“While I fully support the idea of students becoming more familiar with programming and software development tools, I believe that it is creatives and visionaries that are needed to identify the ways in which the technology can be used.”
According to Vaughan, they will be the ones who will identify problems that can be solved using
AR technology.
Then again, why can’t students—or children, for that matter—be creative and visionary, as well as problem-solvers? AR and VR tools should enable students of all ages, especially children, to not only experience the world they live in, but also to play around and create new experiences. After all, play is serious business. And if there’s one thing children know how to do, it’s play.
See the full story here; http://www.howdesign.com/web-design-resources-technology/beyond-the-screen-the-future-of-virtual-augmented-reality-in-design/