In this pioneering production of AR drama, Augmented Play reimagined Beckett’s ground-breaking theatrical text, Play (1963), for digital culture.
Guests activated the characters into speaking simply by looking at them. This technological artwork acknowledged the new condition of active audiences and recognised new opportunities for narrative, by affording audiences a central role in the story.
The characters – recorded using world-leading technology for volumetric video content creation, developed by V-SENSE and Volograms – were displayed using Magic Leap’s AR headset. Augmented Play affirmed the maturity of this technology as a viable option for live action, immersive storytelling in VR and AR.
Augmented Play presented a ground-breaking milestone for V-SENSE, a leading computer science research group at Trinity; Volograms, a domestic SME leading VR, AR and Mixed Reality technologies for the creative cultural industries; and the Trinity Centre for Beckett Studies based at the Trinity Long Room Hub, whose partnership was pivotal in the production, translation and dramaturgical direction of Beckett’s play.
See the full story here: https://www.tcd.ie/news_events/articles/creative-experiment-delivers-samuel-beckett-in-augmented-reality-for-the-first-time/