philip lelyveld The world of entertainment technology

24Apr/19Off

FILM FESTIVALS MOVE TO MAKE VIRTUAL REALITY A MARQUEE EVENT

Culture_TribecaVR_ColliderOnce deemed That Thing You Do in Between Screenings, interactive offerings—a mix of virtual reality, augmented reality, mixed reality, performance, and other internet-y projects—have blossomed into packed events that generate as much buzz as premieres. Traditionally, they've offered somewhat solitary experiences: Sit in this chair, wear these goggles, lose touch with the festival around you. Now, programmers are looking to make interactive experiences fun for the whole family.

"I believe that festivals are a crucial part of the ecosystem of location-based entertainment, particularly as it relates to [VR, AR, and mixed reality]," says Loren Hammonds, programmer for the Tribeca Film Festival's Immersive slate. "We don't have the Netflix 'problem' yet of losing audiences to their living rooms, mostly because the majority of people haven't adopted headsets for at-home usage yet. What we're offering are premium experiences that simply can't be duplicated at home, with fully realized installations, live actors, and more that can truly complement the digital work of the creators."

The ultimate question with all of this, though, is: Where do all of these projects belong? Experiences that need live actors, huge installations, or big audiences will only ever be available in a handful of places.

...That's what Jessica Brillhart is hoping to create. Her Tribeca project, called Into the Light, is an immersive audio installation that will pipe Yo-Yo Ma's rendition of Bach's "Unaccompanied Cello Suite No. 2 in D Minor" through multiple floors of Tribeca's Spring Studios location. The experience at the festival will be unique, but it was created with Brillhart's audio platform, Traverse, which has an app version that anyone with an iPhone can use. Right now, Traverse requires Bose AR glasses, but soon the app should be usable with standard headphones (and also compatible with Android devices).

See the full story here: https://www.wired.com/story/film-festivals-move-to-make-vr-marquee-events/

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