Virtual Beings Summit: How AI simulations will change entertainment
... “The thesis this year is that single agent chatbots have reached their peak,” Saatchi said. “They’re commoditized and there are hundreds of them. And it’s just ultimately boring. ...
For the chatbots, Saatchi believed that the virtual beings created to talk with us deserved to have real lives. ...
“That’s different from just a backstory, where you write up their world in like a page of text, and then that’s who they are,” Saatchi said. “They actually need to have existed in virtual life, to exist in space and time, and they need to exist in context of a society like families. And they need to be given the respect to actually have autonomy within those worlds. Now the technology is there.” ...
Saatchi’s leaders at Fable Studio — Jessica Shamash, Frank Carey and Pete Billington — spoke at our recent GamesBeat Summit 2023 event about The Simulation, a new game they’re putting together where players train AI characters and then set them loose in a virtual world. ... And if you leave them in there long enough, they might become sapient. This is just part of a new AI movement that the Virtual Beings Summit aims to capture. ...
“The goal of the Virtual Beings Summit is to move the conversation on to ‘simulated virtual beings,’ or AIs that live rich 24/7 lives in 3D simulations, with families, coworkers, neighbors and friends – with no need for human relationships and emergent intelligence.” ...
See the full story here: https://venturebeat.com/games/virtual-beings-summit-features-ai-simulations-are-changing-entertainment-june-7-in-sf/
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