philip lelyveld The world of entertainment technology


GDC State of the Industry: Work from Home survey

State of the Industry: Work from Home Edition Results

The organizers of the Game Developers Conference (GDC) released the results of the State of the Industry: Work from Home Edition survey, which provides a snapshot of how the COVID-19 pandemic has impacted the game industry.


The main themes and takeaways from the nearly 2,500 game developers polled are:

  • The ongoing COVID-19 pandemic affected the business of a majority of game developers, with some seeing upticks even as others suffer significant business downturns.

    • 34% said they saw business decline, 37% said it remained about the same, and 31% said they saw business increase.

    • While less than 10% of developers have been laid off or furloughed due to COVID-19, 26% of respondents said that their household income has fallen.

    • 33% reported that their games were delayed due to the COVID-19 pandemic.

  • COVID-19 has taken a toll on quality of life, productivity, mental and emotional health for game developers.

    • Poor communication, isolation, and lack of access to critical tools are some of the common challenges devs are dealing with right now.

    • Nearly ½ respondents cited productivity dropped; ⅓ said creativity decreased.

    • The amount of hours worked increased for nearly half of developers.


A full detailed analysis of the survey results can be found at:

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