philip lelyveld The world of entertainment technology

31Jan/20Off

This Digital Evolution May Lead to Disruption

20200130073302-apacfinalToday we live in little bubbles of digital solitude, which are ironically amplified by modern social networks and existing VR experiences that you engage with as an isolated individual. Social VR, on the contrary, is a portal into an environment wherein people from all over the world can gather together and share new experiences.

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The Galaxy is also inhabited by computer-controlled characters. Their behaviors are driven by genetic algorithms, so they evolve and acquire skills and interests not unlike their real-life counterparts. Each artificial character is an individual, with a set of traits, and personal relationships with real users. Content and platform developers don’t control the evolution of the characters and do not define their characteristics, they occur naturally over a period of time. They socially engage with users: talking to them, going to events together, introducing people to each other, matching interests and so on. And these characters will inhabit each planet, further reflecting the different planetary themes. ...

Between 2018 and 2023, the compounded annual growth rate (CAGR) of the spending on the VR/AR sector in China will reach 84.6 per cent, according to IDC. In contrast the CAGR of the global market is only 78.3 per cent. So in terms of VR/AR, it clearly offers enormous potential but is there a corresponding broadband infrastructure that will help you reach a wide audience?

Broadband infrastructure demands for Sensorium Galaxy VR client are only slightly more demanding than for any of the 3D multiplayer online games currently on the market such as Fortnite and Call of Duty.  2D streaming, on the other hand, requires substantially more bandwidth than an average video stream on YouTube. Global roll-out of 5G networks would make it possible for us to stream 6K and even 8K panoramic content to users who experience Sensorium via smartphones, laptops and so on, instead of VR hardware.

 

See the full story here: https://www.entrepreneur.com/article/345688

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