philip lelyveld The world of entertainment technology

6Nov/16Off

Should virtual reality forget about video games and try something new?

cwy7hvnusaa0zo1At PAX Australia on Friday, broadcaster and panel host Nic Healey went and asked the question: "When am I going to get my virtual reality Skyrim?"

Five leading local voices in VR development were in Melbourne to discuss the VR "hype train," and some of the day's biggest themes were existential. Most of all, how much should the emergent industry take from traditional gaming, and how much should it leave behind?

Sally Kellaway, the senior VR audio designer for Zero Latency, works at a Melbourne startup that's created free-roam VR in an area about the size of a basketball court.

"We have just made a couple that are 12-minutes long, and it's so we can offer a range of different genres and different experiences," she said. "I feel like bite sized content is quite good. It means you can jump in and then jump out again. Try something new."

 Part of the challenge is letting go of your control as a developer. "It's almost as if you're designing the game with the person [experiencing it]," she added. "They have so much more agency and a leader role, almost, in the experience they're going to have."
wasn't games to begin with," he said.
"We're essentially appropriating a space that has existed since the 1960s  ... VR design and game design are not mutually exclusive, but they don't always overlap."
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