Microsoft says it will start shipping a developer version of its augmented reality device, HoloLens, for $3,000 by the end of March
Microsoft says it will start shipping a developer version of its augmented reality device, HoloLens, for $3,000 on March 30.
That's around the same time Facebook's Oculus will begin shipping the consumer version of its Rift virtual-reality headset for $600. HoloLens differs from the Oculus Rift in that it makes the viewer see three-dimensional objects in the real world, rather than blocking out the real and replacing it with a 360-degree fictional universe.
See the full story here: http://www.usnews.com/news/business/articles/2016-02-29/microsoft-to-ship-developer-hololens-for-3-000-in-march
Virtual Reality ‘Heroin Cave’ Could Help Smack Addicts Kick Habit
Addicts in a new study at the University of Houston will strap on virtual reality headsets and navigate a "heroin cave" to help them try and kick their addictions.
Researchers are looking to see if making their way through a simulated house party crammed with stimuli aimed at evoking cravings for the drug will help better equip those who suffer from addiction to do so in the real world.
The heroin environments, a house party where the drug is snorted and one where it is injected, took nearly a year to complete to ensure realism, its creators said.
Data from Bordnick's past virtual reality studies on other types of addiction such as cigarettes have shown that participants report a higher level of confidence to resist temptation in the real world after learning coping skills in virtual environments.
See the full story here: http://www.nbcnews.com/science/science-news/virtual-reality-heroin-cave-could-help-smack-addicts-kick-habit-n527556
Augmented Reality Computer Vision Startup Wrnch Gets $1.8M Series A Led By Mark Cuban
“As a diversified technology investor, I have a ring side seat to watch how AR/VR is set to change the world,” said Cuban in a statement. “I am excited to help the wrnch become the go-to tool for computer vision development.”
This funding will allow Wrnch to weather the commercialization phase and prove the business model surrounding their core engine, Kruszewski says.
“We’re working with the various crackerjack computer vision team units on actual production stuff right now,” Kruszewski said. People running Wrnch’s engine will eventually be able to use it to “make mass market Magic Leap kinds of experiences” across devices.
See the full story here: http://techcrunch.com/2016/02/26/augmented-reality-computer-vision-startup-wrnch-gets-1-8m-series-a-led-by-mark-cuban/
Sony files patent for ‘Powerglove’-like controller
The system centers around a finger-tracking flex sensor, a separate contact sensor that registers when the user touches a physical object and a communications module that sends this data to a VR headset where it is incorporated into the simulated experience.
The filing describes the system as "a trackable object that is configured to be illuminated during interactivity" with "at least one inertial sensor for generating inertial sensor data" which sounds a lot like a more dextrous iteration of the PS3's Move motion controller. With it "users collaborating may use their gloves to touch objects, move objects, interface with surfaces, press on objects, squeeze objects, toss objects, make gesture actions or motions, or the like," the claim said of this emergent tech," the filing states.
See the full story here: http://www.engadget.com/2016/02/27/sony-files-patent-for-powerglove-like-controller/
Virtual Reality Lets MMA Fans Feel the Punch
Bellator MMA, the mixed martial arts league owned by media giant Viacom. But where other sports are using VR to capture live action, Bellator plans to go behind the scenes and let viewers experience fighters’ pre-bout rituals, practice rounds and training regimens.
Jason Jordan, the league’s chief operating officer, professes himself underwhelmed with the current state of VR game footage—a sentiment widely shared by analysts and sports fans, who say the experience is little more immersive than conventional broadcasting.
"Everyone is throwing a lot on the walls to see what sticks," Jordan says.
That’s why Bellator isn’t bothering with the fights at all. MMA fighters don’t represent cities, colleges or nations in the way that teams do. So the leagues have capitalized on individual personalities, turning fighters like Ronda Rousey and Kimbo Slice, the YouTube street fighting sensation, into household names. Jordan says VR could bring fans exponentially closer to experiencing what a fighter goes through.
At a recent fight in Houston, the challenges of shooting in VR were painfully clear. A VR videographer strapped into a complicated camera rig had to jostle for space amid dozens of traditional broadcast cameras. As Kimbo Slice strode across a narrow runway, enshrouded in fog, cameramen jogged backward to capture his movement, leaving little room for the VR guy, who trailed behind. It wasn’t much easier in the training room, where the VR camera got in the way of pre-fight sparring and grappling.
See the full story here: http://www.bloomberg.com/news/features/2016-02-25/virtual-reality-lets-mma-fans-feel-the-punch
Virtual reality hype runs amok at MWC 2016, as mobile industry crowds onto bandwagon
[Philip Lelyveld note - lots of pictures in the story]
The mobile industry obviously believes VR is way more than just hype. They are behind it in a big, big way.
That could mean one of two things, I think.
Either this is going to create an unstoppable momentum that pushes VR into the mainstream this year.
Or the mobile industry is chasing fool’s gold and is going to be in for a huge disappointment.
Either way, at long last, consumers will get to cast the deciding votes with their attention and their wallets.
4D VR experience video - https://vine.co/v/ir6MPMdnAB9
See the full story here: http://venturebeat.com/2016/02/25/virtual-reality-hype-runs-amok-at-mwc-2016-as-mobile-industry-crowds-onto-bandwagon/
These Two School Districts Are Teaching Through Virtual Reality
Students in the San Francisco Unified School District and Polk County Public Schools in Florida are the first to use Nearpod VR virtual reality lesson plans. Using branded Google Cardboards, teachers can send classes on over 25 virtual field trip lessons that will offer first-person tours of the ancient pyramids of Egypt, the caves on Easter Island, the marine biomes of the Great Barrier Reef, Mars, patriotic landmarks across the U.S., and the tallest buildings in the world in Dubai.
“In addition, teachers can create their own VR lessons by searching for thousands of interactive panoramic images within the Nearpod content tool,” Nearpod co-founder and CEO Guido Kovalskys says. “The possibilities are endless.”
Brandon Farwell, partner at Rothenberg Ventures, which invested in Nearpod, believes virtual reality is a platform that influences numerous verticals broadly across enterprise and consumer.
See the full story here: http://fortune.com/2016/02/25/school-districts-teaching-through-virtual-reality/
Men are unlocking the virtual reality of being a woman. Get ready
Recent research has looked beyond how the technology could be used to increase Facebook’s profits. In one mental health study, by UCL and the University of Barcelona, patients entered the virtual world where they were asked to talk to a child and stop them from crying.
After a few minutes they were transferred to the child’s POV, and replayed the comforting words they’d given a few moments earlier. And thus, self-help takes on a whole new meaning.
“Virtual reality could remove the cognitive biases that we face in our day to day lives in the professional world” explains Liv Erickson, VR Developer and Evangelist at Microsoft.
“When we start to see a wider adoption of avatar technologies, I'd imagine that we'll also see a corresponding drop in cognitive bias around race, age, and gender.”
Right now the VR industry itself is enjoying an almost utopian, discrimination-free existence, according to a number of women I spoke to (though the majority of tech workers are male, of course).
See the full story here: http://www.telegraph.co.uk/women/life/men-are-unlocking-the-virtual-reality-of-being-a-woman-get-ready/
Netflix is going big on 4K but no virtual reality
Netflix is ramping up the production of ultra-high definition 4K and so-called "high dynamic range" (HDR) content this year but the streaming service isn't jumping into virtual reality anytime soon.
Netflix will have 600 hours of 4K content on its platform by the end of the year and the company is also gearing up to launch HDR support. Season 1 of "Marco Polo" and season 2 of "Daredevil" will be the first shows available in HDR.
"We think there's a great opportunity for VR in gaming and the gaming space is going to be an interesting place for them to explore it. We don't see an opportunity right now in the near-term for Netflix and VR, but we do want to watch how great story tellers use this technology, because at the end of the day, what you really see is when consumers really engage with great storytelling there's a great opportunity and that's what we really want to see," Jaffe said.
See the full story here: http://www.cnbc.com/2016/02/25/netflix-is-going-big-on-4k-but-no-virtual-reality.html
Fold Your Coke Box into a Free Virtual Reality Viewer
[Philip Lelyveld comment - this is a seriously low end cardboard viewer. Good marketing but not a good viewer.]
See the full story here: http://fortune.com/2016/02/24/coca-cola-vr-cardboard/
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