Niantic’s follow-up to the absurdly popular Pokémon GO, the long-awaited Harry Potter: Wizards Unite, has one major drawback: unlike its predecessor, you can’t explain it in a single sentence. There’s so much to do in this game that it may repel some casual players — but while its depths of systems and collectibles may be nigh endless, don’t worry: you still basically just walk around doing wizard and witch stuff.
...it’s coming out sometime in 2019 (I’d guess before Summer but they wouldn’t say), in 17 languages (listed at bottom; actual countries where it’ll be offered unknown), there’s no wand accessory yet (I asked and they all looked nervous), minimum specs are reasonable and AR is optional, and it’s free but there are in-app purchases.
In HP:WU you:
- Walk around a wizarding-themed version of the real world looking for locations at which to resupply and “foundables” to encounter
- Dispel, battle, or otherwise deal with the “confoundable” associated with these
- Earn reward items from encounters and for entering foundables in your registry
- Use reward items to level up in various professions, brew potions, and battle alongside others at “fortresses”
- Find rare foundables that advance the overall plot of why this is all happening anyway
See the full, lengthy article here: https://techcrunch.com/2019/03/11/niantics-harry-potter-wizards-unite-is-a-sorcerous-smorgasbord-for-the-pokemon-go-generation/