My problem with a lot of VR, especially 360 video, is that nothing really goes on behind you, while reducing the director's ability to manipulate time, space and perspective to tell a story. Remember, Remember, from Kevin Cornish, and Moth and Flame Productions. a live action 360 video, takes place during an alien invasion. It's one of the most inventive and cinematic experiences I had at the Arcade, but again I wonder if it might have been just as good as a film. Of course there's really no market for short films, while there will soon be a market for these kinds of VR experience.
Finally, no Arcade would be complete without a game. Bebylon Battle Royale was brought to the Festival by tiny LA start up, Kite and Lightning. You are in an arena driving a hovercar trading punches (and bombs) with an opponent. It takes place in a world where the fountain of youth was found, turning the entire civilization into greedy, violent babies. The company plans to turn Bebylon Battle Royale into a massive multiplayer environment, where additional player can sit in the stands and interact with the gladiators, throwing rotten tomatoes, etc.
Even sampling one third of the Tribeca Arcade's offering, one is struck by the rapid pace of the medium's development. Indeed, Tribeca should think about spinning off it's interactive hub into its own Festival. As such, it could be in a larger venue that offers more stations, which would mean more through put, and more people getting a taste of the promise of this amazing medium.
See the full story here: https://www.forbes.com/sites/charliefink/2017/04/24/epic-virtual-reality-experiences-at-tribeca-film-festival-through-april-30th/#6bd6404e4d94