We’re going to examine three specific axes on which VR creators will be forced to make a choice.
Do you want your content to create empathy and drive human connection, or will you build experiences that spread hate and fear?
Does your experience empower the user with useful information and unique experiences or exploit them for their cash and their data?
Does your game authentically create a fun and engaging experience, or are you slapping a coat of paint on some 3D models and using loopholes in human psychology to keep people sucked in.