by Michael Naimark
The first half-semester was pretty easy on the students. They sat back through several weeks of richly audiovisual presentations on “VR / AR Fundamentals.” They unboxed and set up all five major VR platforms, then curated and experienced dozens of VR titles. They enjoyed the buzz of our “VR / AR News of the Week” class time.
But by the last two weeks of the semester, the students were neck-deep in highly experimental production, working through sleepless weekends, and were both excited and frustrated. We were all in over our heads. I sent frantic emails to my best-and-brightest VR colleagues for advice (which also validated that we were working on hard, timely issues). By showtime at the end of the semester, some things worked and some things didn’t.
This is a brief report — and exhibition venue — about teaching two rounds of “VR / AR Fundamentals” at NYU Shanghai. Its purpose is to share what we’ve learned, highs and lows, to help others working in VR and AR, and to encourage others to do the same.
See the full, long article here; https://medium.com/@michaelnaimark/students-pushing-boundaries-ce13a4950f46