Your brain isn’t ready for virtual reality
The damage caused to our bodies and minds by our time in cyberspace is well-documented and beyond argument. The American Psychological Association has released numerous reports on “the psychological toll of the smartphone,” citing study after study after study finding strong positive correlations between heavy smartphone usage and the symptoms of anxiety, depression, insomnia, and other symptoms of mental illnesses. Video games may produce some cognitive and problem-solving benefits, but they alsomake even moderate gamers more anxious socially phobic. The oft-mocked psychopathology of Internet addiction is breeding generations who seek to calm the symptoms of heavy Internet use with more Internet use.
Virtual reality is no different a false escape—and is likely worse.
Early adopters and developers of VR content and hardware reported “virtual reality sickness”—a form of motion sickness caused by the disconnect between an immersive visual world that simulates movement and action and a body that is typically static. Oculus founder Palmer Luckey recently described the jump between VR and the real world as no more a mental shift than leaving a movie theater, but the many threads, mods, and websites solely devoted to calming the VR-fueled mind and body would say otherwise.
See the full article here: http://www.dailydot.com/opinion/your-brain-isnt-ready-for-virtual-reality/
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