Filmmaker Steven Soderbergh: Virtual reality ‘is never going to work’ for real movies
[Philip Lelyveld comment: I guess he hasn't been to a play in a while. Filming an entire play from one seat doesn't create a good film-going experience, but the theatre director can create a good in-theatre experience. Having just created Mosaic, he should know better than to say VR doesn't work for long form because I can't use cinematic language in VR. ]
“I wish I could short VR, because in a narrative space, I don’t think it’s ever going to work,” Soderbergh said when I asked about virtual reality during an event at HBO’s Seattle office this week. “It’s going work in 10- to 15-minute bursts as an immersion into something, but it is never going work in a long-form narrative space. There are too many things that you’re giving up that are crucial to a viewer’s locking in to a narrative.”
The first problem, Soderbergh said, is the lack of a reverse shot in virtual reality. This is the film technique that puts the audience in the position of one character, looking directly at a second character, and then flips the perspective to look back at the first character from the perspective of the second.
See the full story here: https://www.geekwire.com/2017/filmmaker-steven-soderbergh-virtual-reality-never-going-work-real-movies/
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