Google I/O 2016: Google Set To Introduce Its Own Virtual Reality And Artificial Intelligence
Today, Google is about to unveil an advanced technology of virtual reality. Peter Rojas, an expert tech journalist, revealed that Android VR is prepared to be presented as an exclusive, standalone headset that won't need a smartphone to work.
The Analysts Findings About Android VR
However, Peter Rojas added that the upcoming Android VR will be not as vigorous compared to Vive or Rift. But, Android VR can give its users a much better virtual reality experience than the Gear VR.
"This year's focus will be virtual reality, no doubt," Jeff Kagan, an analyst, said, as per Computerworld. "I believe Google wants to be a leader in virtual reality and, in this marketplace where there are no leaders yet, I think they will try and secure their place in the front of the line."
See the full story here: http://www.parentherald.com/articles/44011/20160517/google-i-o-2016-google-set-to-introduce-its-own-virtual-reality-and-artificial-intelligence.htm
Singapore testing augmented reality to cut noise in public areas
The Nanyang Technological University and Housing Development Board are creating a system to simulate noise in the city. Housing designers will be able to listen to the simulated sounds and “see” how different noise sources interact with each other using a pair of AR headsets.
The proposal has received funding from the Ministry of National Development and National Research Foundation to develop the project, along with four others. A total of S$14 million was awarded to five research projects under the Land and Liveability National Innovation Challenge.
See the full story here: https://govinsider.asia/smart-gov/singapore-testing-augmented-reality-to-cut-noise-in-public-areas/
VRidge Streams VR from PC to Google Cardboard, Gear VR
For those looking for an affordable VR alternative, RiftCat has been busy developing an app called VRidge that streams virtual reality games from a PC to a smartphone over Wi-Fi. The beta is currently available for Android, but the company is also working on an iOS version. The most recent update added support for SteamVR and Razer’s open source OSVR project. The implications could be significant, especially when considering the cost of investing in a high-end VR headset, such as the $600 Oculus Rift or $800 HTC Vive, both of which still require a powerful PC starting in the $1,500 range.
The VRidge app works with more affordable VR headsets such as the $20 Google Cardboard and Samsung’s $99 Gear VR. However, one downside is that the platform does not yet support all games. Another involves problems with latency, since it is streamed wirelessly. The Oculus Rift and HTC Vive do not support wireless.
“And there’s a good reason for that, since there’s a considerable delay to factor in,” reports Digital Trends, noting that this has not yet “become a viable solution for commercial products.”
According to The Verge: “There’s already one company doing this, Trinus VR, but VRidge claims to have a ‘complete runtime replacement’ for VR titles, ‘with low level hooks that emulate Oculus.’ Right now VRidge can only do rotational tracking, not positional (basically, the same limitations as Google Cardboard and Gear VR), but these ‘low level hooks’ should give VRidge a theoretical way to do positional tracking with a phone.”
See the full story here: http://www.etcentric.org/vridge-streams-vr-from-pc-to-google-cardboard-gear-vr/
UK’s first virtual reality centre in Lincoln needs special agents to find the stolen Magna Carta
Players will have to use their best team-work and problem solving skills to think outside the box and save the world from imminent disaster, in just one hour.
Tension is the virtual reality company who is bringing the brand new type of entertainment not just to Lincoln, but to the UK.
Owners have spent £200,000 kitting out the former church on Croft Street in Lincoln and making it fit for the virtual reality centre.
Downstairs will be 'Tension Exit Games'. These are the games where groups work together
in a virtually reality to save the world in under an hour and 'exit the game' – such as the Magna Carta mission.
Upstairs will be 'Tension Virtual Reality'. It's split into four rooms for individual players to explore any virtual reality they choose.
See the full story here: http://www.lincolnshireecho.co.uk/8203-UK-s-virtual-reality-centre-Lincoln-needs/story-29275052-detail/story.html
First Look: Visit Albuquerque goes VR to attract tourists (Video)
Visit Albuquerque, which Thursday said that it would retire the Albuquerque Visitors and Convention Bureau name, also used its 35th annual meeting to announce a “Visit Albuquerque Viewfinder.”
The viewfinder project is slated to showcase Albuquerque’s people and places via 360-degree, immersive video, and will be set up in strategic locations across the country, including malls, airports and plazas in targeted cities like Dallas, Phoenix, San Diego and Chicago. It will also travel to trade shows and sales conferences.
CEO and president Tania Armenta said Visit Albuquerque is the first destination in the country to launch this type of viewfinder initiative. They plan to work with Owlized, a San Francisco-based startup that uses outdoor virtual reality viewers to connect people to the future or history of a place.
See the full story here: http://www.bizjournals.com/albuquerque/news/2016/05/13/first-look-visit-albuquerque-goes-vr-to-attract.html
The Virtual Reality/Augmented Reality Relationship
This week, Datamation offered an overview of the Silicon Valley Virtual Reality (SVVR) conference. The overall theme was upbeat.
A key question with which industry insiders must deal is the relationship between virtual reality and augmented reality (VR and AR). It’s a bit difficult because the two overlap but are distinctly different in terms of what they offer users, use cases and business models. Datamation’s David Needle found that SVVR creator Karl Krantz thinks that the two are far different:
The SVVR conference had only a few augmented reality exhibits. Krantz says he’s kept SVVR “hyper-focused on VR” because a lot of other conferences do both, but he thinks AR is a very different community, that tends to be more conservative and backed by big companies, where VR is more bottom up and accessible as evidenced by the many Kickstarter VR projects.
Krantz told Needle that the two eventually will merge, but in the interim VR will outpace AR. The latter, he said, is more difficult and VR is evolving more quickly.
See the full story here: http://www.itbusinessedge.com/blogs/data-and-telecom/the-virtual-realityaugmented-reality-relationship.html
Google I/O 2016: Android N, Chrome OS, virtual reality, and what else to expect
Android VR: here's something new. Google appears to be planning a new virtual reality platform based around Android. There are enough leaks — including from Google itself — to make this seem like a sure thing. The question is, what exactly will it look like?
The Wall Street Journal reported nearly a year ago that Google was working on new virtual reality features for Android. Then in February, the Financial Timesreported that Google was working on a Gear VR-style headset — something you'd be able to slide a phone into. Google already makes its Cardboard headsets, but this one would seemingly be more advanced.
Bloomberg reports that Tango will be used to assist virtual reality apps. If that's the case, it's easy to imagine this somehow tying into the Android VR announcement. (The Verge's Dieter Bohn floated that very idea not too long ago.) Point being, this could get very interesting.
See the full story here: http://www.theverge.com/2016/5/16/11676324/google-io-conference-2016-preview-android-n-cardboard-keynote
Virtual Reality Stroke Rehab Sees Real-World Results
The patient’s motion is translated to the computer
screen with a Kinect sensor — the same thing the Xbox uses. But MindMaze, the Swiss company where Kerman is medical director, aims to use the games on this system — called IOMI — to help patients transition from the hospital to a clinic and back home, using the virtual-reality rehab every step of the way.
If you want to be a star basketball or football player, you watch the greats. If you want to use your arm like you did before a stroke, you watch… yourself.
That’s the idea behind MindMotionPro, the company’s augmented reality technology. The patient wears a vest with active markers — not unlike what actors don for CGI in the movies — sensors that are picked up by a camera and displayed on a screen.
See the full story here: http://philadelphia.cbslocal.com/2016/05/15/virtual-reality-stroke-rehab/
China Internet Titans Take On Virtual Reality
China's internet giants are taking on the world of virtual reality, but instead of hedging their bets on creating headsets like Sony and Facebook, Chinese companies have chosen to fund startups and focus on content development.
Alibaba (BABA) is focused on using VR to improve the online shopping e-commerce experience
Tencent is trying VR for gaming, but also streaming live concerts
Baidu's video unit is working with over 300 VR companies in all areas of VR
See the full story with 2 minute video here: http://www.bloomberg.com/news/videos/2016-05-16/china-internet-titans-take-on-virtual-reality
Acer to help build StarVR virtual reality headset
The VR headset, first unveiled at E3 2015, is a bit different to its competitors as it offers a 210-degree field of view, which provides full immersion around the viewer's peripheral vision. That trumps other headsets, which tend to max out at around 100-degrees. It also has a whopping 2560x1440 pixels per eye and comes replete with all manner of position tracking features.
“By partnering with Acer we shift gears yet again to firmly position us as the leader in top-end VR experiences,” says Starbreeze CEO Bo Andersson Klint.
See the full story here: http://www.sciencefocus.com/article/gadgets/acer-to-help-build-starvr-virtual-reality-headset
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