Here is what Marines really need for realistic simulations training
Last year at the annual military expo here, Commandant Gen. Robert B. Neller told industry his vision for simulations is a kind of Star Trek-like holodeck in which any Marine could fight any battle on any terrain in virtual reality.
Since then, Secretary of Defense James Mattis has said that close combat infantry units should fight 25 battles before they ever taste real combat.
This year one of the Marines in charge of bringing those simulation dreams to reality laid down some of the tangible needs of the Corps now and in the near-term.
Harder said a goggle that is about twice the weight of existing eye protection, perhaps with its power source somewhere on the body, is likely five to 10 years away based on his survey of the field.
There’s another an ongoing need: better drones.
...smaller drones that can fly lower, giving Marines a street-level, detailed view of the battlespace so they can create their own terrain maps and fight the simulated fight in the areas they’ll really be operating in.
Which brings it to one of the more ambitious items beyond terrain and hardware: getting simulations to act more like humans.
What’s needed is both civilian simulations to act like civilian populations might act in the real world and the same for the enemy, taking advantages, fighting and withdrawing.
But one step further is key: The enemy has to talk back.
Across the infantry battalions Marines received new gear last year called Tactical Decision Kits. These allow for squad to company-sized elements to do video game-play for their unit exercises, complete with NFL-style replay of engagements and decisions.
That’s a low-level example of one thing that’s lacking in current training, Harder said. Right now the main piece of tech for a Marine commander conducting an after action review is a pen and paper pad.
See the full story here: https://www.marinecorpstimes.com/news/your-marine-corps/2018/09/28/here-is-the-current-checklist-for-marine-corps-simulations-training/
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