes will dance, soldiers will march, and everyone will be merry.

See the full story here: https://techcrunch.com/2016/11/16/intel-and-disney-paint-the-sky/

16Nov/16Off

The CTA, on CE Retail Holiday Sales, CES 2017 Tech Trends (Shawn DuBravac)

ces17preview_dubravacwebWith Black Friday already off to the races, the Consumer Technology Association’s chief economist, Shawn DuBravac, provided the CTA’s view on the CE retail and etail holiday sales landscapes. The projections, offered Wed., Nov. 9, when the latest figures were laid bare for media at a NYC-held press conference, had overall retail holiday sales growing 3.8 percent, and electronics retailers’ overall sales dipping 2.9 percent, but the subset of online CE sales rising 16.4 percent – and CE sales transacted through mobile devices up a mind-bending 45.2 percent. However, overall consumer holiday spending on tech, said CTA, is expected to increase about 3.1 percent over 2015 results.
“Existing categories are strong, and emerging tech will be up in gift-giving. Online, led by mobile, defines the growth profile,” he remarked in explaining the numbers.
DuBravac cited UHD 4K sales growth trending at 40 percent up, year over year, with 4.5 million units primed to ship to retailers in Q4 alone.
Emerging categories, too, will draw heavy consumer interest (and dollars), he said. These include wearables, smartwatches, digital media, streaming devices and drones – with drones expecting to clock 1.2 million unit sales this holiday period. Further, CTA projects 700,000 Virtual Reality (VR) headset sales, with more than 50 percent of those 2016 sales happening in these last eight weeks of the year. Other projections for the holidays: saleso 5.5 million smartwatches, and 12.6 million fitness tracking devices.
DuBravac also crystallized what he viewed as five CES 2017 tech trends to watch.
They are:
  • The new voice of computing – DuBravac pointed out that by next year, the word error rate in voice recognition technology will have decreased from 23 percent (in 2013) to zero (that is, human parity). “This will be a huge influence on technologies and products shown at CES,” he said. “The next computer interface is voice,” which is on the way to usurping GUIs, and will manifest at CES 2017 as “faceless computing.” He also noted the increasing focus on hub devices (like Amazon Echo) for vocal computing, with companies at CES expected to show products offering more and more integration capability with these devices.
  • Connections and computations – The trend of increasingly intelligent systems connecting diverse objects. This trend points to “an increasingly autonomous life” and particularly touches wearables/health/fitness/sports devices and smart home products – the latter, currently representing a $25 billion market globally.
  • Transportation transformation – DuBravac pointed to the 200,000 square feet being allotted to self-driving cars and driver-assist technologies at the January show. “Auto makers are introducing cars models at CES now versus at car shows,” he said in underscoring the trend.
  • AI’s (Artificial Intelligence’s) rise and its infusion into lives and businesses
  • Digitizing the consumer experience – The future of entertainment is seated in VR and AR (Augmented Reality). “There’ll be a few surprises at CES,” he said. “It’s an extremely exciting time and CES 2017 (which marks the 50th anniversary of the show) begins the journey of the next 50 years.”

See the original post here; http://www.dealerscope.com/article/cta-ce-retail-holiday-sales-ces-2017-tech-trends/

16Nov/16Off

Virtual Reality Headset Sales Projections Unveiled by Consumer Tech Association

google_daydream_vrCTA’s Pre-Black Friday Survey projects sales of 1.2 million drones and 700,000 virtual reality headsets during the course of the fourth-quarter holiday season.

“On average, half of the unit volume of newer, emerging categories sells in the fourth quarter alone — a promising indicator for these new and innovative products.”

The "Pre-Black Friday Survey" was designed by CTA and is the result of a sample of 1,011 U.S. adults who were polled between Nov. 10 and 13.

See the full story here: http://www.hollywoodreporter.com/behind-screen/virtual-reality-headset-sales-projections-unveiled-by-consumer-tech-association-947806

16Nov/16Off

Edward Snowden: Augmented reality will bring political awareness

He doesn't play much Pokemon Go, but the man who disclosed massive government spy programs thinks the game's tech will change how we relate to the world.

See the full story here: https://www.cnet.com/news/edward-snowden-augmented-reality-could-bring-political-awareness/

16Nov/16Off

We’re in a Virtual Reality Bubble

PARIS, FRANCE - OCTOBER 26:  Visitors play the game "Farpoint" with the virtual reality head-mounted 'Playstation VR' developed by Sony Interactive Entertainment during the "Paris Games Week" on October 26, 2016 in Paris, France. "Paris Games Week" is an international trade fair for video games to be held from October 26 to October 31, 2016.  (Photo by Chesnot/Getty Images)

PARIS, FRANCE - OCTOBER 26: Visitors play the game "Farpoint" with the virtual reality head-mounted 'Playstation VR' developed by Sony Interactive Entertainment during the "Paris Games Week" on October 26, 2016 in Paris, France. "Paris Games Week" is an international trade fair for video games to be held from October 26 to October 31, 2016. (Photo by Chesnot/Getty Images)

As of November, shoppers can buy any of the big three “first-generation” headsets: Oculus VR’s Rift, HTC’s Vive, and Sony’s PlayStation VR. But there’s no sign of a mass frenzy to scoop them up. That’s in part because they lack a “killer app” to justify spending hundreds of dollars on yet another gadget.

See the full story here: http://fortune.com/2016/11/15/virtual-reality-gaming-entertainment-tech/

16Nov/16Off

NASA Gives a Glimpse of Mars, Outerspace via Microsoft HoloLens

in-focus-scott-kellys-year-in-space-2JPL Ops Lab Creative Director Matthew Clausen, and intern and NYU graduate student Marijke Jorritsma showcased the impressive research and exploration features of the Microsoft HoloLens, a headset specially designed to project virtual images from the surface of Mars over the real world.

Wearing HoloLens headsets to project on screen their virtual viewpoint, Clausen and Jorritsma presented to the audience three applications of the Microsoft HoloLens: Onsight (a virtual reconstruction of the Martian surface that can help researchers work collaboratively and allow a more accurately measurement of angles and distances among specific Martian locations), Project Sidekick (a feature enabling experts to assist astronauts on the International Space Station by walking them through complex procedures, providing guidance, diagrams, and additional information), and Protospace (which allows mechanical engineers to visualize and explore details modeled of spacecraft and machinery in a true-to-scale manner as a group).

See the full story here: http://www.natureworldnews.com/articles/31987/20161115/nasa-gives-glimpse-outerspace-through-microsoft-powered-virtual-reality.htm

16Nov/16Off

The Fuzzy Future of Virtual Reality and Augmented Reality

mjgzmdi5nwAlready, several experts said, too many VR startups and developers are putting out shoddy or nauseating demos, thereby shooting themselves—and potentially the whole industry—in the foot. Customers turned off by those demos may never return, leaving VR to go the way of 3-D TV.

Natacha Merritt, director of VR for WestSummit Capital, adds that startups in this highly-competitive space hoping to boost their chances of funding should recruit candidates that reflect the diversity of their potential users. Her firm, which counts only three female co-founders in a pipeline of 200 companies, has begun to prioritize meetings with female founders. “It’s a big red flag when I see a [presentation] screen with a board of 10 white males,” she said.

However, there is a downside—eye tracking adds 8 milliseconds to motion-to-photon latency, or the time it takes to update a screen following a user’s movements. VR requires a motion-to-photon latency of under 20 ms to keep users from getting sick or disoriented, so an 8 ms delay would eat up nearly half of that time.

See the full story here: http://spectrum.ieee.org/tech-talk/consumer-electronics/gadgets/can-you-see-it-the-future-of-virtual-and-augmented-reality?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+IeeeSpectrum+(IEEE+Spectrum)

16Nov/16Off

John Hancock insurance is subsidizing the cost of the new Apple Watch

apple_watch_2A number of health insurance companies have embraced wearables as a way to get their subscriptions to be more activity, including Aetna, which recently announced a major plan to subsidize the Apple Watch. Canada-based financial group John Hancock is getting on-board as well, announcing a subsidy program that offers up the Apple Watch Series 2 for as little as $25 to active members, through its Vitality program.

 Interested parties who sign up will get the watch as part of the program, with the activities they log through walking, running, biking and swimming going toward the end payment of the wearable. So, $25 upfront, and you stay active, that’s all you’ll have to pay. If you fail to meet those goals, there’s a monthly fee on the device spread out over the course of 24 months.
See the full story here: https://techcrunch.com/2016/11/15/watch-insurance/
15Nov/16Off

ENABLING WIRELESS VIRTUAL REALITY

wireless-virtual-reality-mit-csail_0Fortunately, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have recently unveiled a prototype system called “MoVR” that allows gamers to use any VR headset wirelessly.

In tests, the team showed that MoVR can enable untethered communication at a rate of multiple Gbps, or billions of bits per second. The system uses special high-frequency radio signals called “millimeter waves” (mmWaves) that many experts think could someday help deliver blazingly-fast 5G smartphones.

“Replacing the HDMI cable with a wireless link is very challenging...requires sustaining data rates of more than 6 Gbps while the user is moving and turning,...

...systems also can’t use compression to accommodate lower data rates.

The CSAIL team instead turned to mmWaves, ...the team developed MoVR to act as a programmable mirror that detects the direction of the incoming mmWave signal and reconfigures itself to reflect it toward the receiver on the headset.

Abari says that future versions of MoVR’s hardware could be as small as a smartphone, allowing for users to put several devices in a single room. This would enable multiple people to play a game at the same time without blocking each others’ signals.

See the full story here: http://www.csail.mit.edu/enabling_wireless_virtual_reality

15Nov/16Off

Virtual Reality Headsets Concern Doctors

“This is a big area of both interest and some concern,” said Dr. Joseph Rizzo of Mass Eye and Ear. Dr. Rizzo told us the research is still out on VR. “There’s a legitimate question about whether that much exposure to artificial visual stimuli will alter the way the brain accepts and processes visual information. It’s an unknown.”

The question remains if the research will catch up with the technology. “Well, there’s a lot of research that needs to be done. And it should be done quickly. The devices are available and there is going to be an explosion in their availability and use in the next years. It’s happening.”

See the full story here: http://boston.cbslocal.com/2016/11/14/virtual-reality-safety-concerns-children/