philip lelyveld The world of entertainment technology

14Aug/18Off

‘A New Model for Public Art’: With ‘Coordinates’ Feature, 4th Wall App Allows Users to View Artist-Designed AR Projects

Tzolkin-Memorial-Final_Nuevo_Laredo_MEXICO_photocredit_Alejandra-Muñoz-1024x576When the Los Angeles–based artist Nancy Baker Cahill created the augmented reality app 4th Wall in February, she wanted to share her art with a wider audience and give her works’ viewers more agency. In its initial iteration, the app enabled people around the world to see Baker Cahill’s works on paper and virtual reality drawings, which often focus on the human body as a site of struggle, as augmented reality—that is, transposed onto her viewers’ environment via their Androids, iPhones, and iPads.

“I’ve always been interested in imagining new models for public art,” she told ARTnews. “My long-term goal is that [4th Wall] will be a large-scale, public AR art exhibition that is ever-changing.”

On Friday, 4th Wall, which is available free of charge, launched a new feature, “Coordinates,” which allows users to activate site-specific pieces by Baker Cahill and five participating artists—Tanya Aguiñiga, Beatriz Cortez, Kenturah Davis, Micol Hebron, and Debra Scacco—through their smartphones and tablets. With the exception of Hebron’s and Scacco’s works, all of the AR projects on “Coordinates” are based on already existing artworks.

See the full story here: http://www.artnews.com/2018/08/13/new-model-public-art-coordinates-feature-4th-wall-app-allows-users-view-artist-designed-ar-projects/

14Aug/18Off

Virtual Reality May Effectively Reduce Sensory, Affective, and Cognitive Pain During Labor

virtualrealityheadsetts508_1203715Virtual reality (VR) may effectively alleviate pain and anxiety for unmedicated women experiencing contractions during the first stage of labor, according to a study published in Anesthesia & Analgesia.

The use of VR was examined in 27 laboring women who were giving birth for the firsttime and anticipating a vaginal delivery. Unmedicated study participants with or without VR were observed for equivalent times during contractions in the first stage of labor. Women were asked to rate their pain intensity using numeric rating scales, to rate the amount of time spent thinking about pain (cognitive pain dimension), as well as pain unpleasantness (affective pain dimension) and worst pain intensity (sensory pain dimension).

Participants in the VR ns no VR group had lower numeric rating scale scores for worst pain intensity (slope −1.5; 95% CI, −0.8 to −2.2), lower affective pain affective pain (slope −2.5; 95% CI, −1.6 to −3.3), cognitive pain (slope −3.1; 95% CI, −2.4 to −3.8), and anxiety (slope −1.5; 95% CI, −0.8 to −2.3).

In total, 82% of participants reported that they very much/completely enjoyed using VR during labor, and 70% said they would be very/completely interested in a new VR development specifically for labor.

See the full story here: https://www.clinicalpainadvisor.com/acute-pain/virtual-reality-first-stage-labor-contractions-pain-dimensions-anxiety/article/787825/

14Aug/18Off

Announcing Moment – How The Next Generation of Human Experiences Will Be Designed

1*uD0Lafk9wLrPAsnZQxS4TQOur name is Moment, we are backed by Boost VC, McCune Capital (Jason Cahill), Jesse Kao (former Point72 Hedge Fund Investment Analyst) and we are making it possible for any designer in the world to become a magician who can pull objects out of thin air. I am creating Moment alongside my incredible co-founders, Michael Markman (CEO), James Korin(CTO), and Joe Dolan (Lead Engineer). It is a mind-opening prototyping tool for designers working on virtual reality, augmented reality, physical spaces, and more. If you are currently working in any of these fields, and you want to join our beta, please let us know.

1. Prototype Interactions

2. Layout and Snap Objects Precisely

3. Draw and Annotate in 3D Space

But really, why do we need this now? If you’re already developing for virtual reality, you probably understand the pain point, but for those that don’t, I will explain.

Create inside the VR.

By removing these barriers with an immersive prototyping tool, we believe that creators, no matter their skill set or technical level, will be able to quickly “wireframe” their ideas, send them to any member of their team or client’s team, and get quick and useful feedback.

See the full story here: https://medium.com/@helensitu/how-the-next-generation-of-human-experiences-will-be-designed-92556ce6e53d

14Aug/18Off

Christina Heller leads MetaStage MR capture stage

1*yP9kr4X4jyYj_L-nkktDawOur goal is to curate MR solutions and make them accessible, reliably, so that creators from any field can place incredibly realistic people and objects into their immersive experiences with captures that feel authentic to the real thing.

We begin this journey with the incredible Mixed Reality Capture Studios team from Microsoft.

Metastage has built our capture system with top of the line everything: 106 12mp capable cameras, state of the art processing, and designed the system to be as versatile as possible for creators.

The heart of the operation is the capture stage itself, which measures 35 feet in diameter, capable of capturing a space of up to 10 feet in diameter volumetrically. The stage is equipped with 106 cameras (53 RGB and 53 infrared) future-proofed with 12 megapixel sensors, even though the software currently only accommodates 4 megapixels.

christina-heller-ceoSee the full story here: https://medium.com/@christinaheller/ive-got-some-exciting-news-80d02195ef29

Also https://variety.com/2018/digital/news/metastage-mixed-reality-capture-studio-1202903828/

13Aug/18Off

These two companies have hugely influenced India’s internet design ethos

See the full story here: https://economictimes.indiatimes.com/small-biz/startups/features/these-two-companies-have-hugely-influenced-indias-internet-design-ethos/articleshow/65368785.cmsMaster

13Aug/18Off

Yezidi genocide told through virtual reality

394852Image1“Telling a story that matters and is more relevant now than ever – this was the driving force for everyone involved in the project,” co-director Celine Tricart told Rudaw English.

Tricart and Christian Stephan co-directed the short documentary after they were asked by American actress and writer Maria Bello and told of the Yezidis’ plight.

It has been shown at more than 20 film festivals, including Cannes, SXSW, HotDocs, and World VR Forum.

The short documentary allows Yezidis to tell their stories of survival, but also revenge.

“They treated us like monsters. They aren’t human. They are beating people, forcibly taking girls and women, starving people, destroying us. This is not human,” one survivor says in the film.

It incorporates leaked ISIS film of men bragging about purchasing sex slaves for the price of a handgun, with the lighter-eyed Yezidi women and girls fetching higher prices.

The film captures the story of women who banded together to fight back against the group responsible for massacring and subjugating the Yezidi people.

“Until I die, I will not take off this uniform,” says one Peshmerga. “I promise on Sinjar soil, I promise to liberate the prisoners from the hands of our enemies.”

“Shooting 360 degree isn’t easy, even more true in Iraq. Our camera (generously supplied by Google) was the best VR camera in the world, but it also looked like an improvised explosive device, making every checkpoint crossing stressful,” Tricart wrote in an article for Shoot Online.

See the full story here: http://www.rudaw.net/english/culture/11082018

13Aug/18Off

Phoenix Art Museum unveils virtual-reality Bowie, Warhol, Scharf exhibit

bowie-warholOne, Billy Name’s The Warhol Silver Factory, allows guests to see Warhol’s art studio, called the Silver Factory, and “see the glamour of the Warhol sixties,” the site said.

Mick Rock’s Ziggy Stardust and the Spiders from Mars, described by the site as a “dreamlike, 360-degree glam-rock kaleidoscope,” takes viewers through the Ziggy Ztardust tour of 1972, including videos of live performances.

Kenny Scharf’s Cosmic Cavern shows the “Pop-Surrealist universe” of the visual artist, with cartoon imagery, graffiti and dreamy, futuristic environments, the site said.

“These dynamic, innovative works will engage and inspire guests of all ages, and we look forward to sharing them with our community,” said Amada Cruz, CEO of Phoenix Art Museum.

See the full story here: http://ktar.com/story/2173030/phoenix-art-museum-unveils-virtual-reality-bowie-warhol-scharf-exhibit/

13Aug/18Off

Massey University PhD student shaping a new virtual reality for market research

1534039517269Schnack called on a computer programmer friend to help him build a virtual reality system that would suit his needs. The testing area was a four-by-four-metre empty space, enough room for a couple of virtual supermarket aisles.

Virtual shoppers can hear sounds such as the hum of freezers, passing cars, and snatches of background conversation, so Schnack could gauge how the atmosphere of a shop affects what they buy.

Ultimately, he hopes to expand the testing space and add smells and temperature changes to the tests to create an even more realistic environment.

"I'm taking small steps, it's very new technology and it's still very novel and expensive. It's all hard to get on a PhD student's budget."

But his budget could soon expand now he's working with Massey spin-off company Consumer Insights, with both national and international retailers paying to use his system.

Schnack has also recently moved to Auckland, where he hopes to make commercial connections to help fund further research.
See the full story here: https://www.stuff.co.nz/technology/digital-living/106204253/massey-university-phd-student-shaping-a-new-virtual-reality-for-market-research

13Aug/18Off

iPhone X Can Record & Send Video Holograms via HoloBack App

giphy-23 giphy-24Now available in the App Store, HoloBack uses the TrueDepth camera on the iPhone X to create instant 3D imagery of a user's face or other objects.

Users can view their scans in their physical environment via ARKit and send them to friends, who can also view the content through the app.

The results are relatively lo-fi compared to the imagined tech from "a long time ago in a galaxy far, far away" famously featured in Star Wars, or even more modern sci-fi films. And it even pales in comparison to holoportation experiments conducted with the HoloLens.

But in terms of an easily accessible solution for mainstream consumers to dip their toes in AR technology that could be commonplace within 10 years, this is a fine starting point.

See the full story here: http://www.virtualrealitypulse.com/edition/weekly-magic-leap-microsoft-2018-08-04?open-article-id=8688730&article-title=iphone-x-can-record---send-video-holograms-via-holoback-app&blog-domain=reality.news&blog-title=next-reality-ar

13Aug/18Off

Magic Leap tech specs

magic-leap-one-field-of-view-diagramSee the full story here: http://www.virtualrealitypulse.com/edition/weekly-magic-leap-microsoft-2018-08-04?open-article-id=8703267&article-title=magic-leap-explained--all-we-know-about-the-ar-headset&blog-domain=uploadvr.com&blog-title=uploadvr

Given that the Magic Leap package is comprised of three main components, the specs themselves are split up into three main sections. That said, it’s the Lightpack where most people will want to look first as that holds all the processing power.

Lightpack: 

CPU
NVIDIA® Parker SOC; 2 Denver 2.0 64-bit cores + 4 ARM Cortex A57 64-bit cores (2 A57’s and 1 Denver accessible to applications)

GPU
NVIDIA Pascal™, 256 CUDA cores; Graphic APIs: OpenGL 4.5, Vulkan, OpenGL ES 3.3+

RAM
8 GB

Storage Capacity
128 GB (actual available storage capacity 95GB)

Power
Built-in rechargeable lithium-ion battery. Up to 3 hours continuous use. Battery life can vary based on use cases. Power level will be sustained when connected to an AC outlet. 45-watt USB-C Power Delivery (PD) charger

Connectivity
Bluetooth 4.2, WiFi 802.11ac/b/g/n, USB-C

Lightwear

Audio Input
Voice (speech to text) + real world audio (ambient)

Audio Output
Onboard speakers and 3.5mm jack with audio spatialization processing

Control

Haptics
LRA Haptic Device

Tracking
6DoF (position and orientation)

Trackpad
Touch sensitive

LEDs
12-LED (RGB) ring with diffuser

Power
Built-in rechargeable lithium-ion battery. Up to 7.5 hours continuous use. 15-watt USB-C charger

Other inputs
8-bit resolution Trigger Button; Digital Bumper Button; Digital Home Button