philip lelyveld The world of entertainment technology

12Sep/16Off

MEET THE MAN WHO’S BANKROLLING VIRTUAL REALITY

96533_adam_draper_1488_0 96554_adam_draper1528Boost, a $7.1 million fund, focuses on investing between $25,000 and $100,000 in VR companies that go beyond the obvious (gaming). Along with bitcoin and blockchain companies, their portfolio of 45 VR companies worldwide boast a diverse list: education (Unimersiv), tourism (Realities) health care (Fearless VR), messaging and social networks (Beloola).

But with four virtual reality unicorns on the scene valued at $1 billion or more — Magic Leap, Oculus, Blippar and MindMaze — virtual reality analyst Nizar Tarhuni doubts more will come anytime soon.

Plus, bigger players are quickly rising, with HTC Vive’s $10 billion Virtual Reality Venture Capital Alliance.

Today, Draper’s portfolio of investments is currently valued at more than $1.5 billion.

See the full story here: http://www.ozy.com/rising-stars/meet-the-man-whos-bankrolling-virtual-reality/71566

12Sep/16Off

How One L.A. Animation Studio is Experimenting With Virtual Reality Cartoons

titmouse_tilt_brush_google_virtual_reality_david_nicolasThe artists involved did more than make content for virtual reality; they made art inside the VR sphere.

See the full, lengthy story here: https://www.kcet.org/shows/artbound/how-one-la-animation-studio-is-experimenting-with-virtual-reality

12Sep/16Off

Honda patents augmented reality heads up display

patentHonda has lodged two patents this week, which could impart x-ray vision like technology to future cars. The technology which senses obstacles and potential pedestrian hazards, has been dubbed “Superman vision” by many sources.

The first of these patents pertains to a heads up system, which will display the position of pedestrians hidden behind obstructions to a driver’s view. The heads-up display within the windshield displays a silhouette of the pedestrian superimposed over the driver’s vision of the obstructing object.

The car manufacturer’s second patent also integrates with the augmented reality display to enable the driver to detect if a car further up the road has braked suddenly. In its detailing, a halted car would communicate with cars down the road to alert the driver to begin slowing down. This effectively gives an unsuspecting driver the ability to see through obstructing cars to the upcoming hazard, much like Superman’s x-ray vision.

See the full story here: http://vanguarddaily.com/honda-patents-augmented-reality-heads-up-display/

12Sep/16Off

How imperceptible vibrations could take augmented reality to a new level

“Essentially, we’re looking at different frequencies of vibration, which represent a different way that an object can move. By identifying those shapes and frequencies, we can predict how an object will react in new situations,” Abe Davis, the lead researcher on the project, told Digital Trends.

“One way to think about it, is if I point my camera at a bush and I watch the wind rustle that bush for a whole minute, I’m watching a bunch of tiny movements of the bush, which are responses to various forces,” Davis explained.

Those movements are categorized as vibrations operating at various frequencies. Then, software can take the video and analyze those vibrations.

By recording the bush’s reaction to the wind, the software can eventually figure out how it might react to a brick

See the full story here: https://sports.yahoo.com/news/good-micro-vibrations-mit-researchers-204714909.html

12Sep/16Off

Elemental Technologies has revealed that it provided an encoding solution for a live streamed, 360˚ video concert featuring iconic rock band Red Hot Chili Peppers live in Berlin.

The performance was captured by four Nokia OZO 360˚ virtual reality cameras

Viewers were able to experience the 360˚ stream on devices such as the Samsung Gear VR, or iOS and Android phones using Google Cardboard and the YouTube app. Chrome, Firefox, Opera, and Edge browsers supported viewing in 360˚. The cameras were placed on stage with the band, in the first row, and above the audience to provide unique panoramic views of the show.

See the full story here: http://www.rapidtvnews.com/2016091144277/ibc-2016-virtual-reality-encoding-gets-red-hot.html#axzz4K3cSAqY6

12Sep/16Off

Miyamoto is against virtual reality because “we want families to play together”

miyamoto-vr“We want families to play together, and virtual reality doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.”

Which perfectly describes Nintendo’s current gaming philosophy: that parents should play games with their kids. However, in today’s world, many families barely eat together, let alone play video games with each other.

Somebody tell Nintendo that the 90s are over.

See the full story here: http://wiiudaily.com/2016/09/miyamoto-is-against-virtual-reality-because-we-want-families-to-play-together/

12Sep/16Off

Virtual reality innovators bringing their worlds to downtown San Pedro

Next month, a panel of virtual reality innovators will come together at the Space — an intimate, ar-160919984-jpgmaxh400maxw66778-seat theatre on Pacific Avenue — for an evening of demos and discussion on all things VR and cinema.

The symposium will be a highlight of the fifth annual San Pedro International Film Festival, which runs Oct. 6-16 in the port town’s historic arts district.

The 10-day festival will be headquartered in an empty storefront at 446 W. 6th St. — formerly Threads of Time — and feature screenings and performances at the Space, the Warner Grand Theatre, Alvas Showroom, the Marylyn and Chuck Klaus Center for the Arts and Brouwerij West.

STORYTELLING IN 360 DEGREES

“I wanted to bring VR into the festival because it’s becoming more and more prominent in the business and people are turning toward shooting in VR,” said SPIFF founder Ziggy Mrkich, who is co-directing the festival with actress Renee O’Connor.

The Oct. 8 panel will feature voices in virtual reality from a variety of film, music and entertainment backgrounds, including visual effects designer Kevin Mack, director Brett Leonard, game designer Mary Duda and KCRW producer Robert LaFond.

See the full story here: http://www.dailybreeze.com/technology/20160910/virtual-reality-innovators-bringing-their-worlds-to-downtown-san-pedro

12Sep/16Off

The 10 VR Commandments: the rules every virtual reality gamer should follow

moses-vr-970-80[Philip Lelyveld comment: good thought, humorously written.]

1. Thou shall limit the bounds of player space

2. Thou shall recall that not every sense worksOculus

3. If thine avatar sits, thou should also be sitting

4. Thou shall establish trust with the player

5. Thy gloves are thy friends

6. Thou shall cast out unworthy menus

7. Thine kingdom need not be be realistic

8. But thine kingdom must be carefully builtGear VR

9. Thou hast nice legs. Cast thine eyes upon them

10. Thou shall rest only when sound is also worthy

 

See the full story here: http://www.techradar.com/news/gaming/the-10-vr-commandments-1328317

10Sep/16Off

Saskatoon in virtual reality: online videos show off the Bridge City

Part of Schierling's job is to try and bring big conventions and events to the Bridge City. However, Schierling said not many people know what Saskatoon has to offer.

The virtual reality tours show off Wanuskewin and the South Saskatchewan River.

See the full story here: http://www.cbc.ca/news/canada/saskatoon/saskatoon-virtual-reality-tours-1.3756478

10Sep/16Off

Regina filmmaker is behind the world’s first full-length virtual reality film

hansen-w-jpg-e1473464570363“I was thinking historically, if you could travel back anywhere in time, where would the majority of people want to go? … The No. 1 person they want to meet is Jesus Christ.”

Jesus VR, the first feature-length virtual reality film ever made, screened at the Venice Film Festival last week.

There was no splicing together of takes. If a scene took 14 minutes, as did Jesus’s sermon on the mountain, that’s how long it took. One mistake meant starting the whole scene over.

“You have to be in character all the time,” said Hansen.

He expects his next virtual reality project will be something kid-friendly to include his children, five-year-old John and eight-year-old Molly.

He’s not yet totally sold on the medium, because it’s so new — making a film is one thing, but marketing and selling it to audiences would be “a full-time job for two years.”

See the full story here: http://leaderpost.com/news/local-news/regina-filmmaker-is-behind-the-worlds-first-full-length-virtual-reality-film