philip lelyveld The world of entertainment technology

21Aug/16Off

Hands-on: Crytek’s ‘The Climb’ with Oculus Touch Feels Like an Entirely New Experience

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Traversing the mountain face was easy, and while it left my arms tired (as I was constantly grasping for handholds) the results are so much more satisfying when you’re mimicking the movements of reaching and grabbing, instead of craftily manipulating a gamepad and craning your neck for purchase.

Moving your arms to reach for a new grip changes your point of view in the direction of the next hand hold, so even though your head is fairly immobile, you feel like you’re traveling left, right, up or down depending on your chosen direction. While this doesn’t sound technically appealing (any undue movement is usually a bad thing in VR), it felt more like I was pulling the world with me, and that I had a tight control over my locomotion even if it was exaggerated to help me move from handhold to handhold. Even making a risky jump to a next handhold felt like a natural movement, if only because I was engaging more with the physicality of the game than I would have otherwise.

See the full story here: http://www.roadtovr.com/crytek-the-climb-oculus-touch-feels-like-an-entirely-new-experience/

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