In his latest Failed Architecture piece, Joshua McWhirter offers an insightful history of noteworthy augmented reality-powered works of art, activism, game design, and simulation while also issuing a warning call about the impending privatization and commodification of the virtual public space without much input from architects. "And as this landscape increasingly constitutes a public realm in and of itself," McWhirter writes, "a collection of hybrid real-virtual public spaces, there are even glimmers of direct challenges to its creeping privatization."