The company will release a new chapter of VR experience, 'Wolves in the Walls,' at Sundance.
Virtual reality startup Fable is relaunching with a focus on interactive AI characters called virtual beings.
The company, which launched publicly in early 2018 from a team of Oculus Story Studio veterans, debuted a VR adaptation of Neil Gaiman's Wolves in the Walls at Sundance last year. But amid a changing VR landscape, the company is pivoting to focus on characters with which viewers can build a two-way relationship.
As the conversation progresses, Lucy will be able to offer objects and take them from the viewer, remember what has been discussed and interact in a seamless way that is unique to each participant.
Fable is one of a growing number of companies devoted to creating interactive virtual beings. Artie launched last year with a similar mission, while the startup Brud is behind CGI Instagram influencer Miquela, who has 1.5 million followers on the platform. Fable will bring these companies and others together this summer for the Virtual Beings Conference, which is expected to draw around 200 people working in the space.
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