philip lelyveld The world of entertainment technology

17Apr/15Off

A startup called Light uses a cluster of small camera modules to create top-notch photos. First stop: Your smartphone.

light.r2x519Light aims to put a bunch of small lenses, each paired with its own image sensor, into smartphones and other gadgets. They’ll fire simultaneously when you take a photo, and software will automatically combine the images. This way, Light believes, it can fit the quality and zoom of a bulky, expensive DSLR camera into much smaller, cheaper packages—even phones.

See the full story here: http://www.technologyreview.com/news/536816/a-way-to-get-much-higher-resolution-selfies/?utm_campaign=newsletters&utm_source=newsletter-daily-all&utm_medium=email&utm_content=20150417

17Apr/15Off

Vuzix is building an Augmented Reality IP portfolio

 two patents, one covering gesture controls of 3D virtual objects, including within augmented reality applications and the other ambient light management in see through wearable displays; US Patent number 6243054 and US Patent number 6559813 respectively. These patents add to the 50 patent and patents pending already part of Vuzix' patent portfolio and further strengthens the Company's Intellectual Property (IP) position in the wearable technology space. Vuzix places a strong emphasis on IP, and as a result has developed a relevant and constantly expanding portfolio of owned and licensed IP. 

See the full story here: http://www.prnewswire.com/news-releases/vuzix-acquires-two-new-patents-in-wearable-display-space-300066986.html

17Apr/15Off

Video: GTA 5 Enters Virtual Reality With This Oculus Rift Mod

[Philip Lelyveld note: Experimentation has already found that you can't just 'turn on' a VR experience in a game.  It requires redesign.  Thankfully, this article mentions that.]

A rudimentary modification to GTA 5 on PC has allowed Oculus Rift owners to view Los Santos in virtual reality for the first time.

Footage published on YouTube shows players stepping into the skin of protagonists Michael, Trevor, and Franklin, using an Oculus Rift DK 2 to simulate the game in first-person mode.

Though developer Rockstar North has not officially provided Oculus Rift support for its latest Grand Theft Auto title, players have found a way around this by using the latest version of VorpX, which is a software program that allows various game builds to be compatible with VR.

For now, the experiment only offers basic VR functionality, in that head movements are used to move the first-person camera. Due to the game's code not being optimised for virtual reality, the results may be unpleasant and uncomfortable for some users.

See the full story here: http://www.gamespot.com/articles/video-gta-5-enters-virtual-reality-with-this-oculu/1100-6426669/

17Apr/15Off

Virtual reality may be effective tool for evaluating balance control in glaucoma patients

2-virtualrealiThe team of ophthalmologists, vision scientists and engineers studied 42 patients with open-angle glaucoma and 38 healthy subjects as a control. The subjects wore Oculus Rift stereoscopic goggles that can simulate different settings while standing on a force platform, a device that measures balance and movement. Measurements were recorded by the force platform, including when the goggles simulated movement such as moving through a tunnel or a spinning floor, and when the goggles were not worn or were not providing visual stimulation.

During simulated movement, researchers found that participants made balance adjustments that were an average of 30 to 40 percent more pronounced in glaucoma patients than in healthy subjects, who were able to regain balance more quickly than those with glaucoma. The study authors suspect that the pronounced lack of balance control in the subjects with glaucoma may be related to the loss of retinal ganglion cells caused by the disease, which leads to slower visual processing and impaired motion perception.

The study also found that the degree to which balance was lost was strongly linked to a history of falls, which validated the study's methods and metrics. The researchers hope that future studies using this paradigm will help ophthalmologists better understand the relationship between risk of falls and retinal ganglion cell loss in people with glaucoma.

See the full story here: http://medicalxpress.com/news/2015-04-virtual-reality-effective-tool-glaucoma.html

17Apr/15Off

First Quantum Music Composition Unveiled

Quantum musicThey begin by thinking of the seven notes in a quantum octave as independent events whose probabilities add up to one. In this scenario, quantum music can be represented by a mathematical structure known as a seven-dimensional Hilbert space.

A pure quantum musical state would then be made up of a linear combination of the seven notes with a specific probability associated with each. And a quantum melody would be the evolution of such a state over time.

An audience listening to such a melody would have a bizarre experience. In the classical world, every member of the audience hears the same sequence of notes. But when a quantum musical state is observed, it can collapse into any one of the notes that make it up.

And since this process is random for all observer, the resulting note will not be the same for each member of the audience.

The researchers go on to discuss the strange quantum phenomenon of entanglement in the context of music. Entanglement is the deep connection between quantum objects that share the same existence even though they may be in different parts of the universe. So a measurement on one immediately influences the other, regardless of the distance between them.

There is one obvious problem, however. Nobody knows how to create quantum music or how a human might be able to experience it. Svozil and Putz’s work is entirely theoretical.

See the full story here: http://www.technologyreview.com/view/536781/first-quantum-music-composition-unveiled/?utm_campaign=newsletters&utm_source=newsletter-daily-all&utm_medium=email&utm_content=20150416

17Apr/15Off

Stanford Prof. proposes a Stronger Alternative to BitCoin

[Philip Lelyveld comment: this is why I try to say 'virtual currency' instead of 'Bitcoin.']

The system was introduced to the world in 2008 in a technical paper released under the pseudonym Satoshi Nakamoto. Its design was significant for showing a way for a pool of contributors that don’t necessarily trust each other to collectively create a system to verify transactions. But the way Bitcoin achieves this makes it slower and less secure than is ideal for a system meant to become part of the world’s financial infrastructure, Mazières says.

Mazières’s new cryptocurrency protocol, called SCP, is being adopted by a nonprofit called Stellar to replace a Bitcoin-inspired system meant to make financial services cheaper and more widely accessible in the developing world (see “Bitcoin-Inspired Digital Currency to Power Mobile Savings App”). Stellar’s original system was modeled on one developed at the startup Ripple Labs, which is using it to help banks and other financial organizations move money faster (see “50 Smartest Companies 2014: Ripple Labs”).

Bitcoin’s design rests on a process called “mining,” in which people run software that races to solve mathematical puzzles.

However, it currently takes around 10 minutes for a new transaction to be confirmed by the miners, and mining is very energy intensive (Bitcoin miners together consume as much electricity as Ireland, researchers estimated in 2014).

The new SCP system also relies on people running software that communicates over the Internet, but trust is not enforced through mining. Instead, each person running the software must identify a few other trusted participants to correctly apply the cryptographic rules used to validate transactions. Each instance of the software will recognize transactions only once a certain majority fraction of its trusted partners have also signed off. And the trust relationships are all public.

See the full story here: http://www.technologyreview.com/news/536641/a-new-competitor-for-bitcoin-aims-to-be-faster-and-safer/?utm_campaign=newsletters&utm_source=newsletter-daily-all&utm_medium=email&utm_content=20150416

15Apr/15Off

Google Glass mark X gets eye-tracking with new patent

google-glass-eye-tracking-technology-patent-leakedThe patent that is fueling the rumors about Google Glass describes a complicated technology that uses prisms to take photos of the eyes and juxtapose the data from that photo (the direction the eye is looking at) and synchronizing the images captured by the video feed and with GPS data in order to provide relevant information about the location you’re pointing at.

See the full story here: http://www.geeksnack.com/2015/04/14/google-glass-mark-x-gets-eye-tracking-with-new-patent/

15Apr/15Off

WorldViz Raises Series A Funding from Intel Capital

WorldViz, the company that powers virtual reality, today announced that it has raised an undisclosed amount in Series A funding from Intel Capital, Intel’s global investment organization. The investment will be used to advance the development and distribution of WorldViz’s virtual reality applications for the enterprise.

“Intel’s commitment to WorldViz is a strong statement that the enterprise virtual reality market is poised for rapid expansion and WorldViz is positioned to capture this growth,” said Andy Beall, CEO of WorldViz. “Virtual reality in the enterprise will enable businesses to transform the way they communicate, design and train. With Intel’s long-standing history as a leader in enterprise computing we’re eager to begin this partnership and the next phase of our business growth.”

“By combining the company’s software and Intel’s RealSense 3-D technology, developers and ODMs will be able to rapidly create virtual reality content and deploy it on a wide range of devices for a fully immersive experience,” Bryant added.

See the full story here: http://www.worldviz.com/newsletter/worldviz-raises-series-a-funding-from-intel-capital?utm_source=VR+Digest&utm_campaign=7fa17fefa7-VR_Digest_Issue_11&utm_medium=email&utm_term=0_54068a0706-7fa17fefa7-74843441

15Apr/15Off

First Person Immersive Animation Tool

Philip Lelyveld comment - this Masters Thesis VR work demonstrates the potential of using Unity, Oculus Rift DK2 and Leap Motion controller to manipulate and create virtual objects.

Source: https://www.youtube.com/watch?v=bou9RzMZNks&utm_source=VR+Digest&utm_campaign=7fa17fefa7-VR_Digest_Issue_11&utm_medium=email&utm_term=0_54068a0706-7fa17fefa7-74843441 

 

 

14Apr/15Off

Eating the Uncanny Valley: Inside the Virtual Reality World of Food

uncannyvalley_moldsMyo Studios is banking on the notion that providing an enhanced visual experience through virtual reality will markedly up its food blog’s ante. Users will be able to “sit down in front of a steak from some restaurant, even though there’s no reservation for three months.” The VR food blog will also be able to “teach someone to cook from a first-person perspective.” DePaula-Santos told me, “One of my hopes is to not just take photographs of food, but also be able to animate it. If you see a sizzling steak in front of you, that’s just one way of stimulating more senses.”

“What about smell?” Perception Fixe is not quite there yet—it is only a visual virtual reality experience. 

...what about the all-important act of actually consuming food in the VR world? Word of mouth led me to an ongoing project out in LA, ...

Project Nourished—created by Kokiri Labs and its founder, the ever-entrepreneurial Jinsoo An—bills itself as a “gastronomical virtual reality experience.” This mashup of molecular gastronomy and virtual reality allows users to “experience fine dining without concern for caloric intake of other health-related issues.”

...here’s the deal: You put on your VR headset, Oculus or otherwise; you lift your “food detection sensor,” which, at this stage of development, looks like nothing more than a wooden fork with two prongs wrapped in tinfoil; you eat a hydrocolloid—a flexible substance that is “viscous, emulsifiable, and low caloric”—that has been shaped in a 3-D printed mold to “add physical characteristics to the ‘faux’ food.” Then, with the help of a motion sensor, an aromatic diffuser, and a bone conduction transducer (more on that later) you experience a gourmet meal with no downside in the way of calories, carbs, or allergy-inducing ingredients.

The first three foods to be replicated in hydrocolloid form? Sushi, steak, and apple pie. 

Despite its humble roots as a one-man endeavor, Project Nourished has ballooned into a multi-headed beast with a total of 11 creatives, each with varying backgrounds, including Mike Resendez, the molecular mixologist from The Bazaar’s Beverly Hills outpost, and Mark Manguera, the co-founder of LA’s Kogi and Chego.

As hard as it is to get smell right, hitting the mark when it comes to replicating texture or toothsomeness is even more difficult.

...Project Nourished is being pitched as a possible remedy for anorexia, bulimia, diabetes, heart disease, obesity and allergies.

See the full story here: http://munchies.vice.com/articles/eating-the-uncanny-valley-inside-the-virtual-reality-world-of-food