philip lelyveld The world of entertainment technology

30Jun/16Off

Google Daydream VR: Google’s Way of Addressing Virtual Reality

FINALDaydreamRefernceDesign.0-1200x675 daydream-ready-smartphone-android-vr-1200x676[Philip Lelyveld comment: Google Daydream is supposed to standardize VR across android platforms, avoiding the multi-version android problem of a few years ago.]

With the introduction of Google Daydream, Google’s VR division finally showed the world what Google’s vision for VR is and perhaps where we can expect VR to go. Google’s Daydream platform makes several nods to Facebook’s Oculus platform in their UI and use of a controller, both of which look strikingly similar to what Facebook’s Oculus has done with the Rift.

Google’s Daydream VR platform is a way for Google to finally reign in many of the VR devices and decisions under one performance profile, and more importantly experience, before there is too much fragmentation. Google appears to be trying to prevent the mess that they had with Android in the early days when it came to different operating system versions and hardware specs. Daydream will enable device makers and developers to both deliver a certain level of experience based on the Daydream software and hardware specifications. In fact, Google has developed both a reference platform for Daydream as well as announced plans to develop their own Daydream device that will likely serve as a platform for Daydream developers.

 Additionally, Daydream devices will start to trickle out in the fall from the likes of Samsung Electronics, HTC, LG Electronics, Xiaomi, Huawei, ZTE, ASUS and Alcatel. That’s quite the lineup of OEMs already committed to Daydream and the most interesting addition being Samsung, who already has a VR play in partnership with Facebook’s Oculus in the GearVR. Perhaps Samsung wants to enable both platforms on their devices if they can and hedge their bets by supporting both platforms on their devices.
Google needs to address the fact that they believe that 60 FPS is a good enough experience for VR even though there are going to be applications that will call for 90 FPS, especially in games.
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