philip lelyveld The world of entertainment technology

24Apr/19Off

Are shared experiences the future of virtual reality?

fJJ4uutqXeDAWdzmTYJZXc-970-80Parallux creates the technology that allows VR headsets to be linked together, but it also creates content like Cave from scratch. Although the audience at Tribeca will be limited to 16 people, Cave was initially made for 30 at a time.

"That presented incredible challenges, because it's the first time you're not focusing the attention towards one person," explains chief creative officer Kris Layng. "So you have to take into account that every single person needs to have a good view of the action."

"I think audiences have a real desire for these more immersive experiences," he says. "Movie theatre attendance is on the decline. I think there needs to be something that's going to jolt things [...] People want to go out, and they want more and more and more. And they want to step into the world of their favorite IP – step into the Marvel universe, step into Star Wars – and it just opens up a whole new world, I think."

"Instead of Cave, which is intended for 30 people at a time and six minutes long," says Zetter, "our new piece is going to be 20 minutes long, intended for 50 people at a time. And this is going to be an origin story of Frankenstein from the perspective of a young Mary Shelley, who was 18 years old when she wrote it, off of a bet with Lord Byron over who could write the scariest ghost story. We’re really excited about that, and are working on finishing up for later this year.

See the full story here: https://www.techradar.com/news/are-shared-experiences-the-future-of-virtual-reality

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