According to interactive video company Wirewax co-founder Dan Garraway, the video becomes “a two-way conversation.” In other words, while we watch 5G content, it watches back.
CNET reports that the first 5G-compatible smartphones will begin to debut in 2019, and that, according to an Ovum forecast commissioned by Intel, 5G is expected to “propel annual revenue from immersive and new media applications from zero to $67 billion within a decade.” Those two companies forecast that, “5G will more than triple the mobile media market worldwide, reaching $420 billion in 2028 from $170 billion this year.”
“With 5G, new forms of video media entirely can be delivered into a mobile setting.”
With regard to latency, 5G’s 1 millisecond response time dramatically improves 4G’s 20 milliseconds; 5G also better handles video, which represents huge amounts of data. Sandvine said that video is “almost 58 percent of the downstream traffic on the Internet this year.” With 5G, new kinds of video are also possible, including interactivity.
“5G could leverage every piece of visual information a phone can see on cameras front and back in real time.”
See the full story here: http://www.etcentric.org/5g-could-enable-interactive-video-but-raise-privacy-issues/