Before an owner can give her version away, she must remove two words and add one to every page, creating a personalized limited edition of the book.
These changes are saved to a public database using blockchain...
With every iteration of the book, more words disappear until there’s only one word left on each page. “Frankly, after 20 owners it will be unreadable,” Uglow says.
With something like bitcoin, the transactions are financial in nature—you can see who bought the cryptocurrency, when they bought it, and for how much, without the need of a bank. In the case of A Universe Explodes, it’s more about tracking creativity than the transaction itself. Uglow compares the book’s ledger to a library card—you can see who’s read the book and how they’ve changed it, even if you can’t change the book yourself. From the website, readers can trace the devolution of all 100 original volumes, as each is edited and passed down by its respective owner.
See the full story here: http://www.roadtovr.com/inside-facebook-spaces-social-vr-app-video/
Facebook today announced two new additions to the Surround360 hardware initiative that are poised to make 360 video more immersive. Unveiled at the company’s yearly developer conference, F8, the so-called x24 and x6 cameras are said to capture 360 video with depth information, giving captured video six degrees of freedom (6DoF). This means you can not only move your vantage point up/down, left/right like before, but now forwards/backwards, pitch, yaw and roll are possible while in a 360 video.
Facebook says depth information is captured for every frame in the video, and because it outputs in 3D, video can be feed into existing visual effects (VFX) software tools to create a mashup of live-action capture and computer-generated imagery (CGI). Take a look at the gif below for an idea of what’s possible.
For now the AR-focused Camera Effects platform is necessarily a smartphone-only affair, but promises to provide the basis for some of the interactions that will take place in the perfect ‘glasses form-factor’ AR headset of the future.
“I used to think glasses were going to be the first mainstream augmented reality platform, and that maybe 5-10 years from now we’d get the form factor that we all want,” Zuckerberg admits. “But over the last couple of years, we’ve started to see primitive versions of each of these use-cases on our phones and camera.”
Boureau wants to create a world where we see as many opinions as we can handle — up until the point at which we start tuning them out. AI can help with this by mapping out patterns in text, understanding where something goes off the rails and potentially figure out a way to alter the conversation flow to stem the bad turn. “If we knew more about that learning process and how these beliefs get in people’s heads from the data then it might be easier to understand how to get more constructive conversations in general,” Boureau said.
In the aftermath of the 2016 election, LeCun publicly suggested Facebook had the technical capabilities to use AI to filter out fake news. Some saw his statement as a solution to a problem many blamed for the widespread polarization in the US, but LeCun said that the task was best left to third parties, instead of machines capable of introducing bias. “There’s a role AI can play there, but it’s a very difficult product design issue rather than a technological issue,” he said. “You don’t want to lead people into particular opinions. You kind of want to be neutral in that respect.”
Indeed, as LeCun cautions, AI is still far from reaching human level intelligence, or General AI as it's known.
A Major Warner Bros. Patent Reveals a Coming AR/VR Movie Delivery System for Theaters, Home systems & Headsets
Years ago the big film studios began introducing 3D experiences for movies goers and handed out 3D glasses as you entered the theater. This week Patently Apple discovered a patent filing from Warner Bros. Entertainment describing new systems that are in development that will bring movie goers Augmented Reality, Virtual Reality and mixed reality films. And yes, users will be handed 3D/AR/VR headsets to watch these next-generation movies. The difference with these films will be that they're being designed to work in the theater and at home with iTunes or Netflix. So next-gen headsets are going to be needed to be able to watch this kind of content. Warner Bros. patent notes that these movies will work on headset powered either by Intel or ARM processors.
However, the technology for experiencing anything similar to cinematic content delivered using VR or AR equipment or methods is in a very early stage of development. Actual implementations of technology are quite limited, and users have thus far been largely or completely untouched by VR or AR in their experience of narrative content.
It would be desirable, therefore, to develop new methods and other new technologies for mastering cinematic content for VR and AR use, that overcome these and other limitations of the prior art and enhance the appeal and enjoyment of narrative content for new immersive technologies such as VR and AR.
See the full story with multiple .gifs here: http://mashable.com/2017/04/15/hololens-easter-egg-hunt/#ddlSTo_ojPqt
In India, several other issues also arose in this regard that resulted in the filing of a PIL in the Gujarat High Court. The Court here issued notices to state and central governments and also to Niantic in a Public Interest Litigation alleging that the game hurts religious sentiments of certain communities by showing eggs in places of worship and asked for a complete ban on the game in the country.
...such restrictions imposed on intellectual property innovation has given rise to the ongoing debate on the development and future of AR in India and globally.
See the full story here: https://barandbench.com/augmented-reality-go-pokemon-go/
Users of Creo 4.0 can benefit from the integration of Creo with the ThingWorx® Studio software. The integration enables users to quickly and easily author multiple AR experiences from within Creo and share them with others using a unique identifier called a ThingMark. Using the free ThingWorx View app, colleagues can scan the ThingMark to see and interact with the design.
“PTC revolutionized the CAD industry over 30 years ago with digital 3D design, and that same spirit of innovation continues today with AR and Creo,” said Brian Thompson, senior vice president, CAD segment, PTC. “Our live AR demonstration on the DEVELOP3D LIVE main stage generated positive and energizing feedback. Attendees saw just how fast and simple it was to publish and share AR experiences all from within Creo and how it could help in their own design processes.”
See the full story here: http://www.newswiretoday.com/news/163576/
“What we see is a model world, constructed by the brain in much the same way as VR software works in the computer. An animal’s world model is constructed to help it survive. A bat, using echoes, and a swallow using light, need the same kind of world model: suitable for high-speed aerobatics catching insects. Do bats even hear in colour? Our perception of reality is a virtual model run by software in the brain, constrained by sensory inputs…That’s what I’m excited to explore in my talk at the Vision Summit.”
Leading European virtual and augmented reality company RE'FLEKT unveiled their new, easy-to-use drag and drop platform REFLEKT 360 this week at VRLA in Los Angeles. This new, first of its kind platform provides unprecedented ease to create interactive experiences out of 360 images and video within minutes.
RE'FLEKT recently opened offices in the Playa Vista area of Los Angeles to bring their award-winning expertise to the region's world-famous creative, tech, and studio communities.