Unity Technologies Unveils Vision Virtual and Augmented Reality Summit
Unity Technologies announced Vision Virtual and Augmented Reality Summit, a new conference focusing on the development of Virtual and Augmented Reality products across industries with the mission of bringing together artists, engineers, programmers, designers, musicians, directors and producers, hardware manufacturers, researchers and other innovators from around the world to meet, discuss, and explore the potential of these emerging platforms. The event will take place at the Loews Hotel in Hollywood from February 10-11, 2016.
Unity Technologies will be joined at Vision Summit by the industry's most important contributors to the spheres of Virtual and Augmented Reality hardware and software development such as Oculus, Qualcomm Connected Experiences Inc., Sony Computer Entertainment, and Valve where they will demonstrate their technologies.
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What Are We Looking For?
Engaging content relating to virtual and augmented reality! Think about what you would like to see.
Here are some ideas:
Postmortems – Discuss your VR/AR project from start to finish. What went well? What would you have done differently, given what you know now? What was challenging? These are best presented by two speakers who represent different facets of development, such as art and programming.
Specific Workflow – Have you perfected one aspect of development, such as music and sound integration or heads-up user interface? Take the audience through the process of implementing your solution. The best workflow talks demonstrate both the need and the solution – why is this important, and how can it be accomplished? A session attendee should be able to walk away from the talk with the ability to implement your solution in their own project.
Best Practices – Are you the authority on one aspect of VR/AR technology or development? Share your specific expertise in a broader format than a workflow session. A good talk will briefly introduce the topic, then present solutions to known issues and complications. Come prepared with specific, concrete examples.
Advanced Technical – Good high-level advanced talks are difficult to pull off. It's OK to give very advanced talks for experienced users, but be clear about your audience requirements. Advanced talks are usually "did you know?" material backed up by practical examples. Did you know you can stream content to create endless worlds? Did you know you can write your own inspectors? Did you know you can modify the Maya exporter pipeline?
Showcase – Are you on the cutting edge of VR/AR content or technology? Inspire the audience with a demo that pushes the boundaries of what we thought was possible. Expect these to appear as a series of short presentations in one session, unless you have a very compelling reason to need more time.
Visuals – You have a gorgeous-looking project. How did it get there? What tools and techniques did your team utilize to achieve your look?
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