philip lelyveld The world of entertainment technology

18Jun/16Off

You’ll Soon See Michael Bay Explosions in VR

Michael-Bay_copyright_Paramount_Pictures_Photo-credit_Andrew-CooperThe Hollywood director, known for his explosive set pieces in action-packed movies, has this week revealed a collaboration with a VR production studio named The Rogue Initiative. Together, the pair will create original content that spans both VR and other interactive platforms. According to a press release, projects will feature the “gritty, danger-close action” that Bay has become known for thanks to his Transformers series alongside other blockbusters. Bay will also join the Initiative as a strategic advisor.

Joining him will be veteran film and television producer Lynda Obst and advisors like Cliff Plumer, Matthew Cohan, and Cody Simms.

See the full story here: http://uploadvr.com/youll-soon-see-michael-bay-explosions-vr/

16Jun/16Off

VR motion sickness alleviated with field of view alterations

640_117634_webThe approach changes the FOV in a way that many participants found imperceptible. "I was aware of work on change blindness--a concept in perceptual psychology that explains why people sometimes do not notice what would seem to be an obvious change in a scene," explains Fernandes, who himself has suffered from VR sickness. "So I wondered if this could be applied to VR: could we change a participant's FOV without them noticing?"

The team specifically targeted scenarios in which users move in the virtual environment in a way that intentionally differs from how they move in the real world.

These include games in which they are physically standing or sitting on a couch in their living room, while walking, running, driving, or flying in the virtual world.

Most of the participants who used the more subtle restrictors did not notice them, and all those who did notice them said they would prefer to have them in future VR experiences.

See the full story here: http://eandt.theiet.org/news/2016/jun/vr-motion-sickness-alleviated.cfm?utm_source=MIT+TR+Newsletters&utm_campaign=bf505b2c66-The_Download_2016_06_13&utm_medium=email&utm_term=0_997ed6f472-bf505b2c66-153894145

11Jun/16Off

6 of the Hottest Virtual Reality Companies Out There

In order to find the hottest virtual/augmented reality companies out there, we started with a chart from our friends at CB Insights that shows who the biggest players are when it comes to investing in AR/VR startups. We took the top-5 investors in this space and then had one of our on-staff PHDs come up with a sophisticated algorithm to determine which companies are the hottest as seen below:

(X means two VC firms have invested, not that they don't exist anymore.)

6_Hottest_AI_Companies

See the full story describing each one here: http://www.nanalyze.com/2016/06/6-hot-virtual-reality-companies/

11Jun/16Off

It’s a Good Thing the F-35’s $400K AR HMD Helmet Is Stupid Cool

Lt. Col. Christine Mau, 33rd Operations Group deputy commander, puts on her helmet before taking her first flight in the F-35A on Eglin Air Force Base, Fla., May 5, 2015. Mau, who previously flew F-15E Strike Eagles, made history as the first female F-35 pilot in the program. (U.S. Air Force photo/Staff Sgt. Marleah Robertson)

Lt. Col. Christine Mau, 33rd Operations Group deputy commander, puts on her helmet before taking her first flight in the F-35A on Eglin Air Force Base, Fla., May 5, 2015. Mau, who previously flew F-15E Strike Eagles, made history as the first female F-35 pilot in the program. (U.S. Air Force photo/Staff Sgt. Marleah Robertson)

The pilot can see through the base and walls of the aircraft, thanks to six cameras mounted outside the F-35. The “Distributed Aperture System” provides a 360-degree view of the plane’s surroundings, stitching together feeds from the corresponding external cameras based on where the pilot’s looking. It labels objects in her field of view with distance, bearing, speed, and altitude.

If the pilot feels that something she sees should be hit by a missile, or just wants a closer look, all she has to do it look at it to lock on, then flip a switch to zoom in, or fire away. Even when she’s looking elsewhere, the plane’s sensors are constantly looking for threats and keeping track of nearby wingmen, projecting relevant info onto the inside of the helmet’s visor.

...helmet-mounted displays since the 1980s. The key difference with this dome protector is the way it collates and visualizes info from all the plane’s systems.

See the full story here: https://www.wired.com/2016/06/course-f-35-comes-400000-augmented-reality-helmet/

 

11Jun/16Off

Univ of Washington Students demonstrate their HoloLens apps after a quarter of VR and AR design

img_2934It’s just about impossible to get your hands on Microsoft’s impressive mixed-reality HoloLens platform these days — unless you’re a computer science student at the University of Washington. Then you get to play with them whenever you want.

At least that’s the case for the students in CSE 481V, in which, according to the course description, you will “learn a ton about Virtual and Augmented Reality, get familiar with the latest technology and software, and build an app in 10 weeks.”

This is the first time the course has been offered in this fashion, with generous underwriting by local VR/AR players Microsoft, Oculus and Valve/HTC. The 36 students in the course had access to the HoloLens dev team and all the major headsets — there were 25 HoloLenses involved, which is probably more than have ever been in one place.

The class culminated in a sort of open demo day at the UW campus, where students could show off their work to the general public and serious players like Microsoft Research’s CVP Peter Lee.

See the full story here: http://techcrunch.com/2016/06/10/students-demonstrate-their-hololens-apps-after-a-quarter-of-vr-and-ar-design/

10Jun/16Off

‘Heroes’ star and ‘Lion King’ music producer invest in Limitless virtual reality character startup

Masi-Headshot-e1465563542407Limitless, a virtual reality startup created by a former Pixar and Bungie character designer, has closed its first round of seed funding from investors including music and film producer Jay Rifkin, who worked on “The Lion King” film’s original score; and Masi Oka, a game startup leader and former Industrial Light & Magic digital effects artist better known as the character Hiro from the NBC series “Heroes.”

Limitless debuted its technology at the Game Developers Conference (GDC) in San Francisco, along with a VR experience produced on its platform by the company’s first publicly-announced customer, the VR film company Motional. In the experience, a character named Gary the Gull asks questions and, using Limitless technology, understands user responses, reacting based on a preset script, depending on what users say and do.

See the full story here: http://www.geekwire.com/2016/limitless-vr-character-platform-closes-805k-funding-round-heroes-star-masi-oka-investor/

10Jun/16Off

Movie written by algorithm turns out to be hilarious and intense

Ars is excited to be hosting this online debut of Sunspring, a short science fiction film that's not entirely what it seems. It's about three people living in a weird future, possibly on a space station, probably in a love triangle. You know it's the future because H (played with neurotic gravity by Silicon Valley's Thomas Middleditch) is wearing a shiny gold jacket, H2 (Elisabeth Gray) is playing with computers, and C (Humphrey Ker) announces that he has to "go to the skull" before sticking his face into a bunch of green lights. It sounds like your typical sci-fi B-movie, complete with an incoherent plot. Except Sunspring isn't the product of Hollywood hacks—it was written entirely by an AI. To be specific, it was authored by a recurrent neural network called long short-term memory, or LSTM for short. At least, that's what we'd call it. The AI named itself Benjamin.

See the video here; http://arstechnica.com/the-multiverse/2016/06/an-ai-wrote-this-movie-and-its-strangely-moving/

9Jun/16Off

An Innovative Application Brings Augmented Reality to the Study of Science and History!

The LearnMore™ app, with its six companion posters, appeals to all ages and all educational levels. It is targeted to both new learners and life-long learners. Whether it’s exploring Thomas Edison’s lightbulb, the inner workings of a Model T Ford, the basics of human anatomy, the Wright Brothers historic airplane, the fundamentals of the Constitution or the magical symmetry of the solar system – all are accessible through LearnMore™.

The Revolution eMedia is currently self-producing the app, posters and content, but they have recently launched a Kickstarter fundraising campaign so that they can continue to develop the full spectrum of 3D elements, videos and voice overs and make these posters – and future posters – available to educational organizations and museums in addition to outreach for underserved communities.

See the full story here: http://www.digitaljournal.com/pr/2967555

9Jun/16Off

Augmented reality in the enterprise – moving from pipe dream to use cases?

dominic-hand-150x150For Hand, building a good AR business cases involves three steps:

  1. Proving the bottom line – compare the new AR process with existing one – how will it save resources and time?
  2. Tell a story the business can understand – give the business a story from the point of view of the service tech or factory worker, describing how their job will change for the better.
  3. Demonstrate the tech in action – show the business and service techs the technology. Demonstrate it in action to show the ease of learning/ramp-up.

What are the barriers to AR adoption?

The panel acknowledged barriers to adoption. Jay Wright, SVP and GM Vuforia, asserted that the technology is ready. Hand, thinks the AR tools are ready for pilots now. But VR tools aren’t ready yet. Vuforia Studio supports VR, but Hand sees a “lack of really good VR tech.”

VR/AR, he says, needs to be as unobtrusive as a pair of glasses, rather than a bulky distraction to those wearing the gear (and those around them). He’s “eagerly awaiting” better VR tech.

Culture change is another barrier. Hand pointed out that “cool” technologies can create their own barriers to acceptance.

See the full story here: http://diginomica.com/2016/06/08/augmented-reality-in-the-enterprise-moving-from-pipe-dream-to-use-cases/

9Jun/16Off

Virtual reality brings autism awareness to UK shoppers

Virtual reality has been used for the first time to increase the general public’s understanding of autism, with shoppers at intu Trafford Centre in Manchester donning headsets to experience a shopping centre visit from the perspective of an autistic child.

Recreating the sights and sounds of a shopping centre as experienced by someone on the autism spectrum, it is all part of work by the National Autistic Society and shopping centre owner intu to bring better support and awareness for autistic shoppers and their families.

It is the latest event in the National Autistic Society’ ‘Too Much Information’ public awareness campaign, launched in April to increase public understanding of autism. The charity found that 50% of autistic people and their families sometimes or often don’t leave their homes because they are worried about negative and judgemental responses due to a lack of understanding of autism.

Alex Marshall, the 10-year-old autistic star of the campaign film was at the launch and said: “I hate being in crowds and surrounded by too many people. Sometimes I need a lot of room, and when someone brushes past me, it’s as bad as someone pushing me. Small things can make me overwhelmed and have a meltdown.

See the full story here: https://www.intugroup.co.uk/media-centre/news/2016/june/virtual-reality-brings-autism-awareness-to-uk-shoppers/