PlayStation VR provides a lot of bang for your virtual reality buck
While I've been able to endure multi-hour sessions in other VR hardware, the PlayStation VR is the first headset I've been able to actually enjoy spending time in for hours on end without needing any significant breaks to let my face get air and decompress (though eye strain can still be a problem after prolonged use). It's a design that I strongly encourage other VR companies to shamelessly steal if they want VR to really be something people can enjoy for long time periods.
At only 1920 x 1080, the display on the PSVR is a bit less pixel-packed than the 2160 x 1200 screens on its PC-based competition
The relatively low resolution doesn't mean the full-blown return of the dreaded "screen door effect" that was so noticeable on the 1280 x 800 screen of the Oculus Rift DK2. But it does mean the individual pixels are much easier to pick out when looking at a VR scene. Playing Job Simulatoron the PSVR, you're much more likely to notice distracting jagged edges on the sides of in-game objects and characters than if you were playing on the HTC Vive, for instance. And in a game like Batman: Arkham VR, trying to read small type on an in-game clipboard just resulted in a blurry mess up close. These kinds of problems also exist on higher-resolution headsets, but they're more noticeable on the lower-resolution PlayStation VR.
See the full story here: http://arstechnica.com/gaming/2016/10/playstation-vr-provides-a-lot-of-bang-for-your-virtual-reality-buck/
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