philip lelyveld The world of entertainment technology

1Oct/18Off

AR’s success depends on perfecting input methods

Untitled-design-3-8-796x417So those are the four primary inputs: Eye-tracking (gazing), controllers, voice, and gesture recognition. The question still remains, what input is going to lead to what in terms of UI and UX? We don’t have the answers yet but I believe it’s going to be an amalgamation of all of those inputs. And the combination will have to be contextual.

See the full story here: https://thenextweb.com/contributors/2018/09/29/ars-success-depends-on-perfecting-input-methods/

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