About 41 guests were invited to partake in Remnant’s culinary adventure, which unfolded over several hours and three courses. The interactive elements were introduced slowly as the night progressed. During the appetizer course, projection mapping, sound effects, and actors were used to establish the narrative, while the chefs served up canapes and other comforting, familiar snacks to set the tone.
The second course incorporated augmented reality. Guests were given iPads and used them to interact with virtual objects on the tables. The actors encouraged them to forage and hunt for food within the app, which led to the meal’s main course — deer carpaccio served on a pair of antlers, with a red sauce that looked like blood, and a roasted deer leg served with vegetables.
For the final course, Laidacker and Sarkeesian turned the restaurant into an escape room, complete with puzzle boxes for each table to solve. Finishing the puzzles unlocked the story’s ending — and the dessert. Then, at the end of the night, each guest received a little box containing a fresh croissant and jam for the next morning, a delicious reminder of the meal and narrative they just encountered.
See the full story here: https://variety.com/2018/gaming/features/mixed-flour-remnant-dinner-1202902258/