philip lelyveld The world of entertainment technology

28Aug/15Off

Qualcomm Institute Convenes Conference on Future of Virtual Reality

WAVE_FutureofVRExperts from academia and industry will share their insights into the future of virtual-reality technologies and content at the first annual Future of Virtual Reality conference. The 2015 event takes place Tuesday and Wednesday, Sept. 8-9, in Atkinson Hall, the headquarters of Calit2’s Qualcomm Institute on the UC San Diego campus.

Funding for the Future of Virtual Reality conference is provided, in part, by a grant from the Calit2 Strategic Research Opportunities (CSRO) program of the Qualcomm Institute.

The institute is uniquely positioned to be a partner for companies wanting to enter the virtual reality marketplace because of its cutting-­edge visualization and virtual reality laboratories, and its world­-class research activities in real-­time graphics and 3D user interaction. The Qualcomm Institute houses a variety of unique, gold­-standard 3D visualization systems, such as the StarCAVE, the NexCAVE, the TourCAVE, and the WAVE, all of which are equipped with 3D tracking systems to allow for the prototyping of immersive VR software applications.

The sessions planned for the Future of Virtual Reality conference reflect the breadth of open topics in the VR field, including display hardware, panoramic cameras, content generation, spatialized audio, user interaction, social applications of VR, and so on.   For university researchers one of the underlying issues is that VR applications can be very hardware dependent because they depend on the existence of specific types of input devices or display devices. Although VR applications are designed at the Qualcomm Institute to run on a variety of graphics cluster-based systems, including the StarCAVE, WAVE and even head-mounted devices such as Oculus Rift, they do not run on mobile devices.

See the full story here: http://www.calit2.net/newsroom/release.php?id=2578

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