State of the Industry: Work from Home Edition Results
The organizers of the Game Developers Conference (GDC) released the results of the State of the Industry: Work from Home Edition survey, which provides a snapshot of how the COVID-19 pandemic has impacted the game industry.
The main themes and takeaways from the nearly 2,500 game developers polled are:
-
The ongoing COVID-19 pandemic affected the business of a majority of game developers, with some seeing upticks even as others suffer significant business downturns.
-
34% said they saw business decline, 37% said it remained about the same, and 31% said they saw business increase.
-
While less than 10% of developers have been laid off or furloughed due to COVID-19, 26% of respondents said that their household income has fallen.
-
33% reported that their games were delayed due to the COVID-19 pandemic.
-
COVID-19 has taken a toll on quality of life, productivity, mental and emotional health for game developers.
-
Poor communication, isolation, and lack of access to critical tools are some of the common challenges devs are dealing with right now.
-
Nearly ½ respondents cited productivity dropped; ⅓ said creativity decreased.
-
The amount of hours worked increased for nearly half of developers.
A full detailed analysis of the survey results can be found at:
https://reg.gdconf.com/soti-wfh-2020?kcode=SOTIPR